[REL] Frostfall - Hypothermia, Camping, Survival (Thread 7)

Post » Sat Nov 10, 2012 3:15 pm

F R O S T F A L L

Hypothermia - Camping - Survival


http://www.evernote.com/shard/s53/sh/e0141ccd-68d4-4672-818d-c95c46004c53/e9bc4d9bc680db6fbd8471bac9d51f50

Climates of Tamriel / Dawnguard support is coming in Frostfall 2.0. Release date "soon". Do not ask. Thank you.


Select Download

http://skyrim.nexusmods.com/mods/11163

http://steamcommunity.com/sharedfiles/filedetails/?id=13685&searchtext=


OR


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http://skyrim.nexusmods.com/mods/24466 http://skyrim.nexusmods.com/mods/21153 http://skyrim.nexusmods.com/downloads/file.php?id=17209 http://skyrim.nexusmods.com/downloads/file.php?id=16986 http://skyrim.nexusmods.com/downloads/file.php?id=17947 http://skyrim.nexusmods.com/downloads/file.php?id=16744 http://skyrim.nexusmods.com/downloads/file.php?id=17138

Author: Chesko

Contact: Forums - Chesko
E-mail - chesko.tesmod@gmail.com





.~.~.~Latest News~.~.~.


ScriptDragon users: please see the Troubleshooting section.

http://skyrim.nexusmods.com/downloads/file.php?id=13486 is now available, and is fully compatible with Frostfall!

W.A.T.E.R or Get Wet - Water FX users: Frostfall now includes this shader directly in the mod; you will need to disable the Get Wet - WaterFX plugin from W.A.T.E.R to ensure the proper visual effect is applied. Thanks! Please see the compatibility section.

IMPORTANT: You must read a copy of "The Survivor's Guide to Skyrim", a copy of which can be found in http://static.skyrim.nexusmods.com/downloads/images/11163-5-1335671687.jpg http://static.skyrim.nexusmods.com/downloads/images/11163-4-1335671687.jpg
IMPORTANT: You cannot add the book to your inventory via console; it will break the functionality of the mod. You must go to an inn and pick up the book there.







.~.~.~What is Frostfall?~.~.~.


The three main components of Frostfall are Hypothermia, Cold Water Survival, and Camping Equipment.

The primary objective of this mod is to add a deep, immersive level of gameplay to Skyrim, while keeping tedium to a minimum. An immersion mod should never get in the way of having fun.

Frostfall uses a sophisticated system to track your location, weather, time of day, worn clothing, and more, to determine your current condition, in a seamless and immersive way. It also features a large variety of craftable camping equipment, including craftable torches. It is highly customizable, and very compatible with most other mods, including worn cloaks, camping, food, timescale, lighting, werewolf, and vampire mods.

Frostfall also now features OpticShooter's Get Wet - Water FX shader from W.A.T.E.R, built directly into Frostfall to enhance the visual effect of being wet from rain or swimming. It is also timed against Frostfall's new game mechanics. (Used with permission)



.~.~.~Important~.~.~.


Frostfall is a mod with a lot of new concepts and options, many of which are now configurable. Please take the time to read this post and consult the Help system in-game by opening the Survivor's Guide, and going to Configure, Advanced, Help.

Many common issues can now be fixed yourself by opening the Survivor's Guide and navigating to Configure, Advanced, Help, Troubleshooting, and selecting the problem you are having.

While Frostfall now undergoes extensive beta testing before a new release is available, please back up your savegames before you update. A "clean" save without Frostfall being present in the savegame sometimes ensures the best results. If an update causes an issue for you, please contact me via PM or here on the boards and I will work with you as best as I can to help resolve your problem.

If you want / need to disable Frostfall, Frostfall can now be easily enabled and disabled from in-game by opening the Survivor's Guide and navigating to Configure, Advanced, Activate/Shutdown. If uninstalling the mod, you must disable/shut it down first using this method. Thanks for reading.


.~.~.~Change Log~.~.~.


A comprehensive change log is included in v1.6a and above.

.~.~.~Gameplay Overview~.~.~.

