FoV issue, can cause injuries.

Post » Tue May 29, 2012 1:58 pm

im sitting on a quite big screen here, and sure i can force FoV unaturally to 80-100..
However... once you go over 80 FoV, there will be graphic errors, your arms are getting partly invisible sometimes, and your arms are stretched in a wierd way
and also, i dont want my arms to be so close to the midle of the screen, it feels so unatual as well, any plans of fixing this as well?
Here are some examples:

http://www.youtube.com/watch?v=sq-rovCBJHI
Im using 60,80,90,95,100 in this video.
Default is 60, which causes insane motionsickness for me.. there are A LOT of player who feel the same.
Narrow FoV can cause:
Motion Sickness
Headache
Eye strain..

Your brain does not like this, your brain hates this.. you can even get worse sight in general for this narrow FoV.. your game can damage the players eyes!
imagine you play on FoV60 for 100 hours, you will most likely damaged your eyes by now.

Your brain likes 80+ FoV, you should try aim for about 90-100 though, 80 is playable, 60 is not.
Its actually a disgrace to the Elder Scrolls to have such a narrow FoV, dont tell me you can simply fix it with a console command our .ini tweak, because sure.. you can, but its not supported at all and the textures get all stretched out at some FoV settings.

PC games should have at least 90 FoV on default, this is something that was supposed to be put in the game before launch, someone could have easily made this happen, but you choose not to, why?
I love Skyrim to death, but by not supporting a decent FoV, im actually losing respect for the company, they delibrety try to hurt people physicaly.

Lets say you are that average player who does not really visit any community site, and continues to play with 60FoV..
Some get serious pain in eyes and head, some does not really care at all..
By ignoring people who actually have pain playing your game is a disgrace as well.

Please Bethesda! make a FoV toggle in the gameplay menu by default! this is not a complain, its rather a cry for help from a lot of people.

Some people are not even aware that narrow FoV causes headache and such things, they believe its because they have been playing for a long time and should pause the game, yeah.. thats true, you dont want to play games nonstop for hours and hours, but i dont really think this is the reason why you left it out in the first place.. you simply did not care, or you forgot about it.

If you want to know more about FoV you can watch this video:
http://www.youtube.com/watch?v=blZUao2jTGA Part 1
http://www.youtube.com/watch?v=S1XsPYPGcl0&feature=related Part 2

I really hope this topic can be seen. im totally fine with the stretched Textures and partly invisible hands.. but im not fine that you are forced to 60FoV by default.. thats delibrety hurting someone.
Think of future games Bethesda, why would somebody buy a product can hurt your permanently?

Thanks for your time!
And sorry: i know i tend to witch from first person, to third person view when i write.
Im really really bad on making sentences, hope everything makes sense anyways
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Katie Pollard
 
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Post » Wed May 30, 2012 3:14 am

Strange, I'm using a 16:10 aspect ratio monitor, and have my FoV at 90. I've never noticed any graphical glitches like the ones you talked about...

There are 3 lines you need to add to the .ini files in order to set your FoV correctly. Did you add all 3?
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GEo LIme
 
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Post » Tue May 29, 2012 9:15 pm

mines 16:9, which is more wide than yours, im using a 27 inch one.


Of course, i know how to toggle the FoV :smile: but thats not the point, the point is that it can cause injuries, and Betehesda does not seem to care.
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Harry Hearing
 
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Post » Tue May 29, 2012 11:46 am

mines 16:9, which is more wide than yours, im using a 24 inch one.


Of course, i know how to toggle the FoV :smile: but thats not the point, the point is that it can cause injuries, and Betehesda does not seem to care.

It all depends on what size monitor you have and how far you are sitting away from it.

Console users are stuck with 60 degrees but no one complains because they play on large TVs that are usually further away.

PC users usually sit closer but you cannot assume that everyone does. I think the right solution would have been to include an FoV slider in the options, but I guess it was left out because the game was a rushed console port and they have not tested the game with wider FoVs to make sure they won't glitch.
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Nina Mccormick
 
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Post » Tue May 29, 2012 3:46 pm

PC users usually sit closer but you cannot assume that everyone does. I think the right solution would have been to include an FoV slider in the options, but I guess it was left out because the game was a rushed console port and they have not tested the game with wider FoVs to make sure they won't glitch.
Now when the game is released, they could put down some time to actually make one..
a FoV patch was more needed than a broken HD texture pack.. some textures are there but not loading properly.
What Bethesda do not understand is that somebody could go as far as sewing them for damaging their eyes.
Why risk this? we all know how people sew here and there in America.


