PC Gamer UK mag preview.

Post » Tue Apr 16, 2013 1:33 am

I just read this today and it actualy paints TESO in a good light. Then again they did the same with SWTOR and WAR and look at what happend to them.

One bit I did enjoy reading was about the crafting and how its tied into siege warfare. You are going to need crafters to repair walls and upgrade siege engines.
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Annika Marziniak
 
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Post » Mon Apr 15, 2013 7:58 pm

I just read this today and it actualy paints TESO in a good light. Then again they did the same with SWTOR and WAR and look at what happend to them.

One bit I did enjoy reading was about the crafting and how its tied into siege warfare. You are going to need crafters to repair walls and upgrade siege engines.

Got a link by chance?
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Jeff Tingler
 
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Post » Tue Apr 16, 2013 7:01 am

Got a link by chance?

I think it's a physical magazine and scans would be breaking forum TOS.

Any choice quotes you want to transcribe over Mungo?
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Motionsharp
 
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Post » Tue Apr 16, 2013 12:13 am

Sounds like a good thing to me. Skills should have a useful purpose beyond just grinding out gear.
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Hilm Music
 
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Post » Tue Apr 16, 2013 8:16 am

I think it's a physical magazine and scans would be breaking forum TOS.

Any choice quotes you want to transcribe over Mungo?

Physical magazines still exist???
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Victor Oropeza
 
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Post » Mon Apr 15, 2013 10:25 pm

Physical magazines still exist???

I know right?!
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Emily Jeffs
 
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Post » Mon Apr 15, 2013 10:46 pm

I think it's a physical magazine and scans would be breaking forum TOS.

Any choice quotes you want to transcribe over Mungo?

Here is a link to their online version http://www.pcgamer.com/previews/the-elder-scrolls-online-hands-on-first-person-mode-skills-stealth-and-more/ but their indepth preview is in the mag. I can't scan it but here are some quotes.

They talk about first-person.Quoted from Matt Firor.
"We always knew it was something players were going to want.We're still in the process of doing it. In a first-person singleplayer game, all the graphical effects are tuned to be [only so far] in front of me. In a multiplayer game, the same effect has to work far away from the camera when you're looking at it, and from a hundred meters away when another player is looking at you. "
The developers anticipate that players will prefer a zoomed-out view for certain styles of play-particularly the Dark Age of Camelot-style mass pvp - but the option is there, and it works. First-person view also makes it easier to appreciate the above-average degree of interactvitity in TESO world.

Some words on combat.
The main weakness of the combat system at the moment is feedback. Ditching the scrolling numbers of a traditional MMO to enhance immersion is praiseworthy, but it needs to be replaced by something and at the moment TESO animations and sound effects don't sell the impact of your blows strongly enough.

Crafting and the economy will be closely tied to PvP, where each faction clashes over fortresses in Molag Bal controlled Cyrodiil. You'll need craftsmen to upgrade your rams and trebuchets, and to contribute towards repairing the walls after a siege. Owning multiple adjacent keeps establishes a transport network enabling players to fast-travel to the front line, but territory can be conqured in any order, and the devs expect behind-the-lines guerrilla action to be a key precursor to a major offensive.
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Rebekah Rebekah Nicole
 
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