But this brings up a minor, yet fairly important (imo) issue, the player's hands in first person view are now squeezed into the middle of the screen instead of being on the edges.
I'm looking into this at the moment, if I'm lucky I'd just need to open the first person skeleton and lengthen the shoulder width, I am however running into lots of issues actually managing to open these damn animation files. Perhaps someone with a little bit of experience with animations and modeling could help with this issue?
Being able to play in 90 FOV with the hands/weapons/spells on the far sides of the screen would be absolutely amazing.