Fresh food in ancient, abandoned ruins? WTF!

Post » Sat Dec 29, 2012 7:51 am

I imagine I am not the only one who has wondered why we find tables with fresh food, and sometimes whole feasts sitting around in burial crypts where nothing but draugr have set foot in in centuries. You would think the food would be rotten, and probably disintegrated by now lol.

I made this thread for us to speculate where this food comes from.


My idea: The Draugr go out grocery shopping at night. Probably at Wal-mart, because there are always strange things to be seen at Wal-mart at 3 AM lol. (On a side note I have seen Batman shopping at Wal-mart at 3 AM, no where near Halloween or a convention..........)
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Jessie Butterfield
 
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Post » Sat Dec 29, 2012 7:28 am

They dont go to Wal-mart, they go to K-Mart.
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Guy Pearce
 
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Post » Sat Dec 29, 2012 11:29 am

http://www.youtube.com/watch?v=4s5K5RFzRzg put the mystery to the test...

No really, it did. And it made sense too!
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james tait
 
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Post » Sat Dec 29, 2012 2:51 pm

Quite frankly this is one of those issues that I myself have wondered about for about a split second when starting a game, then I forget about it and get on with playing. It's not important enough to worry about.
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rolanda h
 
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Post » Sat Dec 29, 2012 12:37 pm

I imagine I am not the only one who has wondered why we find tables with fresh food, and sometimes whole feasts sitting around in burial crypts where nothing but draugr have set foot in in centuries. You would think the food would be rotten, and probably disintegrated by now lol.

I made this thread for us to speculate where this food comes from.


My idea: The Draugr go out grocery shopping at night. Probably at Wal-mart, because there are always strange things to be seen at Wal-mart at 3 AM lol. (On a side note I have seen Batman shopping at Wal-mart at 3 AM, no where near Halloween or a convention..........)
Lol why couldn't rhat have been at the one I used to work nights in, all we got after 2 a.m. was what seemed like the entire Amish community, with a spattering of 600 lb. women with tramp stamps that could cover my entire body. OT they shop smart, they shop S-Mart.
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Tracey Duncan
 
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Post » Sat Dec 29, 2012 11:26 am

Quite frankly this is one of those issues that I myself have wondered about for about a split second when starting a game, then I forget about it and get on with playing. It's not important enough to worry about.

We are not worrying about it lol. We are speculating, and mostly just having fun with it. No need to get serious about it.
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Epul Kedah
 
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Post » Sat Dec 29, 2012 11:01 am

I just chalked it up to relatives or priests leaving food as offerings for the spirits to keep them content and in their tomb. It doesn't really explain why a sealed or lost barrow is regularly supplied with a feast but it works for me. Best not to ask too many questions in a fantasy rpg.
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Avril Churchill
 
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Post » Sat Dec 29, 2012 5:04 pm

Fallout 3 used to suffer from a similar problem. One vault - that is a place closed 200 years before the game starts - contained drugs invented only some 35 years before the events of the game. There is some guy in Beth development team that is bloody good with level design but doesn't really know if the stuff he places all around make sense. Still, I have never been bothered by these things.
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Dominic Vaughan
 
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Post » Sat Dec 29, 2012 8:12 am

I've chalked it up to the fact that other adventurers weren't as lucky in these dungeons, so any belongings they had were salvaged and stored by the Draugr.
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C.L.U.T.C.H
 
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Post » Sat Dec 29, 2012 7:18 am

In-game literature and dialogue suggests that these are gifts given to the deceased by relatives, who until recently still visited the tombs of their ancestors.
Draugr were not as active and hostile before the return of Alduin.
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Gemma Woods Illustration
 
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Post » Sat Dec 29, 2012 10:51 am

Cashier - "All right, sir. That'll be $35.50."
Draugr - "Gahhh. Cakkkaw. Fah!"
Cashier - *sigh* "I don't care if you only have thirty-five. It's $35.50."
Draugr - "Krosis. Mahneehn pahtos!"
Cashier - "I will not get my manager. Now move along; there are more people waiting."
Draugr - *grumbling*
Cashier - "Hello, sir. Are you having a nice night?"
Draugr Deathlord - "Kuunhin fah."
Cashier - "No. I'm sorry, we don't accept precious jewels."
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Celestine Stardust
 
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Post » Sat Dec 29, 2012 5:55 pm

I just chalked it up to relatives or priests leaving food as offerings for the spirits to keep them content and in their tomb. It doesn't really explain why a sealed or lost barrow is regularly supplied with a feast but it works for me. Best not to ask too many questions in a fantasy rpg.

Yep, I think something like this- priests/family members bring fresh goods to the doors of the tombs. The Draugr collect these items and put them inside- just as people theorize in the real world that ghosts don't understand they are dead and will re-enact daily activities, so the Draugr set tables, light candles, and patrol the tombs. They don't understand they're dead and are stuck in this cycle.
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Miss Hayley
 
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Post » Sat Dec 29, 2012 10:36 am

Cashier - "All right, sir. That'll be $35.50."
Draugr - "Gahhh. Cakkkaw. Fah!"
Cashier - *sigh* "I don't care if you only have thirty-five. It's $35.50."
Draugr - "Krosis. Mahneehn pahtos!"
Cashier - "I will not get my manager. Now move along; there are more people waiting."
Draugr - *grumbling*
Cashier - "Hello, sir. Are you having a nice night?"
Draugr Deathlord - "Kuunhin fah."
Cashier - "No. I'm sorry, we don't accept precious jewels."
:biggrin:
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Sophie Miller
 
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Post » Sat Dec 29, 2012 7:09 am

Well, the same can be said when you find Imperial armor in a barrow that supposedly was sealed before the founding of the first Empire.
Or a relatively modern book...

