Apart from the small "recommended mods" list in the readme, are there any other mods that the community has found to go well with FWE? FWE sounds great on its own, and I'd probably just go with it if additional mods are too much of a bother, but seeing as I last played when Broken Steel wasn't still out yet, getting to try as many great mods that have been created during that time (without compromising game stability of course) would be great.
Edit: Well to answer myself, I found this thread: http://www.gamesas.com/bgsforums/index.php?showtopic=1056342 but if anyone has some additional ideas, feel free to share.
Yes, definitely try Artorps Zooming Scoped Weapons like mentioned above. It's a must have.
Here's a list of great mods I found to be a worthy addition to FWE. The ones I picked either aim towards immersion or adding (imho) Fallout worthy content:
- http://fallout3nexus.com/downloads/file.php?id=2654 -
Adds new variants on the Recon Armor (does not replace existing items) and comes with various headpieces that have their own function. Find it at a well guarded location.
- http://fallout3nexus.com/downloads/file.php?id=9192 -
Like the name implies, this mod adds Brotherhood of Steel patrols in DC Ruins area. It just makes more sense for BoS to patrol there and this mod makes sure they do.
- http://fallout3nexus.com/downloads/file.php?id=4532 -
Changes the appearance of the Brotherhood of Steel more like Classic Fallout by switching their armors. For example, BoS Initiates don't wear Power Armor anymore, they wear simple Combat Armor and BoS Paladins wear the T-51b Power Armor instead of the T-45d. Just makes sense and now you can spot their ranks more easily from a distance by looking at their appearance alone. Author also tries to change Bethesda's way of making the T-51b inferior to the T-45d, it is now the other way around and in my opinion, much better.
- http://fallout3nexus.com/downloads/file.php?id=7558 -
Same as above only now for Brotherhood Outcasts. Excellent stuff.
- http://fallout3nexus.com/downloads/file.php?id=538 -
Replacement for the default moon phases, more realistic. Choose between bright and dark version.
- http://fallout3nexus.com/downloads/file.php?id=442 -
Replacement for the default starry nightsky, more realistic.
- http://fallout3nexus.com/downloads/file.php?id=7836 -
Receive penalties on accuracy in VATS depending on your Perception, more like Classic Fallout. This make Perception more important and not something like a stupid compass marker.
- http://fallout3nexus.com/downloads/file.php?id=10023 -
Increases the detail on the model, making Harold look more eyecatching. From a gamedesign perspective it makes more sense since he is a important character in Fallout lore. This fixes that.
- http://fallout3nexus.com/downloads/file.php?id=2952 -
Cosmetic enhancement for the vault panels. Looks much and much better this way.
- http://fallout3nexus.com/downloads/file.php?id=10273
Bugfixes and tweaks for FWE. Highly recommended.
- http://fallout3nexus.com/downloads/file.php?id=7694 -
You want this if you play with a darker nights mod, such as Wasteland Moods or Enhanced Weather. Enlarges the area that will be lighted by activating the Pip-Boy light. Balanced and not overpowered or unrealistic.
- http://fallout3nexus.com/downloads/file.php?id=8366 AND http://fallout3nexus.com/downloads/file.php?id=8302
Greatly increases the detail on the Pip-Boy 3000 while retaining the original look as much as possible. Awesome stuff.
- http://fallout3nexus.com/downloads/file.php?id=5277 -
Increases the time at which ejected bullet cartridges will dissapear from the game world while also upping the maximum count. The author has also increased the range at which the shells will be removed from the game world, making it possible to revisit previous battle areas of your mayhem and still find the ground littered with it! This also applies to NPCs.
- http://fallout3nexus.com/downloads/file.php?id=8517 -
Adds a backpack to the game that works in a very realistic, non-cheating way when compared to other backpack mods that for example add DR. The backpack halves the weight of every item you put into it but gives you -1 Agility penalty since it makes it harder to move. It acts as a container when put on the ground. I would like to see it being added to vendors in the future since it's quite unrealistic to be the only guy with a backpack in the Wasteland.
- http://fallout3nexus.com/downloads/file.php?id=8824 -
Makes every bucket found in the Wasteland equippable as a helmet for protection! So simple yet so very awesome, kind of fits the Fallout universe too. Try this with Mart's Mutant Mod and his plugin "Hunting & Looting" for lulz

- http://fallout3nexus.com/downloads/file.php?id=4489 -
Adds torches to the game so you can lighten up the place, literally. I recommend using the optional plugin, which adds them to NPCs who will only use them at night.
Hope this helps!