Spoiler


A book, "The Survivor's Guide to Skyrim", must be sought out to start playing with Frostfall. The mod will not start in motion until you find it. You can find a copy tucked away in every inn and tavern in Skyrim. (See http://static.skyrim.nexusmods.com/downloads/images/11163-5-1335671687.jpg or http://static.skyrim.nexusmods.com/downloads/images/11163-4-1335671687.jpg if you're having trouble finding a copy) Once acquired, it also serves as your configuration system. Just select, "Rewrite the Guide(Configure)" when reading it, to open the configuration menu. It also explains almost everything on this page, but in an in-world style of writing. Give it a read if you get a chance, and refer to it if you have questions while playing!

After acquiring the Survivor's Guide, the following new game mechanics open up to you:
  • Hypothermia - You now have Exposure Points. Cold areas will chill you to the bone; fires, and staying in warmer climes will keep you warm (Riverwood, Falkreath).
  • Cold Water Survival - Water has different temperatures based on the location. Riverwood, Falkreath, and the Rift areas are nice and refreshing. The Reach and Whiterun areas have chilly water. The Pale and other snowy locations have frigid water that can kill in a matter of seconds.
  • Camping Equipment - To make surviving with the first two points much easier. Adds a craftable tent, cooking pot, and campfire kits. Tents let you sleep outdoors. Fire Kits keep you warm and dry you off. Cooking pots let you cook near a Fire Kit campfire. To use them, just drop them and activate them.
You will learn the following new abilities after reading the Survivor's Guide:
  • Survival Skills. This allows you to create create survival equipment, including campsite items.
  • Weathersense, a power that displays your current Exposure Points, and a description of the surrounding temperature. I recommend you hot-key this ability so you can check your condition at any time! (Messages will also appear without using this ability automatically when your condition changes, or something needs your attention, so don't worry.)
  • Inspect Equipment, for advanced users who have W.E.A.R. turned on or are using hardcoe Mode (which includes W.E.A.R.). Allows you to change the exposure protection value of any piece of worn equipment (including armor from mods!)
All of these new powers are usable by selecting them in the Powers menu under Magic, and pressing the Power (Shout) key (Z by default).

Using Presets


Presets are a great way to configure Frostfall without having to configure individual options. Presets can be changed at any time by opening the Survivor's Guide, and selecting Configure. Select between hardcoe, Classic, and Lite.


.~.~.~How To Play~.~.~.


Spoiler

1. Hypothermia


Exposure Points are the way that your condition is measured in Frostfall. Heat makes you gain them, exposure to cold and icy water makes you lose them. Staying warm and dry makes you lose them less quickly.

You will occasionally receive periodic, non-invasive messages related to your status (getting warmer, colder, wet, being near a fire.) This does not require the use of an item or ability.

Use the Weathersense ability to check your current EP, and the temperature of the surrounding area.