Not just in the early rooms, which would make more sense, but way deep in there, where the dead have been slumbering since the days of Dragons.
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Prohibited
 
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Post » Sat Dec 29, 2012 3:50 pm

There aren't really any fresh food in deep, unexplored dungeons. I only see ales and wines, salt piles, herbs, and occasional potatoes and tomatoes in barrels. Ales and wines would make sense (but I would expect a MUCH higher value for 1000 year old wines), salts are always salt, the herbs are probably really dry.

What baffles me are potatoes and tomatoes. Tomatoes paste would MAYBE make sense (much like wines), but potatoes?? Give potatoes 6 months and they will grow little green legs and run away or shrink up and eaten by a rat. So I guess... Skyrim potatoes? :shrug:
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Greg Swan
 
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Post » Sat Dec 29, 2012 10:06 am

It is so cold, the food will always stay fresh.
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Tamara Dost
 
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Post » Sat Dec 29, 2012 1:03 pm

Perhaps Alduin wasn't the only thing being forwarded in time. Perhaps someone in a forgotten era had fun with food, using the Elder Scrolls to shoot apples through time.
Perhaps that is how the mysterious force that forged the Elder Scrolls used to test their mighty time-travelling power...

All that food must be as old as Alduin.
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Austin England
 
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Post » Sat Dec 29, 2012 6:52 am

Well, for the food, there are an infinite number of explanations... some of which have been suggested in this thread.

What I'd like to know is... how are there SEPTIMS on the bodies of dragur? We're not talking about them being in chests, as pre-Skyrim visitors could have just put them there (which makes sense, considering that those chests are surprisingly un-rusty for thousand-year-old hinges). But how is modern currency on the CORPSES of these thousand-year-old bodies? They're called "Septims" because they became the standard unit of currency in the Third Era, during the reign of the SEPTIM dynasty!

It would be like, in the real world, digging up a computer amidst dinosaur bones!
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Dean Ashcroft
 
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Post » Sat Dec 29, 2012 8:11 pm

Well, for the food, there are an infinite number of explanations... some of which have been suggested in this thread.

What I'd like to know is... how are there SEPTIMS on the bodies of dragur? We're not talking about them being in chests, as pre-Skyrim visitors could have just put them there (which makes sense, considering that those chests are surprisingly un-rusty for thousand-year-old hinges). But how is modern currency on the CORPSES of these thousand-year-old bodies? They're called "Septims" because they became the standard unit of currency in the Third Era, during the reign of the SEPTIM dynasty!

It would be like, in the real world, digging up a computer amidst dinosaur bones!
I would just think that they are valuable objects or ancient money that were "shortcut exchanged" to modern day septim... This way it would save the developers' effort to make a banking system... Pity, as I would love to trade 5 draugr gold teeth in for 3 septims. :biggrin:
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Kellymarie Heppell
 
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Post » Sat Dec 29, 2012 4:05 am

Alas there's nothing like fresh food in a crypt to break the sense of realism while you're trying to play the part of a spell casting elf.
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Ricky Rayner
 
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Post » Sat Dec 29, 2012 10:21 am

I imagine I am not the only one who has wondered why we find tables with fresh food, and sometimes whole feasts sitting around in burial crypts where nothing but draugr have set foot in in centuries. You would think the food would be rotten, and probably disintegrated by now lol.
....


You are not the only one. This has come up on these very forums before.

The conclusion is: A wizard did it.
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Elisha KIng
 
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Post » Sat Dec 29, 2012 11:39 am

Well, for the food, there are an infinite number of explanations... some of which have been suggested in this thread.

What I'd like to know is... how are there SEPTIMS on the bodies of dragur? We're not talking about them being in chests, as pre-Skyrim visitors could have just put them there (which makes sense, considering that those chests are surprisingly un-rusty for thousand-year-old hinges). But how is modern currency on the CORPSES of these thousand-year-old bodies? They're called "Septims" because they became the standard unit of currency in the Third Era, during the reign of the SEPTIM dynasty!

It would be like, in the real world, digging up a computer amidst dinosaur bones!
Because, from a gameplay perspective, adding ancient, unusable currencies wouldn't have made sense.
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flora
 
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Post » Sat Dec 29, 2012 12:07 pm

Tamriel food has a ton of preservatives. :bunny:
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sophie
 
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Post » Sat Dec 29, 2012 6:50 am

Tamriel food has a ton of preservatives. :bunny:
Ahh... That explains where all those leftover formaldehyde went and why we can't find any :biggrin:

Hell, that probably just cracked the mystery of this thread.
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Nick Pryce
 
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Post » Sat Dec 29, 2012 5:59 pm

I bet its pretty normal in the situation, considering the fact that you can find fresh chicken in Castlevania by destroying the cracked walls in the castle.
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ILy- Forver
 
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