» Sat May 19, 2012 8:52 pm
I would assume (and I know nothing about coding/scripting, meaning I am, admittedly, talking out of my posterior) that this could be accomplished via Script fairly simply (at least in concept):
Script Checks if Soul Gem is Filled:
>If no, do nothing.
>If yes, replace with
Or something.
EDIT: Actually, WOULD this require a script? I am fairly certain Filled Soul Gems have their own IDs and such - couldn't they just be assigned a new Mesh/Texture? Or does that require an .esp?
Plus, I suppose that might not work for, say, that Grand Soul Gem you accidentally filled with a Petty Soul...
EDIT EDIT: Also, calling it right now - best name for this mod?
GLOW-GEMS!
No need to thank me, I'm just a marketing genius.