Getting rid of dragon priest death animation and remains

Post » Sun Nov 18, 2012 3:55 pm

I want to make a Dragon Priest thrall/summon spell combo. I've got everything down, except for some reason I can't stop it from creating a little pile of ash whenever it dies. I'm fine with the burnout/disintegration effect that occurs when it dies, but I'd really like to go without the ash pile. A small thing, I know, but I'm a little OCD.

I notice that the regular thrall and summon spells (atronachs, dremoras) never leave remains, but I've checked through the actor info in the CK and I can't find anything to turn this on or off. Any info would be greatly appreciated.
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koumba
 
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Post » Sun Nov 18, 2012 7:08 pm

I THINK there is a setting on the NPC/Actor to say what happens/what remains when that actor dies?

(beware! my CK is not open ... SO I could be chatting nonsense!)
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Zosia Cetnar
 
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Post » Sun Nov 18, 2012 9:16 pm

Man, I have looked and looked and the only thing I can find is some stuff in a script.

The ghost version of the Dragon Priest (the invincible one summoned by the Konahrik mask) doesn't leave the ash pile. The actor it summons is called SummonEncDragonPriest, and it's based on the regular EncDragonPriest. SummonEncDragonPriest has a script attached to it called defaultGhostScript that makes him invincible, spectral, and keeps him from leaving an ash pile when he dies. I've looked over the values and I cannot figure out which one keeps him from leaving the ash pile. Normally I would go through and just duplicate each one of the scripts properties in a new script under my actor, but I'm having a hard time figuring out how to duplicate them as I can't really open them up and view the contents of the script's individual properties. I also can't seem to delete properties from the script, as otherwise I'd just duplicate the actor and start knocking off properties until I figured out which one it is.
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Lyd
 
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