GetContainerInventoryCount

Post » Wed Jan 05, 2011 9:14 am

I was going over the Mojave Express scripts to see what changed...

Maybe I'm just seeing things or something, but it looks like prepatch:

	if GetItemCount Everything > 0		set vMojaveExpressControl.bContainerFull to 1	else		set vMojaveExpressControl.bContainerFull to 0	endif


is now post patch:

	if GetContainerInventoryCount > 0		set vMojaveExpressControl.bContainerFull to 1	else		set vMojaveExpressControl.bContainerFull to 0	endif


The GECK doesn't want to compile if I use that function. Am I just on crack or is there a new function..?
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Jamie Lee
 
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Post » Wed Jan 05, 2011 10:03 pm

Looks like it's a new function. I'm hoping there's an imminent GECK update that we can use it too. *crosses fingers*
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Jeremy Kenney
 
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Post » Wed Jan 05, 2011 12:03 pm

Looks like it's a new function. I'm hoping there's an imminent GECK update that we can use it too. *crosses fingers*


Personally I hope there's an imminent GECK update so it fixes those blasted interior rooms not rendering. Gets old having to move the portals around then refresh the window to make them appear. However I do find the GetContainerInventoryCount to be interesting and this could provide some more added coding for us to toy around with.
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xxLindsAffec
 
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Post » Wed Jan 05, 2011 10:30 pm

Personally I hope there's an imminent GECK update so it fixes those blasted interior rooms not rendering.


Please see the (recently updated) pinned thread http://www.gamesas.com/index.php?/topic/1121829-how-to-install-the-new-vegas-geck/ for a solution. You can edit your geckcustom.ini file.
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zoe
 
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