=====Losing Exposure Points
  • Location - Where you are in Skyrim greatly affects heat loss due to exposure. Frostfall keeps track of where you are, and what the temperature in the area is. In general, the areas from warmest to coldest are:
Falkreath Hold (warmest)
Eastmarch
The Rift
The Reach
Whiterun Hold
Hjaalmarch
The Northern Coast
The Pale, and Mountains (High Hrothgar, etc) (coldest)
  • Weather - Paying attention to the weather can save your life. Your survival time in a blizzard is measured in minutes. Rain and swimming will make you wet and cause you to lose EP more quickly; dry off near a fire, or wait awhile to dry off automatically.
  • Staying dry - Getting wet will cause you to lose heat much more rapidly. The wetter you are, the more rapidly your EP can be lost (Damp, Wet, Drenched). You stay wet for a time after swimming, or getting rained on. Fires will dry you off quickly.
  • Time of day - Skyrim's nights are more unforgiving than her days. You will lose heat faster at night.
=====Restoring Exposure Points
  • Heat sources - This is the only way to restore Exposure Points. Proximity to heat sources (excluding torches) will replenish your EP rather quickly. Use Fire Kits in the field to warm up. Standing near fires long enough also provides you with the "Warm" condition, which increases your total Health, Magicka, and Stamina temporarily.
  • Alcohol: Alcohol temporarily restores 15-25 EP (non-stacking), depending on the quality and rarity of the brew, and lasts for 3 minutes. After this effect wears off, you will lose 20-30 EP (5 more than you gained). So, a swig of ale might be good to produce that warm feeling down south when you're away from a fire, or save your life in the frozen north. It's up to you to decide if the short-term benefit is worth the long-term cost.
  • Interiors - EP will not be lost in interiors, so taking shelter can be a good idea in some circumstances. Water in interiors will not harm you, either, in the instance that water is used for a thematic or gameplay reason in a dungeon.
=====Staying Warm
  • Wear clothing - Running around naked spells death for the foolish. You will receive a bonus to exposure protection for each piece of equipment you wear (Hands, Feet, Head, Body). What kind of clothing or armor does not matter if W.E.A.R. is disabled, it is only important that you have something on. Keep reading if the variable exposure protection of the W.E.A.R. system interests you.
  • Frost resistance - Something Nords are born with. Frost resistance will help reduce heat loss.
  • Torches, Cloaks, and Food - These items grant a special Exposure Resistance buff, which can -significantly- help extend your survival time).
    Torches - While equipped, grants a 10% Resist Exposure bonus.
    Food - All soups and stews in Skyim grant between 10% and 25% Resist Exposure (non-stacking). Compatible with all food mods.
    Cloaks - If you use http://skyrim.nexusmods.com/downloads/file.php?id=12092 or http://skyrim.nexusmods.com/downloads/file.php?id=13486, your cloak will grant you a 10% Resist Exposure bonus.
Note that none of these items will entirely stop the loss of EP, only give you more time. Cold weather survival is a war of a thousand cuts; no one thing will give you a significant advantage, but together, they add up quickly.

=====Notes on Vampires and Werewolves:
  • Vampires, due to their undead nature, shrug off most effects of the cold. A vampire is not harmed by hypothermia or swimming in frigid water; however, if a vampire gets cold enough he will suffer movement (speed) penalties as his limbs begin to freeze, the same as his mortal brethren.
  • Werewolves will gain 20 EP when transforming, and 10 EP each time they feed. Their fur is also well-suited to the cold and provides Exposure Protection equal to a full suit of fur armor. Tales of Lycanthropy users: Please see the troubleshooting section.

2. Cold Water Survival


Bodies of water in Skyrim will now have their own temperature values based on location, ranging from Refreshing to Frigid, with varying levels in between. Jumping in water considered "Frigid" will result in temporary blurred vision, and the loss of all Stamina.

After this happens, you have approximately 30 real seconds (10-minutes in-game) in which to save yourself. If you do not, you will quickly perish.

You can use the Survival Skills-crafted Snowberry Extract to survive in frigid water for up to 3 minutes. A Flamecloak spell works too, but doesn't last as long.

You will only be affected by water if you swim in it - stepping or wading in is fine. Use the temperature of the surrounding area to get a feel for how cold the water will be before you decide to test it.

3. Harvesting Wood


Using a Woodcutter's or Poacher's Axe, you can harvest firewood from the surrounding environment. You can only harvest firewood when outside, and when trees are nearby. Just equip the axe to bring up the menu, and select "Harvest Firewood". A shortcutscene will play (shown below), and 1 hour in-game will pass. Piles of firewood disappear after 48 hours.

If you don't care for this cutscene, or want a shorter time between harvests, you can use a simpler version by opening the Survivor's Guide, and going to Configure, Advanced, Camping, Wood Harvesting.

4. Craftable Survival Equipment



The Survival Skills ability will allow you to craft useful items out of things you may find in the wild. Using the ability will bring up the crafting menu. To use camping equipment, just drop them and activate them.
  • Torch. Components: 1 Firewood, 1 Linen Wrap. Creates a torch.
  • Fire Kit: Components: 3 firewood. Burns for 6 hours, and can be rekindled for 2 firewood. Places campfire at location, and restores Exposure Points (EP). Campfires disappear after 48 in-game hours.
  • Small Hide Tent: Components: 5 animal pelts of any type. 10 uses. Permits resting with the included bedroll outdoors.
  • Large Hide Tent: Components: 12 animal pelts of any type. 20 uses. Permits resting with the included bedroll outdoors.
  • Cooking Pot. Components: 1 cast iron pot, 1 wooden ladle. Allows you to cook over a Fire Kit's campfire.
  • Snowberry Extract. Components: 15 Snowberries, 1 Eye of Sabrecat, 1 Slaughterfish Egg. Allows you to swim in frigid water for 3 minutes. Tastes terrible.

