GhostScript Bug?

Post » Wed Jun 20, 2012 7:51 am

Is it not possible to add Ghosts to levelled lists?

Reason I'm asking, is that I've made some ghosts, by cloning an existing ghost, and managed to encounter one in game, but it didn't have the ghost shader and didn't turn into an pile of goo.

Reload in the CK, and the Ghost Script on them has now vanished, and the buttons to add a script are also disabled.

What on earth is going on? Actors with scripts can't be placed in levelled lists? :S Looking at existing ghosts, none are in lists, so it seems this is the case.

If indeed this is not possible, then it's a real annoying "feature" of the game engine, and to me, a step backwards from previous games.

Plus, it could mean I've wasted an evening making ghost NPCs, and modifying/creating levelled lists, weapon and armour entries. It's really pushing me to not bothering with Skyrim modding. The CK is a pile of rubbish, not able to even do the basic things.

Thanks in advance for any possible solutions.
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Tue Jun 19, 2012 6:09 pm

I can confirm what Piratelord has found,

has I have the same issue with my Creatures and option to add script to them is greyed out once they are added into leveled list the script option disappears..

I have a few that are not added into leveled list and the option is not greyed out and I can add script to them..

And I have not found any npc or creatures that have script's attached to them in cs that are used in leveled list either..

--------

I have not found any solution has of yet either..

--------

Now I do know the option to add script to them does work in game. Has PISE SkyProc Increased Spawn's is a good example it attachs script to npc and bypass the ck ..

Now we need some other to confirm has well..
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Wed Jun 20, 2012 4:08 am

Hmm, hopefully this will get fixed.

Now, I wonder if I can apply the shader effect for ghosts without using a script? Be a stop gap solution.
User avatar
Reanan-Marie Olsen
 
Posts: 3386
Joined: Thu Mar 01, 2007 6:12 am

Post » Tue Jun 19, 2012 9:50 pm

Has to be issue with Creation Kit..Not being able to attach script to npc or creatures that are used by leveled list which in turn are used by Leveled Actors.

The Script has to be attached to leveled actors which use the leveledlist has template settings. The Leveled Actors those can have script attached to them. but not the actual npc or creatures themsevles if used via leveled list does not make sense..

Has for ghost work around..

Try adding one of the Spells->Ability->GhostAbility (best to make new spell) under spells for the creature or npc in question. if that does not work.

Then you may have to make a new ghost race for it and add the ghostability has a racial abilitiy itself..
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Wed Jun 20, 2012 5:46 am

Create a Spell. Set it to an Ability/Constant Effect and add a MagicEffect has the ghost script visual effects added to it.

Tried that?
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Tue Jun 19, 2012 8:54 pm

Yeah, looked in the existing spell abilities, and there is one for Ghosts. Works a charm, with an interesting side effect.
On death, the NPC loses the shader, but is 90% transparent. If I resurrect them, they are still 90% transparent. Now that's a ghost :D
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Wed Jun 20, 2012 2:07 am

Posting this as I have found out how to remove their transparency.

You to have end the effect with the Ghost Alpha float value being 1.0.
(example aktarget.setAlpha(1.0, true)

The ghost alpha controls the depth of the transparency. Setting this to 0.0 for example with render the target completely invisible.
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm


Return to V - Skyrim