That Value is not a bug, it's just caused by the stupid way Fallout3 calculates it's damage "value". In general the damage value from FO3 is pretty useless in telling how good a weapon really is, especially with shotguns because they fire multiple pellets, each having a high damage value but only a few will hit. Only FO3Edit or GECK can give you those values (or a bunch of console commands).
The CAWS is a damn fine close range weapon(one of the best imho) but it doesn't do 2000dmg or anything like that in one shot, it just has a decent rate of fire and fires 18 pellets each doing 75 damage.
Actually you just gave me an idea and maybe I'll write a simple mod that lets you display those values ingame...
I understand. Thanks for the info. After posting I made it a point to use my CAWS just to see if I could one shot the brahmin in megaton. As you already know, nope. I didn't actually believe it would do that much damage, but I wanted to try lol. Prior to this release (or maybe it was prior to the 1.7 patch? Much more likely) The damage listed was somewhere around 200 or slightly below, which made halfway decent sense to me. That new number is what caused me to post.
I am happy to hear it's not an FWE bug

I must say, after my first encounter with super mutes post MR2, I am impressed (and now a bit frightened of going up against any more than one at a time lol). I almost couldn't believe how many shots with the .308 sniper rifle it took to bring one down. Nice work, Mezo! :clap: *he says while being secretly relieved he cleared the chryslus building prior to MR2

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