5. Advanced Features


All of these features are accessible via the Survival Guide, Configure, Advanced.

W.E.A.R. (Worn Equipment Affects Rate)
This option is enabled automatically when using hardcoe Mode. W.E.A.R. provides the option to allow certain types of armor to provide more or less exposure protection depending on what it is. Protection is broken up into 3 categories; Limited, Standard, and Full.

Limited: Fine for exploring the southern Holds, but completely unsuitable for exploration in the north, or high mountainous elevations.
Armor types in this category are:
  • Shirtless Fur
  • Hide
  • Studded
  • Iron
  • Banded Iron
Standard: Offers all-around generally good exposure protection. Suitable for all but the coldest northern and mountainous regions. Most pieces of gear fall into this category. Special note: Fur without full sleeves is also in this category.

Full: Provides the best exposure protection possible. Only two types of gear fall into this category:
  • Fur (with full sleeves), and all types of fur helms, boots, and gloves
  • Orcish armor.
Use the Inspect Equipment ability to change the protection value of any worn equipment at will. Armor and equipment from other mods default to Standard protection; you can use Inspect Equipment to change their value to a more appropriate one, if desired.

Manual Fire Kit Lighting
This option is enabled automatically when using hardcoe Mode. If enabled, Fire Kits must be lit manually with a flame spell, shout, or torch. To light with a torch, stand over the fire, and "block" with the torch equipped. The fire should catch in a few seconds.

Fast Travel Requirement
This option is enabled automatically when using Classic Mode. If enabled, you will be required to carry a Woodcutter's (or Poacher's) Axe to Fast Travel. Why? Because you will need a feasible way of acquiring firewood and creating campfires along your journey. Fast Travel will be automatically enabled if the Axe is in your inventory.

Fast Travel Toggle
Fast Travel is automatically disabled in hardcoe Mode. This option allows you to enable or completely disable Fast Travel. This takes precedence over "Fast Travel Requirement"; if Fast Travel is Disabled, having a Woodcutter's Axe in your inventory won't help you.

Waiting Outdoors Toggle
This option allows you to enable or completely disable the ability to "Wait" while outdoors. This will also disable your ability to Fast Travel; it cannot be enabled individually. You will still be able to sleep in a tent's bedroll while outdoors.

Water Lethality
This option is enabled automatically when using Classic and hardcoe Mode. If enabled, water that is "Frigid" can kill you in roughly 30 seconds. Use Flamecloak or the Survival Skills-crafted Snowberry Extract to protect yourself from frigid water.

Tent Durability
This option is enabled automatically when using Classic and hardcoe Mode. If enabled, tents will have a limited number of uses according to their size and material cost. A Small Hide Tent will have 10 uses; a Large Hide Tent will have 20 uses. If disabled, tents have unlimited uses.

.~.~.~Compatibility~.~.~.


Spoiler

Since Frostfall now uses OpticShooter's fantastic Get Wet - Water FX shader directly in the mod, if you are a W.A.T.E.R user, you should disable the Get Wet - Water FX plugin from W.A.T.E.R to ensure your wetness shader effects work properly.

While Frostfall offers a full set of camping equipment, the following popular camping mods are compatible with Frostfall:

http://skyrim.nexusmods.com/downloads/file.php?id=10573
http://skyrim.nexusmods.com/downloads/file.php?id=11074

If you want to add Hunger / Thirst / Sleep alongside Frostfall, all mods of this type should be compatible. I would like to highlight the following:

http://skyrim.nexusmods.com/mods/10843
http://skyrim.nexusmods.com/downloads/file.php?id=10639

Incompatible with any other Hypothermia-style mods.
May be incompatible with some weather mods that add new weather types.
Tales of Lycanthropy users: Please see the troubleshooting section.
Compatible with all food mods and lighting mods. I do not edit either of these. (In fact, I edit almost no existing game content.)

