» Sun Jan 06, 2013 5:24 pm
OOh. You mean that cutscene. Easy fix. I will make the time-wound wibbly-wobbly effect a heat source. Problem solved! Good catch.
On the subject of SkyRe, T3nd0 has given me an immense amount of flexibility in deciding how to handle a Wayfarer / Survival merger. For now, while Frostfall is the only mod out, I propose the following:
http://i.imgur.com/ZTKGR.png?1
This should look pretty familiar to any SkyRe users. All vanilla SkyRe perks are in green, Frostfall in blue. An additional branch is introduced at Immunization. I dumped Firecraft and Tentcraft because I thought they were both pretty weak. The center Lore track and the right-most Hunter tracks remain untouched.
Post-Last Seed, I would like it to look something like the following:
http://i.imgur.com/ROr5R.png?1
Slightly more significant changes here. Last Seed perks in yellow.
* Green Thumb has been moved to the right.
* "Gatherer" has been replaced by "Seasoned Hunter"
* "Hunting Grounds" has been removed, since Last Seed will include trap-crafting anyway. The perks to make them more deadly, Silent Hunt and Leg Cutter, remain.
* Iron Stomach and Iron Will take the place of Green Thumb and Gatherer. Combined with Immunization, I think this makes a pretty nice "resistance" or "toughness" track.
I think this provides a very logical left-side Survivor track, a center Tracker/Lore track, and a right-side Hunter/Gatherer track.
Let me know what you think of the above. This discussion can continue a bit past today, because for now I pretty committed to only supporting those 4 Frostfall perks (in blue), so that's what my development will be against today.
For descriptions of the Frostfall and Last Seed specific perks, https://sites.google.com/site/skyrimsurvivorseries/frostfall/skyre.