The issue crops up after usually about 6-8 hours of work minimum. As much as two days work on a file before it decides to do this. The problem starts with me using geck for a few hours. I'll go to move a ref, or change categories in the object window and the window doesn't refresh correctly. An example, I double clicked a ref to change its scale, and the 3D tab showed up, but blank. I couldn't switch to other tabs, only close that window. However, after closing it I couldn't open it again. This then proceeds in a cascade effect, each action I do can be done once, then undone, but not done again. Eventually, the program just crashes.
After the crash, loading up the file in game works. Loading up the file in FNVEdit works, loading the file in GECK works. But if I try to load the cell in GECK only, the program crashes after processing nearly all the records in the cell. Thus rendering the plugin virtually useless.
Now, this wouldn't be too big a deal, except it's happened twice now, in two separate plugins, with a combined total of nearly 20 hours work. Plus, it's rather pointless to build houses (which is what I was doing) if the GECK corrupts the file before I can finish it.
The issue seems to be reproducible, after several hours work, but not something that happens to ever file, or at least it didn't used to happen to anything. Now suddenly it's happening all the time.
I'm running GECK with PowerUP Fork and NVSE. Any ides as to what's going on here? Obisidian, what's the deal now?