.~.~.~Requirements~.~.~.

None. SKSE or any other programs are not required. Install and enjoy.

.~.~.~Troubleshooting~.~.~.


Spoiler

Climates of Tamriel users: you may experience being stuck wet, as well as weather that does not reduce EP as expected. Please wait for Frostfall 2.0 support for Climates of Tamriel. Thanks.

Many problems that may arise can now be solved yourself by opening the Survivor's Guide, and navigating to Configure, Help, Troubleshooting. The problems that Frostfall can attempt to solve are:
  • "I'm always wet / I never get wet."
  • "When stepping in water, I die instantly."
  • "My skills are all stuck at 0."
  • "I'm stuck moving slowly."
  • "My Exposure Points won't change."
  • "I can't Fast Travel."
  • "I can't wait or sleep."
Please let Frostfall try to solve the problem for you. If your problem isn't listed above, or happens frequently, let me know here on the boards or in a PM.

I can't use the Survivor's Guide! Pressing E does nothing!
Try using the No BSA version. This has cleared up this problem for the majority of users.
It has been reported that using Script Dragon (or more specifically, playing with a save game that once used Script Dragon but Script Dragon is no longer installed) can cause the book to become unactivatable. I do not recommend using Script Dragon at all. SKSE is fine.

I can't find the Survivor's Guide!
Did you look http://static.skyrim.nexusmods.com/downloads/images/11163-5-1335671687.jpg Or maybe http://static.skyrim.nexusmods.com/downloads/images/11163-4-1335671687.jpg

I lost my copy of the Survivor's Guide, and I can't find another anywhere!
Type in the console (including the quotes):
help "Survivor's Guide"
then,
player.additem ######## 1
...where ######## is the Form ID that was returned from the Help command, and 1 is the Quantity. That should get you going again.

Tales of Lycanthropy:
There is a compatibility issue with Frostfall and Tales of Lycanthropy, wherein transforming will cause you to lose EP very rapidly when in cold locations. If this happens to you, there is a workaround (thanks, Curi0us):
it can be solved by changing which animation set is used just open the console and use the command 'set lycan_transformationsetting to 3' (switches back to using the default animations).

Can't use Survival Skills while on land; "Can't craft survival equipment while swimming"
This seems to happen only once, and even then only occasionally, when updating. Here is the fix (Thanks, Fighter Hayabusa):
I deactivated Frostfall in the config menu (via the Survivor's Guide) then re-activated it. Seems to be working fine now.

I uninstalled Frostfall and now my character is stuck being wet and has all of these terrible status effects that won't go away!
- You did not follow uninstallation instructions. Re-install Frostfall, and use the Shutdown option from the Survivor's Guide, Configure, Advanced, Activate\Shutdown. This procedure should remove all of these effects from your character.

I did not get the Basic Camping Supplies / Weathersense Ring at startup.
As of v1.6, the Basic Camping Supplies no longer exist. It has been replaced by the Survival Skills power and the Survivor's Guide. The Weathersense Ring can still be acquired via Smithing.

While the vast majority of users do not experience issues while using Script Dragon, there have been a handful of problems reported that point back to Script Dragon interfering with certain script events, which can lead to broken behavior in ANY mod, either immediately or several hours into your playthrough. This can happen to mods like Frostfall which rely heavily on script events. In most (but not all) cases, removing Script Dragon resolved the issue. Using Script Dragon with Frostfall is not supported. I have contacted the Script Dragon author to resolve this issue, and he has stated that he is looking into the issue. For more information, http://www.gamesas.com/topic/1355668-rel-script-dragon-topic-6/page__st__120__p__21320431#entry21320431. I will no longer answer any questions related to Script Dragon or the problems that it may cause, at all; do not ask. Please direct all Script Dragon questions to http://skyrim.nexusmods.com/users/3117251. Thank you for your understanding.

.~.~.~FAQ~.~.~.


