Forsworn Conspiracy: Starting to Dislike the "Quest Rail

Post » Wed Oct 03, 2012 6:04 pm

Skyrim is a fantastic game. I have definitely got my money's worth out of it, had a great time, am tremendously impressed, and will continue to have fun with it I'm sure.

But there are just a few things that are _REALLLY_ starting to piss me off . . .

The Forwsworn Conspiracy must be the single worst written RPG Quest ever in the history of gaming. Not that the actual concept behind the quest, the characters, even the details of the required tasks are bad. It is simply how it is implemented. It is an invisible path between a set of impenetrable "quest rails." That is the path you WILL follow if you are to finish the quest. PERIOD. This is not rpg gaming, it is adventure gaming and it pisses me off that smack in the middle of a sand-box world, in which there are so many open options, there is a quest like this one.

Indeed, I have to admit there are a LOT of quests like these in Skyrim and on the whole they do not add to the game, they detract from it.

The other thing that I want to get off my chest is the AI: it seems to be a common foible of AI in single player games that they literally jump in front of your sword as you are fighting a badguy and then you wind up with aggro against otherwise friendly NPCs. This did not seem to be nearly such a big problem in Oblivion.

There is much to be said for Skyrim, and even a lot of the quests are quite fun. Even some of the ones with impenetable rails tend to work out for the fun (House of Horrors starting sequence; Night to Remember "surprise" opening sequence), but there are also some real stinkers in there that must have ticked off a lot of us.

Awright, I got it off my chest. Now back to Cidhna Mine to "serve a life sentence I guess" *grimaces in my best Orc "I hate your writing!" Berserker face !!!
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Soraya Davy
 
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