getting mod items onto the player model

Post » Sun Nov 18, 2012 7:03 pm

I'm having trouble figuring out how I can get my new mod items to appear on the player model. The item in question is a ring that equips to node 60, and uses the same mesh and texture as a regular silver ring. I want the item to appear on the player character's left hand, but currently it does not show on the player model at all - in fact, it makes any vanilla rings the player may be wearing invisible.

How would I go about this?
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Laura-Lee Gerwing
 
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Post » Sun Nov 18, 2012 2:18 pm

you probably didnt assign it to body node 60 on the nif itself.

you will also not be able to see it in first person, unless you modify all races to accept 1p visibility on node 60 (which may cause problems if the user has some other mod that uses slot 60 for something else entirely, then that armor will now be visible in 1st person which would be bad if its something that is on the head or near the chest).


long story short, i don't think it's worth it, but this is only my opinion.
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Alisia Lisha
 
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Post » Sun Nov 18, 2012 8:48 pm

Thanks for the suggestion. I'm gonna try and see how it turns out anyway, though.

Still not visible however. I changed the slot to 60 inside the .nif. Made sure to point the ArmorAddon data is pointing to the new .nif (both the biped model and first person fields), as well as ticking on first person visibility for slot 60 for the race I'm testing this under - but the darn thing just doesn't appear. On the positive side, it no longer makes vanilla rings disappear.

If you couldn't tell, I'm new to this. heh
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Scott
 
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