Since Skyrim will have a very heavy mountain region like Morrowind, the game world will feel much bigger, and with big mountains comes big caverns and underground paths beneath the mountain and so on. And Bethesda still have 10 months left of development, so much can still be added into the game world.
That is quite true. One thing we must remember here is that the way Oblivion's map was structured, most of the more rugged terrain was towards the borders, which made navigating it a lot easier. By comparison, Skyrim is going to have lots of mountains, so you'll likely often find yourself in situations where the place you want to go is just a little further, but you have to go a long way around because there's unscalable mountains in the way, especially if the game doesn't have levitation (Not that I'm using this as an argument against levitation, I actually want to see it return, but it can't be denied that having it makes all those mountains much less inconvenient, that's part of why it was such a useful spell in Morrowind.) this should produce the illusion of greater size. Not that I've ever felt Oblivion's world wasn't big enough, I certainly wouldn't have complained if Skyrim's world was larger, IF it did not come at the expense of the detail of the world itself, but I can live with a map of about the same size as Oblivion. Really, what's most important to me is that the world feel more varied and interesting to explore, because that's the real problem I had with Oblivion's world, it felt much less satisfying to explore than Morrowinds. Really, if I could choose between a game world the size of Daggerfall's that was bland and repetitive, or one no bigger than Oblivion's but quite interesting to explore, I'll go with the latter any day. In the end, even if you can make the biggest game world ever made, if you can't keep me interesting in exploring it, than the whole thing is just wasted space.
Why can't they make it like we all want: Daggerfall with Crysis graphics and physics
Maybe in 2030, but by then, Crysis level graphics and physics will look pretty dated.
With Skyrim I was hoping there would be a lot of huge white snowy planes with basically nothing on them, just snow as far as the eye can stretch and the occasional tree or boulder, and mountains so high that they dwarf the Oblivion "mountains", but we can′t all have what we want, Bethesda needs to make sells and to do that they need to target a more mainstream audience, not easy to offer quality to the fan-base when there is a credit crunch and the fan-base is smaller than the mainstream audience, hard enough on the company as it is.
And what alien planet do you live on where the size of the game world has anything to do with "targeting a more mainstream audience"? Or are you just looking for any oportunity you can find to accuse Bethesda of neglecting their "fan-base" in favor of the "mainstream audience" (In doing so implying that both are always mutually exclusive.) even when it makes no sense?
Oh, right, I forgot, whenever something in games isn't made EXACTLY the way you like it, it's the fault of those "mainstream" or "casual" gamers. It's not like there can ever be any other reason behind design decisions. Nope, it's all those eviiil casual gamers trying to ruin all our games, what else could it be?
Talking about world map size, was Morrowind bigger than Oblivion? Someone can answer this plz I would like to compare Morrowind vs Skyrim concerning size
thks!
No, Oblivion's map was actually somewhat bigger than Morrowind's, but to some players, it didn't feel bigger.