Forceware 260.99

Post » Mon Nov 29, 2010 6:31 am

Download NVIDIA GeForce Forceware 260.99 Win XP | 7 | Vista drivers.

Release Highlights:

This is the second WHQL release from the Release 260 family of drivers. You can read about the major new features and performance improvements in the Release 260 family of drivers here. This driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, and 400-series desktop GPUs as well as ION desktop GPUs.

New in Release 260.99

Increases performance vs. v260.89 drivers in the following PC games: Civilization V (SLI), Fallout 3, Final Fantasy XIV and F1 2010 (DX11).
Adds SLI profiles for the following PC games:
Need for Speed: Hot Pursuit
Star Wars: The Force Unleashed II
Fallout: New Vegas
Improves compatibility for Fallout 3: New Vegas with antialiasing enabled.
Improves Alt-Tab compatibility for several PC games.
Additional Information

Installs HD Audio driver to version 1.1.9.0.
Includes PhysX System Software to version 9.10.0514.
Supports the new GPU-accelerated features in Adobe CS5.
Supports GPU-acceleration for smoother online HD videos with Adobe Flash 10.1. Learn more here.
Supports the new version of MotionDSP's video enhancement software, vReveal, which adds support for HD output. NVIDIA customers can download a free version of vReveal that supports up to SD output here.
Supports OpenCL 1.0 (Open Computing Language) for all GeForce 8-series and later GPUs.
Supports OpenGL 3.3 for GeForce 8-series and later GPUs.
Supports OpenGL 4.1 for GeForce 400 series GPUs.
Supports single GPU and NVIDIA SLI technology* on DirectX 9 and OpenGL.
Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.



Anyone seeing performance increase with this? I am downloading now.... I will report my experience after I've tested....
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Nathan Maughan
 
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Post » Mon Nov 29, 2010 7:44 am

Anyone seeing performance increase with this? I am downloading now.... I will report my experience after I've tested....


It helps a little for about a hour, then I start to get minor lag, then more and more. I think it's a memory leak causing this lag though, reboot and it's reset and starts the count down again. I kept the dll file, still have to do the ctrl+alt+del reset priority to get sound working properly. Still not a game that is worth he money I paid for it. Install - patch - play. That should be it.
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Charlie Sarson
 
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Post » Mon Nov 29, 2010 9:26 am

Nvidia 250 1gb
XP SP3

The 260.99 gave only a little performance boost. What it did do was get rid of the flashing white boxes while AA was on.

Only the d3d9.dll work around made any real improvement for me. Without it - the game would have been unplayable.

Any one for the remaining clipping issues ???
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LittleMiss
 
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Post » Mon Nov 29, 2010 11:10 am

I just tested it, and the difference appears to be negligible. They still haven't fixed the slowdown caused by having water multisampling on any setting other than low, at the very least I was expecting that to be dealt with. Obviously the dll is still necessary, since that's a problem that almost everyone seems to have, not just Nvidia users.
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Gemma Flanagan
 
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Post » Mon Nov 29, 2010 3:58 am

For me they fixed the huge lag encountered when turning my character around fast but I still get the micro stuttering.

They also enabled me to use the game settings for AA & AF instead of forcing them through Nvidia control panel.
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ezra
 
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Post » Mon Nov 29, 2010 4:02 am

I actually got decreased framerates with these drivers. Overall the game is smoother, stuttering is improved but not eliminated. Npc slowdown is still in effect.
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Baylea Isaacs
 
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Post » Mon Nov 29, 2010 2:30 am

No matter the settings in falloutNV my gpu's never go beyond 35% usage and i'm always stuck on 40-50 fps. I found a spot on the graveyard in goodspring where my fps would drop to 16 and gpu usage went down to 10%.

win7 64bit
i7 950
gtx 295
6gb ddr3
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dav
 
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Post » Sun Nov 28, 2010 10:51 pm

Win 7 x64
6 gb ddr3
i7 3.8gz
Nvidia gtx 295 (2x gtx 260gpu in SLI on 1 board )
Xfi

Most flickering disapeared in bakground mountains etc, game still stutter like madness without the dll file.

So didn`t help me a bit
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Your Mum
 
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Post » Mon Nov 29, 2010 1:00 am

Greatly reduced stutter and solved lighting problems (previously when I entered certain areas the game would semi-permenantly darken thereafter and the only way to fix was to save, load another non-glitched save, and then reload the formerly glitched session.)

