FOUR reasons why Crysis 2 should NOT be like Crysis 1

Post » Sat Jul 10, 2010 9:45 pm

1

The aliens in Crysis 1 were too stupid for doing anything thratening to the player but roaring and screaming like BIG dinos, they just couldn't think with their brains.





2

In Crysis 1, you couldn't really use the nanosuite in efficient ways, --> crytek you will make it better in crysis 2 i can feel this =) New modules, the ability to mark dropped weapons to find them later again, and so much new stuff --> super.





3

Vertikal gameplay will definitely HAVE to be in crysis 2 --> think of all the big buildings, craters, canols, rooms, ... In a jungle, you will always run straight ahead or right or left, nothing up down and that's noobish plus BORING. I'm sure you will agree with me.





4

If the story of Crysis 2 would be the same sluggish and boring as Crysis 1, I would preorder the fairy tales book from the grimm brothers before I'd buy the game!





Please Crysis fans don't instist on doing everyting as it was in Crysis 1, don't be conservative. Innovation has to leave back old habits and make place for new, often much better and more stunning technology.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Sun Jul 11, 2010 7:23 am

You are right in some points. But I used the nanosuit in Crysis 1 in SP and MP very much and I liked it to punch ;). I think this modules will be great but I hope that its a bit difficult to control the nanosuit because if every noob is perfect this would be very boring.
User avatar
WTW
 
Posts: 3313
Joined: Wed May 30, 2007 7:48 pm

Post » Sun Jul 11, 2010 5:00 am

yeah ^^ the difficulty of using the nanosuite should be more complex
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Sun Jul 11, 2010 6:46 am

I don't think the aliens were stupid. The KPA were cheat w/ super human abilities (shooting you w/ shotgun at sniper range with pinpoint accuracy).

Second, I used my nanosuit's power efficiently. Maybe you just svcked but I was able to be a silent type w/ cloak and sniper AND I was able to be the powerhouse type using strength + armor mode w/ my guns blazing without silencer.

Crysis 1 was limited in the physics department. I hope to see more destructive environment in Crysis 2.
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Sun Jul 11, 2010 3:48 am

i glitched an alien, it was stuck in a wall and i stood there watching it...
User avatar
Darlene Delk
 
Posts: 3413
Joined: Mon Aug 27, 2007 3:48 am

Post » Sat Jul 10, 2010 7:36 pm

If you thought the aliens in Crysis1 were stupid, thats because you played on easy. On normal, they're still moderately dumb, but they can be a nuisance. Hard and Delta, quicksave is your friend.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Sun Jul 11, 2010 6:38 am

[quote]If you thought the aliens in Crysis1 were stupid, thats because you played on easy. On normal, they're still moderately dumb, but they can be a nuisance. Hard and Delta, quicksave is your friend.[/quote]

You mean hard and delta, pray that your quicksave button doesn't break? :D
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Sun Jul 11, 2010 3:03 am

I really like number 3. Vertical Gameplay is a must for immersion in the Age of 3D. For anyone interested in how Crytek can continue to innovate to deliver the best games money can buy, check out another pretty lengthy thread with hundreds (yes hundreds) of posts covering similar topics at:

http://www.gamesas.com/forums/general_forum/crysis_gets_robbed_gamespot_e3_editors_choice_awards

1, 2, and 4 seem like regular trends you can find in video game sequels so I wouldn't worry too much about those getting better. 3 is the the real kicker for 3D, looking up is Double Rainbow Intense. Don't know what I mean? I'm sure you are all resourceful enough to find it on youtube. ;]
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Sun Jul 11, 2010 9:19 am

[quote]I really like number 3. Vertical Gameplay is a must for immersion in the Age of 3D. For anyone interested in how Crytek can continue to innovate to deliver the best games money can buy, check out another pretty lengthy thread with hundreds (yes hundreds) of posts covering similar topics at:

http://www.gamesas.com/forums/general_forum/crysis_gets_robbed_gamespot_e3_editors_choice_awards

1, 2, and 4 seem like regular trends you can find in video game sequels so I wouldn't worry too much about those getting better. 3 is the the real kicker for 3D, looking up is Double Rainbow Intense. Don't know what I mean? I'm sure you are all resourceful enough to find it on youtube. ;][/quote]

Double rainbow all the way across the sky! WHAT DOES THIS MEAN?! /starts crying

It's starting to look like a triple rainbow!

:D


From what i have seen there are both the up and down and the usual type of maps...
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Sun Jul 11, 2010 8:17 am

I hope the game play (feels of the game, handling) will be the same as in Crysis 1. I don't like the way most shooters nowadays feel.

Examples of how it should NOT be are: MOH, The new Wolfenstein and so on. Examples of how it should be: Return To Castle Wolfenstein / W:ET, Crysis 1.

