To be fair, I got the impression from somewhere that the master release .esp should be loaded after the DLCs, too. I don't know where but that's why I did it that way. I don't think FO3edit caught it because I had the wrong DLCs. But that wasn't the big problem for me. Not using the FOIP DLCs was the major problem.
---------------------------------------------------------------FWE Master Release - Recommended Load Order---------------------------------------------------------------Includes: FWE, Weapon Mod Kits, Mart's Mutant Mod, and EVE.............Fallout3.esmDLC master files (The Pitt, Broken Steel,etc.).............CALIBR.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esm.............Darn's UIOther mods you want to load before the overhauls.............FO3 Wanderers Edition - Main File.esmFWE DLC Support patchesFWE Optional Modules.............[b]WeaponModKits.espWeaponModKits - DLC Support patchesWeaponModKits - FWE Master Release.esp (FOIP)[/b].............EVE.espEVE Operation Anchorage.espEVE Anchorage - FWE DLC Anchorage.esp (FOIP)EVE - FWE Master Release (Follower Enhanced).esp (FOIP)EVE - FWE with WeaponModKits.esp (FOIP).............Mart's Mutant Mod.espMart's Mutant Mod - DLC support patchesMart's Mutant Mod - Optional ModulesMart's Mutant Mod - FWE Master Release.esp (FOIP)Mart's Mutant Mod - FWE with EVE.esp (FOIP).............other mods you want to override the overhauls
That would be my guess. ^_^;
Edit: Oh, and I can echo the workbench bug in my game, too. I still recieve the message, but there is no stat bonus, no effect listing or anything. Though, that is only Moira's workbench - I do not know about any of the others, yet.