Forge in our houses

Post » Thu Jun 14, 2012 4:39 am

Hi everyone!

Here's my first question : ``Who would like to able to buy a forge for our house?``

Here's my second question, but this time for Gstaff : ``If there's a lot of people who would like to have that, could it be possible?``
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Laura Richards
 
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Post » Thu Jun 14, 2012 11:56 am

Considering there is no player housing in TESO, I'm guessing you are in the wrong forum. Your are probably meant to in the skyrim section.
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Tyrone Haywood
 
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Post » Thu Jun 14, 2012 8:38 am

Lol its funny because I can't tell if he meant to post it in the Skyrim forum or not... Player housing would be cool in TESO but wouldn't be worth it in the end. We better have great character customization...
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chinadoll
 
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Post » Thu Jun 14, 2012 5:09 am

We better have great character customization...

I want this too.. I really hope that we can actually customize our character instead of looking like everyone else who has the same armor.
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Umpyre Records
 
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Post » Wed Jun 13, 2012 11:37 pm

Personally I'm still hoping they will reconsider and add player housing to TESO. Didn't LOTRO and EQ2 also have housing?

At any rate, if housing were to be available it would be great to use your crafting skills at home instead of having to find a workbench and stand there amidst the clutter of other crafters. Having an alchemy lab in your home if you took Alchemy, or a Forge for Weaponsmith/Armorsmith or a Tanning Rack for Leatherworking etc. would just add that extra touch and would force people to return to their home every now and then in order to use their crafting skills.

In SW:ToR you also had a different crafting station on your ship depending on which crafting skill you chose. Granted, you didn't use it yourself; but it did add something extra to see a Biochem table for one character and an Armormech table for another. :)
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stacy hamilton
 
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Post » Thu Jun 14, 2012 2:27 am

Did they actually confirm somewhere there would be no player housing? I keep seeing people say there will be no housing but don't actually remember the devs saying so.
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James Baldwin
 
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Post » Wed Jun 13, 2012 8:30 pm

DAoC Housing let you add crafting tables in your house along with merchants, teleported, vaults, trophies, furniture, etc.
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A Dardzz
 
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Post » Thu Jun 14, 2012 10:24 am

Considering Zenimax has some DAoC vets they may go for the player housing, and if so like DAoC you could throw a forge in your house.
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michael danso
 
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Post » Thu Jun 14, 2012 12:34 am

Personally I'm still hoping they will reconsider and add player housing to TESO.
I hope so too, but Paul Sage has said in recent interviews that they'll pretty much only listen to fan feedback once they're in the Beta stage. Until then, apparently they know what we want from a TES MMO better than we do.
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Roanne Bardsley
 
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Post » Thu Jun 14, 2012 2:53 am

I hope so too, but Paul Sage has said in recent interviews that they'll pretty much only listen to fan feedback once they're in the Beta stage. Until then, apparently they know what we want from a TES MMO better than we do.

Possibly, but I believe I read a post from someone who asked a former EQ2 developer how long it would take to implement player housing and he said it to take just a couple days :smile:

As a quick example for non-intrusive instanced housing, all you'd need are a couple template homes and a door transporting a player to their own personal interior instance; similar to how homes in the singleplayer games transport the player from exterior to interior.

So in this case a basic player housing system could consist of several style homes spread across the different provinces (from expensive mansions to cheap shacks) in cities/outskirts/villages/wilderness for the player to purchase. Then after the player has made their purchase, they can go to the home with the key and 'unlock' the door to their own personal instance of the home with a basic feature being a chest to store your loot and some basic furniture items as a bare minimum.

Added customization features could be an option from there (crafting tables, mannequins, weapon plaques, display cases, movable furniture, buyable furniture, craftable furniture, making a living as interior decorator for other people etc.)

To me the concept of implementing player housing at launch would open up a gigantic social aspect; especially if homes can be customized by the player with furniture items, inviting friends over or even other players offering their services to customize interiors for other players. And I believe the guys over at ZeniMax Online wanted to really focus on that. So what better way to boost the social aspect of the game with player housing? :smile:
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Marlo Stanfield
 
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Post » Thu Jun 14, 2012 11:03 am



Possibly, but I believe I read a post from someone who asked a former EQ2 developer how long it would take to implement player housing and he said it to take just a couple days :smile:

As a quick example for non-intrusive instanced housing, all you'd need are a couple template homes and a door transporting a player to their own personal interior instance; similar to how homes in the singleplayer games transport the player from exterior to interior.

So in this case a basic player housing system could consist of several style homes spread across the different provinces (from expensive mansions to cheap shacks) in cities/outskirts/villages/wilderness for the player to purchase. Then after the player has made their purchase, they can go to the home with the key and 'unlock' the door to their own personal instance of the home with a basic feature being a chest to store your loot and some basic furniture items as a bare minimum.

Added customization features could be an option from there (crafting tables, mannequins, weapon plaques, display cases, movable furniture, buyable furniture, craftable furniture, making a living as interior decorator for other people etc.)

To me the concept of implementing player housing at launch would open up a gigantic social aspect; especially if homes can be customized by the player with furniture items, inviting friends over or even other players offering their services to customize interiors for other players. And I believe the guys over at ZeniMax Online wanted to really focus on that. So what better way to boost the social aspect of the game with player housing? :smile:

I think this is a really good solution if it can be done, and it makes it feel like TES. A seperate zone for housing wouldn't feel right in TES. It makes more sense to just go this route and have different style houses sitting in various towns that you can buy, and when you go in it it instances you into your house. Excellent.

I see tons of people popping in and out of the same house in Whiterun haha
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Sweets Sweets
 
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