Spoiler

"Does [fur, etc] armor keep you warmer?" Yes, if the W.E.A.R. feature is enabled. Open the Survivor's Guide, go to Configure, Advanced, Immersion, W.E.A.R. Enable W.E.A.R. to use this feature.

"Do torches warm you?" Torches now provide a 10% bonus to Exposure Resistance.

"Does [xyz] spell restore Exposure Points?" No. See http://www.gamesas.com/topic/1363415-rel-frostfall-hypothermia-camping-survival-thread-2/page__view__findpost__p__20587193 for my feelings on this subject.

"How do I swim in frigid water without dying?" Use the Survival Skills-crafted Snowberry Extract to swim in frigid water for 3 minutes. A Flamecloak spell also works, but probably won't last as long.

"Is this mod compatible with LtMattMoo's Camping / Northern Ranger?" Yes it is. They are not packaged with this mod. Try them! And if you don't, you can still use the crafted camping equipment I provide.

"What is the minimum supported resolution of Frostfall? I play on a small / 4:3 monitor". The lowest officially supported horizontal resolution (to access all menus and buttons) is 1280 (such as 1280x1024, or 1280x720). If you are using a localized version of Frostfall, the minimum resolution may be different.

.~.~.~Uninstallation~.~.~.


Spoiler

If upgrading, it is fine to uninstall Frostfall and install the new version.

!IMPORTANT!
!IMPORTANT!
!IMPORTANT!
If completely uninstalling Frostfall:
Please use the new Shutdown system. Open your Survivor's Guide, and select Configure, Advanced, Activate/Shutdown, and select Shut Down Frostfall. Failure to do this may result in PERMANENT debilitating status effects against your character. You have been warned.
!IMPORTANT!
!IMPORTANT!
!IMPORTANT!

.~.~.~Installation~.~.~.


Just put Chesko_Frostfall.esp and Chesko_Frostfall.bsa in your Skyrim\Data directory. Enable Chesko_Frostfall.esp from Data Files in the Skyrim Launcher.

.~.~.~Known Issues~.~.~.


Spoiler
  • Frigid water effects do not take effect if you are on horseback.
  • The Weathersense Ring is supposed to continually ping your status; it currently does not.
  • The player may receive more than the normal amount of firewood when harvesting.
  • Using the Manual Fire Kit Lighting option may create more than one campfire in the same spot.
  • Becoming a vampire using Belua Sanguinare Revisited - Dynamic Vampires does not provide the correct cold resistance benefits as being a vampire from the vanilla game. Other vampire mods may also not work correctly. Support for BSR vampires will be included in Frostfall 2.0.

How To Report a Problem


Spoiler

I take every bug report seriously. Because of that, I need you to help me out by providing me as much information as you can. This mod is easy to use, but complicated to build. Commenting "I tried this and it didn't work, why is that??" is not going to help me solve your problem, and just wastes my time and the page's space.

In the comments or in a PM, please copy and paste the following templates into your post, and fill out all applicable fields. I will not respond to "please help me" posts that do not follow this procedure, and simply delete them or downvote them to Oblivion. You have been warned.

Feedback, general questions, and requests are always welcome and do not require a report. Just try to be smart about when a full bug report would be helpful to me, and when it wouldn't be. Thanks.

Bug Report
Exact Skyrim Version Number(ex: 1.6.91.0):
Description of Problem or Potential Conflict:
Where were you when this happened?:
What time in game was it when this happened (if applicable):
How reproducible is the problem (one time, occurs on demand, etc):
Do you use a script extender such as Script Dragon or SKSE? Which version?:
Any other information you may think would be helpful:

.~.~.~Thanks~.~.~.


Spoiler

Thank you to all of the beta testers. Specifically:

Nitor
Spiffyman
Luggage
Knots

Thanks to .sidekick for the inspiration for the ring.

...and everyone in the WIP thread offering ideas, suggestions, and feedback.
Thanks for reading. Let me know what you think, and please offer up any suggestions. This is still a work in progress and far from perfection.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Sat Nov 10, 2012 12:59 pm

Frostfall 2.0 Beta 2 is uploading now on http://skyrim.nexusmods.com/mods/11163.

