[question]Forcing the 'cleared' flag via console

Post » Sun May 20, 2012 10:28 am

Does anybody know a way with the console to force the 'cleared' flag to appear? It's a very useful feature and considering the abundance of dungeons in Skyrim I want to know which ones I've cleared and which not. Unfortunately, some dungeons never turn up as 'cleared' even if everything is done the way it's supposed. (Bosses defeated, associated quests completed, artifacts found, etc..)
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Anthony Santillan
 
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Post » Sun May 20, 2012 4:25 pm

Unfortunately, some dungeons never turn up as 'cleared' even if everything is done the way it's supposed. (Bosses defeated, associated quests completed, artifacts found, etc..)
While I don't have an answer, I'd like to post a related question. Is it normal for the dwemer ruins around Blackreach and the great lifts to have their doors reset, and does this have anything to do with the cleared flag? The first time I did the three dungeons, I snuck past the centurions, the dungeon wasn't marked as "cleared", and its shortcut door was closed when I came back there (didn't know about the great lift at the time). Furthermore, the actual entrance into Blackreach gets reset as well, so when I tried to re-enter Alftand from below, I ran into a wall.

The weirdest thing though, is that I got Raldbthar and its Great Lift to appear as "cleared", but couldn't get Alftand to be cleared. In fact, I found that Alftand was 'cleared' for the first time when I was nowhere near the place.

Also, the great lifts tend to have their doors on the surface re-closed on a seemingly random basis. Very annoying. The doors in Blackreach itself are fine, though.
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{Richies Mommy}
 
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Post » Sun May 20, 2012 7:46 am

I also found the lifts in Alftand to reset. Very annoying: I cleared it before the MQ and couldn't skip it afterwards when I had to reach the oculary because the tower near the entrance was locked again. It's not the only example. Several ruins have their door locks reset when the cell is purged and I don't think the 'cleared' effect has any effect on this. I even found Dragon some priests to respawn even if they don't have their masks in the inventory anymore.

This 'cleared' flag is making me nuts. There must be a sort of global variable involved. Maybe someone who worked custom UIs can give me some clue on what data the game uses to display the 'cleared' status. From there it should be quite trivial using the 'set' command to alter it.
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jason worrell
 
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Post » Sun May 20, 2012 11:14 am

Use this:

SetLocationCleared: Location, Integer

You still need to find out the "location" parameter, I'd first try the EditorID of the dungeon interior cell. Integer is ofcourse 1 to make it "clear", 0 to make it non-cleared.

http://www.uesp.net/wiki/Skyrim:Places

Use that to find the location codes, for example Alftand would be one of these (or all of them?): Alftand01, Alftand02, AlftandZCell

Gotta try a little to find out. Goodluck!
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Carlos Rojas
 
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Post » Sun May 20, 2012 7:28 am

Thanks! That was exactly what I was looking for. Most of the locations where I encountered this bug were rather small. I have a comprehensive list of location IDs I use for fast traveling directly to specific interior cells so that's not a problem.
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Avril Churchill
 
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Post » Sun May 20, 2012 7:37 am

There are many locations that can't be cleared, even if you kill everything in it.
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Kitana Lucas
 
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Post » Sun May 20, 2012 3:24 pm

There are many locations that can't be cleared, even if you kill everything in it.
What I'd like to know is how I 'cleared' the Great Lift at Raldbthar.
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Charleigh Anderson
 
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