Why ignore such a huge audience that risk damaging their eyes, get motion sickness and headache for playing their game?
damn silly really, you are not allowed to kill children in Skyrim, but Bethesda is allowed to hurt people in real life. hymf.
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Marcus Jordan
 
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Post » Tue May 29, 2012 12:50 pm

Why ignore such a huge audience that risk damaging their eyes, get motion sickness and headache for playing their game?
damn silly really, you are not allowed to kill children in Skyrim, but Bethesda is allowed to hurt people in real life. hymf.
Where is the medical statistically validated study showing this?
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jennie xhx
 
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Post » Wed May 30, 2012 3:19 am

Where is the medical statistically validated study showing this?

Long term eyestrain can injure your eyes..
sitting at the computer for a long period in your life will cause you to lose your farsight, you could even risk getting doublesight, there is proof for this.
Eyestrain and headache is an alarmclock for this..

By making the gamers eyes more satisfied, you dont have the same high risk of this happening, if the eyes feel comfortable they do not suffer the same amount of damage as if they actually hurt.
Why are you even arguing against me on this?
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Kat Stewart
 
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Post » Tue May 29, 2012 5:35 pm

Long term eyestrain can injure your eyes..
sitting at the computer for a long period in your life will cause you to lose your farsight, you could even risk getting doublesight, there is proof for this.
Eyestrain and headache is an alarmclock for this..

By making the gamers eyes more satisfied, you dont have the same high risk of this happening, if the eyes feel comfortable they do not suffer the same amount of damage as if they actually hurt.
Why are you even arguing against me on this?
Because you're coming onto a gaming forum and saying that we shouldn't be playing games on a computer, with no evidence to back up this statement.

Unless you have peer-reviewed statistical evidence that Skyrim is in anyway different to other computer games then this belongs in some generic 'computer games are bad for you' post on a general forum.
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Prisca Lacour
 
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Post » Tue May 29, 2012 6:59 pm

Because you're coming onto a gaming forum and saying that we shouldn't be playing games on a computer, with no evidence to back up this statement.

Unless you have peer-reviewed statistical evidence that Skyrim is in anyway different to other computer games then this belongs in some generic 'computer games are bad for you' post on a general forum.

He's not saying that at all...

He's saying that a FoV of 60 on a PC causes eye strain, which ultimately leads to eye damage, whereas a FoV of around 90 does not. Therefore Bethesda should have released the PC version of the game with a default FoV of 90, thereby preventing the eyes of all PC gamers from being damaged.
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Lizbeth Ruiz
 
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Post » Tue May 29, 2012 6:35 pm

Because you're coming onto a gaming forum and saying that we shouldn't be playing games on a computer, with no evidence to back up this statement.
Unless you have peer-reviewed statistical evidence that Skyrim is in anyway different to other computer games then this belongs in some generic 'computer games are bad for you' post on a general forum.
I never stated that you shouldnt be playing games on a computer.
Skyrim is not diffrent from many other games, almost every consoleported game with or without first person view is stuck in 60FoV, which is usually fixed by the developers a few weeks after launch.
i can rabble a few popular games with narrow FoV
ALL CoD games
The Darkness II
RAGE
Allan Wake

Here is your evidence:
http://ergonomics.about.com/od/eyestrain/a/eye_strain_caus.htm
http://www.nativeremedies.com/ailment/eye-strain-symptoms.html#question3


"Adjusting the distance of your eyes from both the computer screen and your reading material may also relieve your symptoms"

had a third link about viewing angle but the whole post [censored] up in codes :/
Bad viewing angle does not directly say FoV, but a nice view angle helps in every case, i think all PC players actually prefer 90 FoV over 60.
You can play with 60 FoV if you got a bigger distance between you and the screen, but most PC users does not have this, we usually sit an armlength from our screen.
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Alina loves Alexandra
 
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Post » Tue May 29, 2012 8:01 pm

No doubt it's another example of how they rushed it through the porting to PC.
It's really easy to fix, it shouldn't of occurred but it did.
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leigh stewart
 
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Post » Tue May 29, 2012 5:41 pm


Here is your evidence:
http://ergonomics.about.com/od/eyestrain/a/eye_strain_caus.htm
http://www.nativeremedies.com/ailment/eye-strain-symptoms.html#question3
That's not evidence. Please show me the peer-reviewed medical study that shows Skyrim, or computer games in general, cause injury.
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Neko Jenny
 
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Post » Tue May 29, 2012 1:36 pm

He's not saying that at all...

He's saying that a FoV of 60 on a PC causes eye strain, which ultimately leads to eye damage, whereas a FoV of around 90 does not. Therefore Bethesda should have released the PC version of the game with a default FoV of 90, thereby preventing the eyes of all PC gamers from being damaged.
And he's making that assertion with absolutely zero evidence.
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Blackdrak
 
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Post » Tue May 29, 2012 5:49 pm

And he's making that assertion with absolutely zero evidence.

