Game-haulting issue in Dragonborn

Post » Sat Feb 23, 2013 3:55 pm

Before furthering through the main quest I ventured around and cleared all the areas that I could find, including the surrounding area of the Ndarchak ruins (This being one of the first place I went to, as I'm a drooler for Dwemer ruins): Ten or more hours after doing so, and finishing all the quests except the main storyline, I get to Neloth, and he's going to take me into Nchardak. And as I'm about to follow him, he glides down his tree's float-y thing, comes back up, and proceeds to open and walk through an invisible door to which I have no access, and now suddenly my quest marker is pointing to the front door of Nchardak. So, I'm still not too upset, just merely confused, and I make my way to the ruins, upon which I find that the door is not unlocked, and I "Lack the Required Item" And of course, I'm physically upset by this and start to cry silent, mournful tears over the loss of my twenty dollars, and an easily forseeable wonderful quest.

Theatrics aside, this really svcked. From what I've read on other sites, you're meant to follow him there, kill all of the Reavers, and then he'll open the ruins with the power-cube he acquired on his last visit. But, seeing as I dispatched with them beforehand, he opens up a magic portal to which I have no access, leaving me with a lighter wallet and and a sad look on my face.

Secondary theatrics aside... Is there a way to get the item to open the gates elsewhere, or am I screwed? And, is there any hope of a fix being added in a update? Such as, a second "Item-required-to-open-it" appearing in his house? Or.. the door just being unlocked when he is inside of it. Or something. Oh Glob, please let there be something done.

Thanks for your time.
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Phoenix Draven
 
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Post » Sat Feb 23, 2013 3:36 pm

The first thing I did when I bought Dragonborn was to walk all around and discover as many sites as I could. Just keep walking, follow the dim markers. But after playing Skyrim on 2 consoles since 11/11/11, I know 2 things very well: don't go exploring ruins without an actual quest and save often and keep those saves. I therefore had no problems with Dragonborn. Instead of waiting for a fix that will probably never come (like those people who fast-traveled back to an island and are forever stuck there), just return to an earlier save. Losing 10 hours is better than losing your whole game.

And don't kill named NPCs for fun or you'll likely break future quests.
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Ross Zombie
 
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Post » Sat Feb 23, 2013 12:08 pm

You'll have to revert to any earlier Save file.

You do keep multiple back-ups.... right?
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P PoLlo
 
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Post » Sat Feb 23, 2013 4:20 am

Of course I keep multiple saves, I'm no newbie... But it's at Least 10 hours of gameplay. Probably closer to twenty (I've feared checking since it happened only moments ago), that will be lost, because I killed Reavers. Because I killed Bandits! The thought of losing so much time and hard work because I killed the lowliest form of creatures, that showed know uniqueness to their existence to warn against killing them for fear of breaking the game. Blah. lol. *shakes fist* *Shakes Xbox*
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DeeD
 
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