If you intend to test, please READ THIS ENTIRE POST. Thanks.

Important Information:
This build of Frostfall is for testers only. This is not for general-use. Your help in ensuring that Frostfall is the best it can be for the majority of users is greatly, greatly appreciated. Thanks for your time.
Do not try to upgrade an existing savegame from Frostfall 1.6b to this beta. It has not been tested and will probably not work. Using an existing save game that has never "seen" Frostfall before is fine.
Do not ever save your game with a Beta loaded, ever! You will trash your save game.
Back up all of your save games just to be safe.

There may be minor quest spoilers below. Read at your own risk.

Requirements:
Skyrim 1.8 (latest version)

Installation:
Place the ESP and the BSA in your Skyrim/Data folder. If you have a current version of Frostfall installed, completely uninstall it first.

What You Are Getting:
You are getting my current working version of Frostfall. There are still many bugs and many things not working. I will detail some of the known issues below. You will also probably see some debug text on the screen from time to time. This is normal.

If something looks strange, report it. Let me determine what is and is not important / a bug / whatever. More information is better than less information.

You may get a lot of errors barfed into your Papyrus logs under certain circumstances. I have not had a chance to extensively prevent these yet. Report these as well if you are getting some very frequently. How to turn on Papyrus logging is beyond the scope of this article. http://www.creationkit.com/FAQ:_My_Script_Doesn%27t_Work!#My_Script_compiles.2C_but_doesn.27t_work.21_How_can_I_debug_this.3F for instructions.

The Beta download states, "DO NOT DOWNLOAD". Since you have read this entire page, this warning does not apply to you. Congratulations!

Changes Since Last Beta:

* Settings menu system is finalized and should work for all options.

* Added Wetness Shader toggle option.

* Added Frost Shader toggle option.

* Added Full Screen Effects toggle option.

* Added Death from Exposure toggle option.

* The wetness shader effect droplet textures have been included.

* Implemented "final" Bandoliers compatibility support. Note that the current version of Bandoliers won't work with this compatibility system, and the bandoliers from the main plugin will be reported as gloves. The Dawnguard plugin bandoliers should work correctly. When Dragten updates the main plugin,the new compatibility system to take effect.

* All tents should display a bedroll on the backpack.

* Wood Harvesting for Firewood should work correctly now.

* Exposure should not immediately be gained when standing near a fire in the rain.

* Placement should work for campsite items. Please test out: Small Hide Tent, Small Leather Tent, Large Leather Tent with 1, 2, and 3 Bed Rolls, Enchanting Supplies, and Tanning Racks.

Things To Test:

* The Small Hide Tent, Small Leather Tent, and Large Leather Tent are craftable. Please try them out.

* Tents have lots of new features and animations, like working lanterns, bedroll animations, and a new immersive wait mechanic. Please try all of these features.

* Tanning Rack and Enchanting Supplies can be crafted via Survival Skills: Create Item. Try them out.

* You should not be able to place camping equipment in or near settlements or in buildings. If you do, the visualization graphic should turn red. If you walk outside of the settlement perimeter, it should turn blue again.

* The backpack should show your cooking pot, a torch, a bedroll (tent), and a woodcutter's axe if they are present in your inventory and not equipped.

Plus, these already confirmed items from Beta 1:
Spoiler

* New Main Script: The primary script that runs most of this mod has been almost entirely rewritten. Please let me know if you experience any strange EP loss, and what you were doing at the time if this occurs. The new system should be less prone to failure in the future and be faster to boot.

* Contextual Help: You may receive help messages when performing certain actions or when under certain conditions (very cold, wet, etc). This will be togglable in the future for those that don't want it.

* New start method: Stare up at the night sky between 7PM and 7AM to start the mod.

* Climates of Tamriel support. You should not get stuck wet.

* Dawnguard support. Venture out to the Forgotten Vale; the temperatures should be appropriate. The "final" area in "the temple" (if you've played this DLC, you'll know what I mean) should always have "The sun is radiant" weather. This is by design (given the setting, I felt it was appropriate). The Fort Dawnguard area should have Riften-like temperatures.

