[WIP] GELO - Enchantment Overhaul

Post » Sun Feb 24, 2013 11:09 am

=====About GELO=====
GELO is an enchantment overhaul mod that will utilize http://www.gamesas.com/topic/1384676-rel-skyproc-skyrim-processing-library-thread-2/
SkyProc is a utility for making addon patches.
It will allow GELO to add enchantments to items added by other mods.
IE: Have you ever wanted armor and weapons added by immersive weapons, armors, armory 300, etc to be found in random loot?

GELO is based around leveled lists and random loot.
Because I personally prefer diablo-style random level scaled loot over morrowloot-style hand placed loot.
And there simply weren't many mods that cater to my preference.
And none in the scope or quality that I would be happy with.

=====New Content=====
- New Enchantments
There will be lots of new enchantments.
The original had just shy of 100 new enchantments added to the game.
the release I'm working on will have much much more.

- Critical Effect Weapons
These weapons cast a spell on the target when you land a critical hit.
They aren't considered enchanted, so they don't consume charge and can be enchanted.
I've been pestering the SKSE team to add a weapon.setCritEffect function.
I'll still have crit effect weapons even if they don't come through.
But I'll be limited in terms of enchantment diversity.

- Constant Effect Weapon Enchantments
The enchantment magnitudes don't scale by default.
They don't scale at all in the original version of GELO.
the new version will make these enchantments scale with enchanting level and perks.
however the scaling will be dynamic and won't be affected

- 6 Effect Armor Enchantments
I kinda liked diablo style loot in the sense that items had up to 6 affixes on them.
IMO it's much more interesting than armor with only a single affix each like in Skyrim.

Sooooo yeah.
Basically I'm making lots and lots of enchantments.
And skyproc will pick out various combinations of 6 of them.
Plop them together, then slap them onto armor.
There will be restrictions on which affixes can go onto which slot of course, and various other considerations.
This is in the original GELO mod, so you can just check that out if you're feeling curious as to what exactly I'm rambling on about.

- Enchanter's Set
There's plenty of mods that increase the number of effects the player can enchant.
I wanted something that was a tiny bit more balanced.
The enchanter's set is a 6 piece set.
Each piece increases the number of effects you can enchant by +1.
But it also scales down the magnitude of your enchantments.

Lets say you can normally enchant 2 effects of magnitude 40 each.
You equip 2 pieces of enchanter's set.
You can now enchant 4 effects of magnitude 20 each.
If you equip all 6 pieces, you enchant 8 effects of magnitude 10 each.
so forth.

The set must be equipped in a specific order to work properly.

=====Progress=====
Skyproc Multi-Effect Enchantment Module - COMPLETE
This module takes individual enchantments and combines them into 6 effect

Enchantment Distribution Module - In Progress
I need to either use SkyProc to apply enchantments to various items then add them to leveled lists.
Or I need to use papyrus to enchant items as they are looted by the player.
The former is extremely memory intensive, and the latter is the better option.
But I only started learning papyrus sometime in the last week (2/15 ish) so I'm still not 100% sure how I'm going to handle this.

New Enchantments - In Progress
There were plenty of new enchantments in the original mod, so this isn't a huge priority.
But I didn't know an ounce of papyrus back in the original mod.
I know more now, so I'm trying to take advantage of it to make new enchantments.
This is an ongoing project, and I will probably continue to try and make new enchantments after release.

=====Old Version=====
The original version of GELO was the first mod I ever made, and you can find it here:
http://skyrim.nexusmods.com/mods/31001
I won't be updating it anymore though. The new version is being build from the ground up, since I'm not as much of a creation kit newbie as I was back then.
The original version of GELO edits leveled lists, so it will not interact well with any other mods that edit leveled lists.

=====Give me advice!=====
I still consider myself a novice modder.
I downloaded the creation kit for the first time sometime in late January.
If you have advice, I'd be glad to hear it.

Special Thanks to Leviathan1753 and DienesToo for walking me through papyrus scripting and skyproc.
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Sun Feb 24, 2013 1:06 pm

=====Latest Update - 2/23=====
Constant Effect Detect Life Enchantment
http://youtu.be/tNKCPnlV9-k

It always bothered me that nobody ever released a constant effect detect life enchantment.
I googled a bit, and never found anything. Seemed easy enough to pull off.
Ran into a few snags, but I got a functional version out.

The version in the video lasts for up to 3 seconds after unequipping.
It also stops working if the player idles.
I'll likely tweak the exact parameters when I finally release GELO.

In the video I'm just running around testing a few things that other modders said they had trouble with.
I checked to see that the effects wore off after equipping the enchantment.
And that the effects persisted when COC'ing and entering new zones and such.
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm


Return to V - Skyrim