See, before release, Sawyer told me it was a simple variable that decides how much damage bleeds through. I want a mod that brings the game closer to FO1/2, where DT allowed you to shoot people and get 0 damage. So I want the name of that variable.
Looking in the gameplay settings, I see a few potential prospects. fDeathForceDamageMin, fDeathForceRangedDamageMin, and fDamageToArmorPercentage sound promising, but I'm not entirely sure what they do, so I'm somewhat hesitant to mod them without getting someone more knowledgeable about GECKcraft than I to see if they know what they do.
Failing that, does anyone know the rate of armor bleedthrough? If I know that, I can look for variables that have that specific number and work it out that way.
Thanks for your help, fellow modders.