[REL] Frostfall - Hypothermia, Camping, Survival (Thread 8)

Post » Sun Jan 06, 2013 4:57 pm

Post to be edited.
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Sun Jan 06, 2013 10:20 pm

Parlebus Tersius Posted Today, 05:39 PM

Another thing: Frostfall doesn't pause during the section of the main quest where you read the elder scroll at the time wound, leading to the player almost certainly freezing to death during a long cutscene where they cannot do anything.

Pausing exposure during dialogue is an SKSE-only feature.

There has been a lot of discussion on the SkyRe boards and here about some displeasure with Survival replacing Wayfarer. I agree that I don't think it would be right to have a half-dead perk tree for up to 6 months before Last Seed comes around, and I really dig a lot of his existing perks, so I have proposed a merger with Wayfarer. That being said, it is T3nd0's mod, and any decision is his to make. I'll keep everyone posted.
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Sun Jan 06, 2013 7:05 pm

Pausing exposure during dialogue is an SKSE-only feature.

There has been a lot of discussion on the SkyRe boards and here about some displeasure with Survival replacing Wayfarer. I agree that I don't think it would be right to have a half-dead perk tree for up to 6 months before Last Seed comes around, and I really dig a lot of his existing perks, so I have proposed a merger with Wayfarer. That being said, it is T3nd0's mod, and any decision is his to make. I'll keep everyone posted.

You, sir, are awesome! Thanks for listening.
User avatar
Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Sun Jan 06, 2013 4:24 pm

Pausing exposure during dialogue is an SKSE-only feature.

I'm using SKSE, the time wound isn't dialogue.
User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Sun Jan 06, 2013 5:24 pm

OOh. You mean that cutscene. Easy fix. I will make the time-wound wibbly-wobbly effect a heat source. Problem solved! Good catch.

On the subject of SkyRe, T3nd0 has given me an immense amount of flexibility in deciding how to handle a Wayfarer / Survival merger. For now, while Frostfall is the only mod out, I propose the following:

http://i.imgur.com/ZTKGR.png?1

This should look pretty familiar to any SkyRe users. All vanilla SkyRe perks are in green, Frostfall in blue. An additional branch is introduced at Immunization. I dumped Firecraft and Tentcraft because I thought they were both pretty weak. The center Lore track and the right-most Hunter tracks remain untouched.

Post-Last Seed, I would like it to look something like the following:

http://i.imgur.com/ROr5R.png?1

Slightly more significant changes here. Last Seed perks in yellow.
* Green Thumb has been moved to the right.
* "Gatherer" has been replaced by "Seasoned Hunter"
* "Hunting Grounds" has been removed, since Last Seed will include trap-crafting anyway. The perks to make them more deadly, Silent Hunt and Leg Cutter, remain.
* Iron Stomach and Iron Will take the place of Green Thumb and Gatherer. Combined with Immunization, I think this makes a pretty nice "resistance" or "toughness" track.

I think this provides a very logical left-side Survivor track, a center Tracker/Lore track, and a right-side Hunter/Gatherer track.

Let me know what you think of the above. This discussion can continue a bit past today, because for now I pretty committed to only supporting those 4 Frostfall perks (in blue), so that's what my development will be against today.

For descriptions of the Frostfall and Last Seed specific perks, https://sites.google.com/site/skyrimsurvivorseries/frostfall/skyre.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Sun Jan 06, 2013 8:04 pm

When you mention that hunting grounds has been removed, do you mean permanently? until Last Seed is out. Obviously with Last Seed providing the ability to craft traps it's redundant, but what about in the mean time?

I like the perk tree.

edit: I've just looked at the first perk tree again. Seems my question is moot as Hunting Grounds is still around until Last Seed.

I really like it :D

Thanks to T3ndo and Chesko for listening to the fans!
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Mon Jan 07, 2013 1:02 am

Now that is a badass perk tree! Only minor gripe would be to have the Frostfall and Last Seed branches go directly from Traveller, but I could live with this.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Sun Jan 06, 2013 10:45 pm

http://skyrim.nexusmods.com/mods/11163

Please consult the https://sites.google.com/site/skyrimsurvivorseries/frostfall for all installation, upgrade, compatibility, and troubleshooting information. And of course, how to play :smile:

Thank you very much for everyone's support over these last few months, and please enjoy the mod.
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Sun Jan 06, 2013 10:53 pm

Looking forward to using it, I held off on 1.6b on my new character just to make sure it'll be all clear to use 2.0.

Using any other mods' tents would still cause exposure to continue while sleeping in them correct?
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Sun Jan 06, 2013 10:33 am

From my reply on the Nexus (just so it doesn't look like I didn't respond):

@Elementroar - What you say is correct, mod-added tents are not managed or detected the same way Frostfall's are for gameplay purposes. I will see about adding support for other camping mods in the future. For what it's worth, the new camping features in 2.0 were built to be feature-complete enough such that you wouldn't feel compelled to use a different camping mod on top of Frostfall. If you are still using a separate camping mod, I'd like to know what it has that Frostfall does not so I can continue to improve on it.
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am


Return to V - Skyrim