From Skyrim to Maya? HELP

Post » Mon Jun 18, 2012 7:48 am

HEY!

not sure if this topic as already been created, had a look but couldn't find anything...

Im in serious need of help!

Im currently working on a university project with a group and we are (obviously) making a mod for skyrim, myself and another are the 3d artists so we need to get the objects our of the creation kit and into maya so we can edit etc.

However we have no idea how to do this, through searching the web etc i can see 'nifscope' or something can do this however i am clueless to how it works...

if someone could help me (absolute noob) that would be GREATLY appreciated!




for anyone who is interested we are making a dwemer mod, where the player will be sent back in time to before the dwemer disappeared :)
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Travis
 
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Post » Mon Jun 18, 2012 10:09 am

http://niftools.sourceforge.net/wiki/NifSkope

With Nifskope you can open a NIF file, and export the mesh as .OBJ.
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Sabrina garzotto
 
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Post » Mon Jun 18, 2012 6:23 am

I'm afraid the nif importer / exporter development for Maya is currently inactive. What you'll probably have to do is export the models from NifSkope to Maya and then back the same way. It requires some Nifskope magic to work but it's not too much effort. :)
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Mylizards Dot com
 
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Post » Mon Jun 18, 2012 8:34 am

thanks for your help...

once i have downloaded nifscope i am just given loads of random files, what is the next step?

sorry, i hate my nooby-ness
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Jessica White
 
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Post » Mon Jun 18, 2012 12:08 am

The next step would be to check out http://niftools.sourceforge.net/wiki/NifSkope ;)
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Anna Watts
 
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Post » Mon Jun 18, 2012 9:58 am

great THANKS!... i'll pester you again if i need more help haha :D
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Tamara Primo
 
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Post » Sun Jun 17, 2012 10:24 pm

I'll just ask this here as I too am a Maya user.

I understand that modelers who use Maya can export weapons into Skyrim using Nifskope. However it seems 3dsmax is needed in order to export armor and or anything other than weapons. Since I don't use 3dsmax, is there no alternative I can use?
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Cody Banks
 
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Post » Sun Jun 17, 2012 8:15 pm

Blender?
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brenden casey
 
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Post » Sun Jun 17, 2012 8:39 pm

I've looked on Youtube for a tutorial using blender but the only ones seem to be in 3dsmax. Does anyone have a link to a Blender tutorial on armor exporting?
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Alyna
 
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Post » Mon Jun 18, 2012 2:01 am

There are currently no exporters that can create Skyrim NIFs. To export the model from the 3D-Program of your choice, simply save as .OBJ. From that point on you work with Nifskope and it doesn't matter which program you used to create the mesh. No need for separate tutorials that only differ in the first couple of seconds.

You can create anything that isn't rigged or animated on its own, items, static clutter, buildings, etc. Simply export as .OBJ or .3DS and import into a vanilla NIF file using Nifskope. Best pick one of similar size or with a simple collision geometry like the Dwemer Cubes so that you can manually edit the collision-mesh vertices. This is neccessary because Nifskope can't (currently) create Skyrim's new (tiny) collision meshes, the Oblivion and Fallout collision meshes it can create are about 100x too big.

With a bit more effort you can also create Weapons, Helmets, Shields and Boots, (i.e. equipment that isn't rigged or animated) for this you need to import your model and rotate/transform it to exactly match the location of the original mesh, and make sure to keep all other data (animation nodes etc.) intact.

Body Armor and Creatures can't be made at the moment, at least not without considerable effort and solid knowledge of the NIF format and how animations work in Skyrim.

Previous games had fanmade exporters for 3DSMax, Maya and Blender, those are still being worked on, you can follow development in the http://niftools.sourceforge.net/forum/. The only official exporter that was ever released was for 3DSMax and Morrowind, so don't count on one.
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Sista Sila
 
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