I do still get slowdown with more than 20 npcs on the screen and all settings maxed, but I can live with that. If I turn down a few settings to just a bit below that then I experience no stutter at all.

Core i7 2.93 gHz
9GB RAM
GeForce GTX 260
Win 7 Home Premium x64

Note- I did have to use custom settings in the nVidia control panel and force "high performance" for power consumption in a custom profile for falloutnv.exe.
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Jessie Butterfield
 
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Post » Mon Nov 29, 2010 8:13 am

A tiny update from me, after forcing maximum performance both my gpu's usage reached 40% for the most part and my fps increased to 50-55, this was with the d3d9.dll though, when I removed it my gpu usage dropped to 10% and fps dropped to 20-25

These numbers are persistent from low to high graphical settings.
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Ruben Bernal
 
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Post » Mon Nov 29, 2010 11:45 am

After DL'ing the latest drivers from NVIDIA, the only problem I really have is when I enable AA (my system well over min req) http://img826.imageshack.us/img826/2002/screenshot5sf.png is what I get when in first person mode, dfoesn't happen all the time and goes away when I disable AA. This problem wasn't present in previous versions (just upgraded from 197.xx)

just for [censored] and giggles
Intel core2 Quad core 9650-stock speed
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Thermaltake Black Widow 850 watt PSU
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Queen of Spades
 
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Post » Mon Nov 29, 2010 11:05 am

Sorry for the late reply. Thank you all for your testing....


The new drivers got rid of the flashing white blobs with AA on which is great. I am currently using the dx9.dll in combination with these new drivers and I would now call the game "playable." Still not acceptable framerate considering the system I am running it on. Still get random drops is FPS but not enough to distract me from the fun gameplay.


Barrett,

I have a very similar system to yours and I do not get gray blobs like that. Thats pretty crazy and I dont think I've seen anything quite like it. Honestly it looks like you took that screenshot into paint and started to go crazy with a gray brush. hahaha

here's my system for anyone curious

Intel Core 2 Quad 9300- OC'ed to 3.2ghz
EVGA GTX 470 - OC'ed 760/1520/1830
coolermaster 700w PSU
MSI p43-neo3 motherboard- OC'ed FSB to 415mhz
Crucial Ballistix 4 gig DDR2 800 mhz- OC'ed 830mhz, OC'ed timings
WD Caviar Blue 500GB SATA 3 Gb/s, 16 MB Cache, 7200 RPM - lame I know
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Portions
 
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Post » Mon Nov 29, 2010 2:01 pm

Sorry for the late reply. Thank you all for your testing....


The new drivers got rid of the flashing white blobs with AA on which is great. I am currently using the dx9.dll in combination with these new drivers and I would now call the game "playable." Still not acceptable framerate considering the system I am running it on. Still get random drops is FPS but not enough to distract me from the fun gameplay.


Barrett,

I have a very similar system to yours and I do not get gray blobs like that. Thats pretty crazy and I dont think I've seen anything quite like it. Honestly it looks like you took that screenshot into paint and started to go crazy with a gray brush. hahaha

here's my system for anyone curious

Intel Core 2 Quad 9300- OC'ed to 3.2ghz
EVGA GTX 470 - OC'ed 760/1520/1830
coolermaster 700w PSU
MSI p43-neo3 motherboard- OC'ed FSB to 415mhz
Crucial Ballistix 4 gig DDR2 800 mhz- OC'ed 830mhz, OC'ed timings
WD Caviar Blue 500GB SATA 3 Gb/s, 16 MB Cache, 7200 RPM - lame I know

I wish That I had.

After a bit of work I found that I had AA set at 16x and AA transparency set at 8x supersampling. If I leave AA at 16x and drop AA transparency to 4x supersampling that grey box appears to go away. Maybe I will leave it that way for a while and see what happens over an extended play period.
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Chelsea Head
 
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Post » Mon Nov 29, 2010 3:23 am

I had good frame rates on a 9800GTX+ 512 running 260.89 drivers, but a momentary chunk of lag when moving my viewpoint horizontally and vertically when 4xAA was enabled.

260.99 eliminated those lag spots entirely and also removed the occasional flashing white box I was seeing with previous driver sets.

This game really needs some AA so, - I'm pleased. The improvements seem permanent too, no changes as the game runs.

This is on XP - so I'm not using the .dll fix.



Closing menus still causes a bit of lag but it's negligible.
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Eve Booker
 
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