I really hope this is good on Crysis so I don’t end up buying a game that I don’t like because of it’s handling.

In addition I hope a parking function will be implemented for vehicles so that you can "park" a vehicles. A vehicles that is parked will then not just explode like the cars do in Crysis 1. I suggested this also on the beta-forum of Crysis 1. Every player should only be able to park 1 vehicles at a time. Any other player can still take a parked vehicles (and so then the vehicles is not parked anymore) but it should be clear for people is a vehicles is parked or not. A player can disable the parked vehicles even when he is not near his vehicles (so a new vehicles can respawn) and vehicles should not explode while there in eye vision of any player. The exploding vehicles in Crysis 1 look just strange and where sometimes annoying because you could not leave your car somewhere and get to it back later. (MP)

I really hope a demo will be available. If you guys are sure the game is good a demo will make sure there are more buyers. If there is no demo then it suggest that there is a reason why you don’t want people to try out the game first.

Oow and no online registration so you can only register 5 times like on Crysis Warhead. Just make sure one serial key can only be used once at a time when playing online. This is save and better for the gamers. I still play Crysis 1 and in that time installed on more than 5 PC’s.
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Sun Jul 11, 2010 7:43 am

i dont think the aliens in crysis 1 were stupid, the were god damn robots! the story was epic, and i bet the story in crysis2 is even more epic. i dont think you could survive without the nanosuit in c1. i dont want C2 to be like MW2 or some of the other big fps games. the small maps for 6v6 is fine (thumps up for that) but it would be cool with some variated maps, both big and small. thats my view :D go crysis!!
User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Sun Jul 11, 2010 7:08 am

[quote][quote]If you thought the aliens in Crysis1 were stupid, thats because you played on easy. On normal, they're still moderately dumb, but they can be a nuisance. Hard and Delta, quicksave is your friend.[/quote]

You mean hard and delta, pray that your quicksave button doesn't break? :D[/quote]

I played through both Singleplayer's on Delta mode, and the aliens still struck me as quite dumb.

To be honest, the human AI was also extremely crappy. Cloak mode, sneak, shoot, rinse and repeat. And I have witnissed AI shooting at lockers facing the opposite direction from me, crouching and slowly moving around the cover of.... Thin air.

Sticking with an engine certainly has it's strong points. I hope that the CryEngine 3 is the last engine Crytek makes until the new console generation comes out. Past Crytek games have been so riddled with bugs and glitches because they create new engines all the time, and don't leave enough time to debug and optimize the engine. =/
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Sat Jul 10, 2010 9:40 pm

[quote][quote]If you thought the aliens in Crysis1 were stupid, thats because you played on easy. On normal, they're still moderately dumb, but they can be a nuisance. Hard and Delta, quicksave is your friend.[/quote]

You mean hard and delta, pray that your quicksave button doesn't break? :D[/quote]

Well, on hard and Delta, everything was so freakin realistic that it was so hard ! 1 KPA soldier can kill you with 2 melees !!!
thats dumb ! why do you even have a nanosuit ? I reckon that hard should not be like that. It should be challenging but should not stop the player from having a bit of fun as well. Coz in delta, the only way most people can do anything is by camping and cloaking and doing everything in a very boring way.
But still, its a good challenge for the sake of it ! :)
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Sat Jul 10, 2010 7:27 pm

[quote][quote]

I played through both Singleplayer's on Delta mode, and the aliens still struck me as quite dumb.

To be honest, the human AI was also extremely crappy. Cloak mode, sneak, shoot, rinse and repeat. And I have witnissed AI shooting at lockers facing the opposite direction from me, crouching and slowly moving around the cover of.... Thin air.

Sticking with an engine certainly has it's strong points. I hope that the CryEngine 3 is the last engine Crytek makes until the new console generation comes out. Past Crytek games have been so riddled with bugs and glitches because they create new engines all the time, and don't leave enough time to debug and optimize the engine. =/[/quote]

Yeah, human AI was a bit dumb. They would jog around like nothing was happening. Then they would turn to face you after 1 hour. Then they would shoot a few rounds. Then they turn and run - ehem Jog back to some cover. If you knock them down, they take about 10 seconds to get back up again. And even if your'e shooting the hell out of them, they will still continue to get up slowly until they die. But most of the time, you don't notice these things coz you take the soldiers down quickly and from a distance. But start playing around and things can get a bit bland. By the looks of things, AI in Crysis 2 has fixed some of these issues. And i think the AI will be really good in Crysis 2.

As for Alien AI, I have to say, it was much better in Crysis Warhead. Fighting them, especially the small ones was SO MUCH FUN !!! Even the music was awesome !!! n you can deal with those Aliens any way you want. :-)
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Sun Jul 11, 2010 8:18 am

OK WAIT A MINUTE THE ABOVE COMMENT -
PART OF IT WAS QUOTED, I don't know why its gone, but yeah
From the beginning to the =/ was supposed to be quoted.
I'm just sayin...
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Sun Jul 11, 2010 2:22 am

This forum has a poltergeist. We know.

