I also wanted to add that while I'm sure all of these other programs are better than Blender in their own way I simply can't afford them and I wonder how many of you can and have paid for these. I'm not judging but I personally will never produce something, even a mod which will be free, using stolen software. Maybe it's just a matter of personal pride but I believe that if I steel something and use it to make something else there's nothing stopping the owner of the stolen property from taking it away from me. Also considering the quality of work which can be produced using all free software blender/gimp etc I really don't think there's an excuse to not be using these.
1. Yea, they pirate it. You can't stop them, you can't do anything about it so don't bother. Why would you anyway? You're not loosing money on it, and if they really wanted to prevent piracy, they'd do what LightWave does and require a USB dongle to operate it. They don't because they know that many people who pirate software eventually by it, and if they stopped piracy they'd actually loose future sales. Same reason game companies don't actually try very hard at stopping piracy. They make it a little difficult to pirate it so that people who have money but can't figure it out say "screw it" and just buy it, while expecting many people who can actually figure it out after some time will buy it.
2. If you're going to lecture people on the immorality of an act, try and spell it correctly. Doing otherwise just makes you look like a tool.
Horrific user interface. Complete lack of intuitiveness. Not an industry standard. Given a couple years, I can probably learn to draw with my feet, but why would I do that if I can draw with my hands right now? In the same fashion, I can probably get proficient with Blender eventually, but why switch if I have a perfectly good copy of Max that I already know how to do stuff with?
Last I've heard, the 2.5 niftools are still in development. You could grab 2.49 and use that to check stuff out, Skyrim's meshes are proportioned the same way as Oblivion (other than differences on the body).
Wow. First of all, don't be like that. We both know none of this stuff is intuitive. I've used 3DS Max before, and I've watched CG art theory videos done in 3DS Max too. It isn't any easier. They all require time and tutorials to learn to use them. Blender feels great, and looks fantastic. Soft round buttons. Cute little anti aliasing pixel-art icons. I love it. All that put aside, the important aspects of concepts like proper topology, what specuarity and diffuse colours are suppose to reflect in the real world, that stuff transcends the software packages and that is what is most important.
It's unfortunate for people like me that the Blender Import-Exporter is so far behind 3DS Max's, but in fairness, you guys got a big head start. Every since modding took off with Morrowind most people have been using blender since that's what the first exporters originally released by Bethesda were for.
I cant say for that guy, but for the most part, it is generally understood that Photoshop and Max are far better then GIMP and Blender. However, if you are on a budget, GIMP and Blender are the best free programs, and in that respect, why would you use anything else?
It's generally believed that they are better. I won't make any contest of it, GIMP is nothing compared to Photoshop. Blender is a very powerful tool in and of itself. Ultimately however, when it comes to 3D software, ultimately none of the packages really mater because they all end up being heavily modified by the studios that use them. That's where blender actually shines, because to my knowledge, you can't just compile your own personalized version of 3DS Max, Maya, Daz or light wave.