FXAA & Object Detail Fade

Post » Mon May 14, 2012 6:35 am

Hi,

I'm running the game in:

1920x1080
AAx4 (no need to go higher on a 40")
AFx16
Everything on the highest setting except Shadows (Low) and the water options (Off)

Strolling around in the game I get a decent 50-60 FPS.

But there are two options I'm not sure about.

Should I enable FXAA & Object Detail Fade?

I'm not really sure what these does.

Thanks.
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Mylizards Dot com
 
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Post » Mon May 14, 2012 1:38 pm

Hi,

I'm running the game in:

1920x1080
AAx4 (no need to go higher on a 40")
AFx16
Everything on the highest setting except Shadows (Low) and the water options (Off)

Strolling around in the game I get a decent 50-60 FPS.

But there are two options I'm not sure about.

Should I enable FXAA & Object Detail Fade?

I'm not really sure what these does.

Thanks.

FXAA depends on what graphics hardware you have, dunno what Object Detail Fade is.
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Thomas LEON
 
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Post » Mon May 14, 2012 12:42 am

FXAA depends on what graphics hardware you have, dunno what Object Detail Fade is.

AMD Phenom II X4 955 Processor 3.20 GHz
8GB RAM
Windows 7 64-bit
GeForce GTX 560 Ti
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Andrew Lang
 
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Post » Mon May 14, 2012 3:48 pm

what does FXAA? :unsure: i have an ATI/AMD 5970 should i use that?
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MISS KEEP UR
 
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Post » Mon May 14, 2012 2:44 pm

AMD Phenom II X4 955 Processor 3.20 GHz
8GB RAM
Windows 7 64-bit
GeForce GTX 560 Ti

Enable FXAA , no problemo with that config.
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Prohibited
 
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Post » Mon May 14, 2012 2:36 pm

Enable FXAA , no problemo with that config.

Ok thanks.

Should I enable Object Detail Fade?

I guess it has something to do with far away objects?
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Josh Lozier
 
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Post » Mon May 14, 2012 9:51 am

So what does it do? And should you enable it on ati cards?
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Micah Judaeah
 
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Post » Mon May 14, 2012 2:41 am

So what does it do? And should you enable it on ati cards?

AMD recommends to enable it on AMD cards in BF3.
It should improve image quality.
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Michelle davies
 
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Post » Mon May 14, 2012 4:10 am

FXAA is a shader that reduces the visibility of aliasing with a smaller impact on performance than traditional multisampling (AA). FXAA isn't as nice as 4x or 8x AA but it helps if it's all you can run. I'm not sure if there are any benefits to using it if you're already running 4x or 8x AA, but I'm pretty sure it helps a bit with 2x AA running.
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Danny Warner
 
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Post » Mon May 14, 2012 10:11 am

FXAA smoothens out all edges since it's a post-processing filter. It doesn't discriminate so transparent fences, leaves, spell effects, everything gets smoothed out.

Basically FXAA uses less resources than 2xAA but looks just fine for most purposes.

Screenshots with 0xAA and FXAA enabled:
http://hakkarainen.kuvat.fi/tempo/spam2/tesv_fxaa.jpg
http://hakkarainen.kuvat.fi/tempo/spam2/tesv_fxaa2.jpg

A bit of reading: http://www.hardocp.com/article/2011/07/18/nvidias_new_fxaa_antialiasing_technology
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*Chloe*
 
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