And yeah, I guess, I shouldn't have said the aliens get less stupid, its more that they become a threat to your continued survival, with quick enough reaction to possibly kill you in decent numbers.

Never did finish the campaign on delta, I got tired of having no choice but to cloak in the beautiful wide open world. Sneak up, set up ambush, pop a few guys, move, cloak, rinse, repeat. Delta got too repetitive.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Sun Jul 11, 2010 2:09 am

I agree with JingleHell here. Although I beat all of the crysis games on every difficulty, Having to use a single game mechanic the whole time can get rather boring. I tend to favor combat that is more kamikaze.

I believe we touched on this in another thread about vehicles vs foot soldiers and how they are often times difficult to balance for a designer because of the way the player innovates their play style to accommodate winning tactics, which sometimes have the objects int he game being used in ways they were never intended.

The same thing happens within JingleHell's statement. When you have a bunch of abilities, its important that the player can use those to get through the game. If you are particularly good at one tactic, you should be able to use it to progress. However, it shouldn't be the only way to beat most scenarios.
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Sun Jul 11, 2010 7:05 am

Oooh. Neokinesis just agreed with me. If Enfadel joins in, hell will freeze over and the validity of the point will reach critical mass and gain life of its own.
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Sun Jul 11, 2010 8:22 am

The aliens not are stupid, put your game in Delta dificult.In this dificult is very hard use the maximum strenght and the maximum speed but if you are good and fast with the mouse you can enjoy the campaign
User avatar
Jason Wolf
 
Posts: 3390
Joined: Sun Jun 17, 2007 7:30 am

Post » Sun Jul 11, 2010 5:26 am

[quote][quote]

[quote]

If you thought the aliens in Crysis1 were stupid, thats because you played on easy. On normal, they're still moderately dumb, but they can be a nuisance. Hard and Delta, quicksave is your friend.[/quote]
You mean hard and delta, pray that your quicksave button doesn't break? :D[/quote]

Well, on hard and Delta, everything was so freakin realistic that it was so hard ! 1 KPA soldier can kill you with 2 melees !!!
thats dumb ! why do you even have a nanosuit ? I reckon that hard should not be like that. It should be challenging but should not stop the player from having a bit of fun as well. Coz in delta, the only way most people can do anything is by camping and cloaking and doing everything in a very boring way.
But still, its a good challenge for the sake of it ! :)[/quote]

Actually, I found the health balance was just fine for delta mode. I think its 2 shots take out your energy, and then the second burst kills you. The KPA like to shoot in controlled bursts, and it usually would take two bursts to die.
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Sun Jul 11, 2010 6:07 am

[quote][quote]

[quote]

[quote]

If you thought the aliens in Crysis1 were stupid, thats because you played on easy. On normal, they're still moderately dumb, but they can be a nuisance. Hard and Delta, quicksave is your friend.[/quote]

You mean hard and delta, pray that your quicksave button doesn't break? :D[/quote]

Well, on hard and Delta, everything was so freakin realistic that it was so hard ! 1 KPA soldier can kill you with 2 melees !!!thats dumb ! why do you even have a nanosuit ? I reckon that hard should not be like that. It should be challenging but should not stop the player from having a bit of fun as well. Coz in delta, the only way most people can do anything is by camping and cloaking and doing everything in a very boring way.But still, its a good challenge for the sake of it ! :)[/quote]

Actually, I found the health balance was just fine for delta mode. I think its 2 shots take out your energy, and then the second burst kills you. The KPA like to shoot in controlled bursts, and it usually would take two bursts to die.[/quote]

Which is considerably superior to human performance. Last time I checked, the average survivability for Mk 1 Birthday Suit is a tad lower than that.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Sun Jul 11, 2010 9:53 am

@JingleHell - You checked what in your birthday suit?
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Sun Jul 11, 2010 7:54 am

[quote]@JingleHell - You checked what in your birthday suit?[/quote]

What the heck is an MK1 Birthday suit?
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Sat Jul 10, 2010 11:37 pm

Talon: Birthday Suit = expression meaning buck arse naked, as in, what you were wearing when you were born. In this case, referring to the fact that the Nanosuit lets you take more rifle rounds than not being armored.

(Although the KPA body armor was a tad unrealistic in Crysis 1, I must say. Could stop WAY too many FY71 rounds, since the average kevlar plate is designed to turn to somewhat useless dust VERY quickly in the process of stopping the first round.) And before people point out soft armor, that's only rated for 9mm as a rule, and isn't guaranteed against that. Even then, you can take fairly significant injury in the form of broken ribs.
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Sun Jul 11, 2010 9:33 am

I guess u are right.
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Next

Return to Crysis