* You should be able to harvest from trees in Dawnguard areas (Forgotten Vale, etc)

* You should experience temperate weather in the Soul Cairn.

* You should not freeze to death when transforming into a Vampire Lord in a cold area.

* You should experience temperate weather in the Mind of Madness (Sheogorath questline).

* You should be able to buy a Mortar and Pestle from almost any apothecary in Skyrim. Try to buy one and try using it.

* Immersive Armors support. The following gear sets should have "Full" W.E.A.R. protection by default: Stormcloak Hero, Vagabond, Warchief, Einherjar, Vanguard. The following should have "Limited" protection by default: Ranger, Barbarian, Ancient Barbarian.

* Winter is Coming - Cloaks should now provide a Fur Cloak bonus in Active Effects.

* Cloaks of Skyrim should provide Burlap, Linen, or Hide bonuses in Active Effects.

* Northborn Fur Hoods should provide Full protection by default.

* You should see descriptive messages when weather is about to transition in.

* Bandoliers should no longer be registered as gloves when equipping them with W.E.A.R. turned on.

* Belua Sanguinare Revisited vampires should be treated as vampires by Frostfall properly (no exposure penalties, so on). Better Vampires vampires should work as well.

* Tales of Lycanthropy werewolves should not begin to immediately freeze to death after transforming.

* Exposure Status screen to show tips and your overall Rank. This evaluation needs to be revisited in light of several recent changes.

* There are 3 backpacks based on Sabre Gear Backpacks available for crafting. If you have an amulet of the Nine Divines, it can be attached to the backpack, for a total of 33 different combinations.

* You can now convert clothing to linen wraps for easier crafting of torches via Survival Skills: Craft Item.

* All interiors should now be properly recognized. Check: Brinewater Grotto, Labyrinthian, Japhet's Folly, Fallowstone Cave, Karthspire Redoubt, Moss Mother Cavern, Red Eagle Redoubt, Skuldafn, Southfringe, Ancestor's Glade, Darkfall Passage, and Forebear's Holdout.

Changes and Bug Fixes:
Spoiler

* You should begin to dry off (slowly) when standing under porches and other overhead things.

* It is now much, much harder to dry off without a fire. Dampness lasts much, much longer.

* Cloaks should keep you dryer, longer in rain conditions.

* Leather tents should allow you to stay completely dry, but not completely warm in snow conditions.

* Hide tents should allow you to stay completely warm, but not completely dry in rain conditions.

* Standing near a campfire while standing in the rain will not dry you off.

* The baseline survival time in a blizzard has been increased slightly.

* The recipe for cooking pots has been moved to the Forge, for 2 Steel Ingots.

* Tents have been moved to the Tanning Rack.

* Tent durability has been removed.

* Snowberry Extract recipe has been changed to 15 Snowberries only.

* You should experience greatly reduced EP loss when standing still for over 20 seconds (dialogue fix).

* All configuration is now performed through the Survival Skills: Settings power. The Survivor's Guide is now just a book.

* The exposure scale has been changed to range from 20 (warm) to -100 (Freezing to Death).

* The WEAR error message when trying to "Inspect" a cloak has been made more clear.

* The lighthouse north of Solitude should now act as a heat source.

* The frigid water benefits of the Flamecloak spell have been removed.

What's Not In This Beta:

* Large Hide Tents.

* SkyUI Mod Configuration Menu. A very basic template of the final version is in place, but does not work. You can look, but don't expect it to do anything.

* All contextual help messages and an option to toggle them on and off.

* YOL does not light campfires.
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Sat Nov 10, 2012 1:00 pm

Looking forward to testing Beta 2! Great work as always, Chesko.
User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Sat Nov 10, 2012 5:22 pm

And that's it for me tonight folks. I will be leaving for vacation in the morning. Have a good weekend, and I'll see you Thursday, Nov 15th when I get back. Thanks for your help!
User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

Post » Sat Nov 10, 2012 9:04 pm

In 2.0:

Has anyone tried "Inspect Equipment"?

It just produces a message saying I need WEAR enabled, but I DO have WEAR enabled >.<

Does anyone else experience this?
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am


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