- in a scene
- as a package on the actor's alias,
- using the standard ForceGreet package
- using my own package with a single FG (no movement) and a very large radius (which worked in the past)
- using the Say procedure in place of ForceGreet.
Last time I had this problem I solved it by launching a ScriptEvent quest and having the quest start a scene on startup, and launching the FG from there. That worked 100% reliably last time ... but then that was before the 1.6 update.
One complication here: The player isn't moving into an area to trigger this. The player activates something and the bad guy appears on a balcony and makes a speech. It's a small interior room and I've set the actor wait location and the player trigger location both to be anywhere withing 5000 units of the player. Which you'd expect to be ample.
Any ideas? Everytime I try and do anything more complicated than place dungeon tiles, this problem comes along and bites me on the backside. I'm fed up with it