Yes, I was just conveying the original point of the post, not justifying it.

I think all computer gaming causes eye strain regardless of your FoV. A narrow FoV just causes disorientation, as your brain needs to adapt to percieving a 3D world through an unusual angle of view. Whether this disorientation causes any injury to the eye or brain, I cannot say without further research.
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Veronica Flores
 
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Post » Tue May 29, 2012 1:03 pm

I wouldn't try to argue on the basis of eye strain alone, that I can't prove, since I don't have any references on hand, for that alone. I don't doubt it's true a good friend of mine did some kind of degree inOptometry and we did have this discussion (I did Games Programming) back in our university days. However it is common knowledge to many in my industry that a higher FOV like 90 is better suited for PC monitors, while 60 is often standard for Consoles. This changes a little over time as the use of PC, Laptops, Consoles and the TV and Screen change, as well the average sizes of these devices and recommended distances most people have it away from them during normal usage.

It become standard to use different FOV between consoles and PC's for pretty much the reason of eye strain and perception.
Without a change of FOV the perception of the game is different enough to bother your eyes as explained by the Artist in the FZD School of Design youtube video (The link is above and it's pretty much the same as how it was explained to me about 5 years ago)
When your perception of an environment is different than expected, some adapt easily, others don't and instead get horrible headaches. It's a similar reasons why many get headaches in 3D cinemas and the industry is trying real hard to correct is since it's killing adoption rates for the new tech for home systems.

It started to be noticed that different FOV was definitely needed to be used, around 10-12 years ago, when popular FPS ended up on console and PC for the first time.
It's is part of the game standard 101 I was taught, even though it's not a concrete standard for FOV by value, it was more part of know your audience.
A bit like the unoptimised executable files in the game were not compiled to take advantage of modern PC advances in instructions that any PC based processors have that meets the requirements to play, but either consoles probably doesn't.
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electro_fantics
 
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Post » Tue May 29, 2012 1:52 pm

if you have to go read peer reviewed garbage in order to be convinced.... don't bother reading this thread.... apparently it's not for you...

apparently many people can't run their own little experiments to prove something for themselves to see if they too are effected.

I know several people that have a massive amount of motion sickness that is related to some video games.. this is very much proved without doubt..... nailing to FOV while makes sense to some.... apparently was never deeply investigated.... blame the scientists or whomever was responcible for the initial motion sickness or eyestrain tests for not running more defined and controlled test pertaining to frame rates, field of view, colors and so forth that may better determine what gives the most amount of eye strain.

Don't be prickish expecting one person to come up with peer reviewed crap for a game released 3 months ago... that screams trollishness.

I have a high tolerance for games and don't get much for eyestrain.. but i can say with certainty that i am most definitely irritated by tunnel vision.... does it irritate my eyes.. i don't know... any chance i get i turn it up to 100 at the very least because the average persons natural FOV is about 120-150 degrees with about 90-100 degrees of good focus .... some people are able to see beyond 150 degrees up to as much as 180 degrees field of view with up to as much as 150 focus. Some people have narrow vision.. but this seems to be more of a rare thing than those well above.

Peer review that if you want.... i'm not going to spend the time to prove something to someone on these forums.... tough luck.. don't believe it.. your problem not mine...


99% of the reason that games today are getting such low FOV is due to being consolized, resulting in FOV being lowered in order to keep performance up, larger FOV means more things to draw and more detail on the screen resulting in slower performance.

Going from say 120fov to 60fov can result in a performance boost in the range of 50-100% depending...

in the days before Widescreen monitors, 90FOV was the common accepted norm.... this is for monitors display a 4:3 ratio...

today the common accepted norm for FOV on widescreen is 95-100 on 16:10 monitors and 105-110 on 16:9 monitors... although some would claim that 115-120 should be used.

People see fish eye effect NOW because they are used to 60fov..... just like if someone is blind folder for days and only allowed to take it off at night without having unnatural light to work from would get used to that and find real sunlight to be way way to bright for quite some time. Any other example/anology would work here, even the frog in the pot of water slowly turned up to boiling.... without the frog noticing as much... if you grew up with 60fov... yeah your going to claim "FISH EYE... that looks wrong"...

If you say start at 60fov.. then after each 5 hour gaming session, exited, set it 5 or at most 10 FOV higher each time.... oventually you'd get to 100fov and find that you didn't really notice the fish eye effect after all.
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Horse gal smithe
 
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Post » Tue May 29, 2012 9:52 pm

This is a gaming forum - if you are doing something that is somehow causing you distress - mental, physical, what have you... then stop. Go see a doctor. Staring at a computer all day long -regardless of what you are doing on that computer - is probably not good for anyone.
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Joey Avelar
 
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