There are some http://www.youtube.com/watch?v=UQu0m1dwZWI on Youtube.
Its intention does not seem to be an open-world exploration with a storyline - the type in which Bethesda has showed its usual excellence. It looks more like a shoot-em-up dungeon crawler that gives action thrills in co-op play. This isn't a bad thing - I just wonder:
Is the gamer generation really going to remember another generic-fantasy dungeon run?
:glare: Building up excitement for the base concept of Hunted (dungeons, Dark Twisted Fantasy World landscape, orcs, swords and impossibly hot elf girls whose bodies weigh about 84 pounds, shooting bows that must weigh somewhere near 200) seems a little like getting excited about waking up to eat oatmeal, after you've been eating oatmeal every morning for ten years. Sometimes the oatmeal has fun things in it: nuts, cinnamon, a toenail...you've got to wonder what's new?
The gameplay will no doubt be fantastic - co-op dungeon running with mega-hot elf chicks is a solid idea for quick thrills if you need something to do while you look for oreos from 1984 under the couch, or try to find the part of the paper with help wanted ads, or you want to be able to make fun of your girlfriend's stubby fingers, or maybe you're temporarily paralyzed from eating those oreos. It appears to be a fantasy-dungeon-console-build - provides a little adrenaline boost and some sixy graphics you can jive to without really jumping in the think-tank. Co-op dungeon runs are dumb fun with awesomely [removed] girls. I don't remember anything from Dungeon Siege, for example. I remember it was a good time while it lasted. But mostly I remember being led around by the lust for better gear, like a fat kid being led around by a twinkie on a string he just can't quite reach :clap: . Eventually I put it in the dust-drawer and moved on.
I just hope Hunted is more than "multiplayer co-op dungeon running based in a fantasy setting with cover-based combat," because it'll shortly end up in that same dust-drawer. Cover based combat and dungeon-delving sounds fun, but who needs any more generic fantasy artwork? Haven't we been there, done that?
After playing fantasy-setting games which had a wider berth and a backbone of incredible creative writing, and a satisfying cast of imperfect characters... fantasy dungeon runs with shoot-em-up combat seem like FPS shooters with dark elves peppered on.
What parts of Hunted are really going to grab us and give us something memorable?