FXAA or AA ?

Post » Sun May 13, 2012 2:45 am

What must i do ?

FXAA on and AA of ? or FXAA off and AA on ? or must enable both in the same time ?
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Sun May 13, 2012 4:33 am

FXAA is a lot faster but it doesn't look as good as AA.

I don't think you can enable both at the same time, or if you do then one will just overwrite the other.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Sun May 13, 2012 9:21 am

I. Do. Not. Have. The. Foggiest.
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Sun May 13, 2012 6:33 am

FXAA is a lot faster but it doesn't look as good as AA.

I don't think you can enable both at the same time, or if you do then one will just overwrite the other.

I play skyrim in this setting : FXAA on 8x antialiasing 16x anisotropic on
User avatar
Kortniie Dumont
 
Posts: 3428
Joined: Wed Jan 10, 2007 7:50 pm

Post » Sun May 13, 2012 3:44 am

http://www.codinghorror.com/blog/2011/12/fast-approximate-anti-aliasing-fxaa.html

I recommend you read it, it's not very technical. :)
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Sun May 13, 2012 3:51 am

http://www.codinghorror.com/blog/2011/12/fast-approximate-anti-aliasing-fxaa.html

I recommend you read it, it's not very technical. :smile:
thanks
User avatar
Stephani Silva
 
Posts: 3372
Joined: Wed Jan 17, 2007 10:11 pm

Post » Sun May 13, 2012 12:01 pm

Right now i'm reading this check the link blow :
http://www.hardocp.com/article/2011/11/28/skyrim_amd_crossfirex_performance_iq_review/3
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Sun May 13, 2012 12:13 pm

right now i'm sure its the best that you turn on FXAA and Antialiasing and anisotrapic , all in the same time
User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Sun May 13, 2012 11:12 am

Edit your posts, don't just post again and again. ;)


I'm pretty sure you can't have both at the same time due to technical reasons. Unless I don't really understand FXAA, which is entirely possible.

User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Sat May 12, 2012 10:20 pm

Edit your posts, don't just post again and again. :wink:


I'm pretty sure you can't have both at the same time due to technical reasons. Unless I don't really understand FXAA, which is entirely possible.

Check this link :
http://www.hardocp.com/article/2011/11/28/skyrim_amd_crossfirex_performance_iq_review/3

Yes thanks for reminding me , yes i must edit them
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Sun May 13, 2012 5:02 am

I saw that link, and I read the article already.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Sat May 12, 2012 11:16 pm

HARDOCP says : When we looked at image quality comparisons, we found that turning on FXAA does have its advantages alongside Transparency AA. You get further improved aliasing on alpha textures, but more importantly you get specular aliasing which has improvements all over the game that Transparency AA cannot provide. By having all of these methods enabled, you are ensured the absolute best image quality, with no signs of aliasing.
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Sun May 13, 2012 5:44 am

The http://www.geforce.com/Optimize/Guides/the-elder-scrolls-v-skyrim-tweak-guide also explains it. At the top you can jump to the page 'FXAA and water'.
User avatar
MarilĂș
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Sun May 13, 2012 1:00 pm

Edit your posts, don't just post again and again. :wink:


I'm pretty sure you can't have both at the same time due to technical reasons. Unless I don't really understand FXAA, which is entirely possible.

From my quick read of the link you posted, traditional AA messes with things a the stage where polygons and such are being procesed, while FXAA takes the image just before it gets sent off to the monitor and smooths things out there. As a result, the code is dealing with two dimensions rather than three.

So it should be quite possible to have traditional AA improving things as best it can, then FXAA taking the resultant frame and polishing it a little more.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Sun May 13, 2012 1:45 pm

FXAA adds a little but of bluriness, which I think looks good anyway, so I use that one. No idea what the difference is though.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am


Return to Othor Games