Good news! A patch is on the way!

Post » Fri Nov 16, 2012 2:29 pm

They are taking the issues very seriously.

https://twitter.com/idBrianHarris/status/261119118864941056

Now this is the ID I remember, could show these Bethesda guys a thing or two thats for sure.
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maria Dwyer
 
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Post » Fri Nov 16, 2012 6:50 am

Richard Teph is very right here. The old flashlight mechanic was a great part of the game experience; the new one wrecks some key setpieces (like the escort mission in Engineering) and - shock! horror! - it's even available in Hell.

As for ammo, I'd argue that even the original game had too much. It's quite easy to get all weapons maxed out and all it takes is spending some time to search under walkways, in monster closets, various holes, nooks and crannies. And that's the original game; the new one is just taking it to stupid levels.
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Cedric Pearson
 
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Post » Fri Nov 16, 2012 7:36 am

o_O You don't defend the devs on this one? Well, sorry for calling you the Chief Apologist. You just got +10 on my personal Awesometer.
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rae.x
 
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Post » Fri Nov 16, 2012 3:26 am

I defend or criticize when I feel they deserve either, but I don't have a horse in any particular race.

On my personal whateverometer I'm happy that at least here we have an id developer who is responding to things in a positive manner, rather than the hands-off approach of the past year. That puts Brian Harris a notch or two up in my book; even if I may disagree with some of his opinions at least he is showing signs of interacting and responding. His "I think it looks like ass but we'll do it anyway because people want it" attitude is also refreshingly honest and open.

Some personal background.

I've done game programming, I understand the conflict between artists, designers and programmers, and I've worked on releases that have been utterly dogpiled, despite the best intentions of everyone involved. I know how horrible that feels, after having seen it from the inside, and I have first-hand experience of the kind of bunker mentality it can engender. So it should be obvious where my inclinations can tend to drift towards, but I always believe in a healthy mixture of fair and reasonable criticism where it's due as well.

As a developer getting feedback along the lines of "well those parts were good, those parts were a bit meh, and those other parts were bad but they could have been better if (specific stuff goes here) hadn't been done" is always much more welcome, and much more likely to elicit a positive response, than the torrent of hate and abuse you sometimes see.
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Kim Bradley
 
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Post » Fri Nov 16, 2012 12:24 pm

Well said, i had not considered things like that.
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David John Hunter
 
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Post » Fri Nov 16, 2012 9:38 am

It would be nice if they returned the ammo pickup amounts to the original and only giving the option for the 1.5x if you beat the game just like unlocking Nightmare mode.
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Ludivine Dupuy
 
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Post » Fri Nov 16, 2012 4:40 am

I defend or criticize when I feel they deserve either, but I don't have a horse in any particular race.

On my personal whateverometer I'm happy that at least here we have an id developer who is responding to things in a positive manner, rather than the hands-off approach of the past year. That puts Brian Harris a notch or two up in my book; even if I may disagree with some of his opinions at least he is showing signs of interacting and responding. His "I think it looks like ass but we'll do it anyway because people want it" attitude is also refreshingly honest and open.

Some personal background.

I've done game programming, I understand the conflict between artists, designers and programmers, and I've worked on releases that have been utterly dogpiled, despite the best intentions of everyone involved. I know how horrible that feels, after having seen it from the inside, and I have first-hand experience of the kind of bunker mentality it can engender. So it should be obvious where my inclinations can tend to drift towards, but I always believe in a healthy mixture of fair and reasonable criticism where it's due as well.

As a developer getting feedback along the lines of "well those parts were good, those parts were a bit meh, and those other parts were bad but they could have been better if (specific stuff goes here) hadn't been done" is always much more welcome, and much more likely to elicit a positive response, than the torrent of hate and abuse you sometimes see.
Or rather the torrent of hate and abuse I sometimes am. I can understand you on that one.
Just... the whole lighting thing pissed me off because I really damn hate being deceived. Especially by those I like and respect. Now I'm not spewing hate, because technically, the lighting was changed - not really improved if you ask me, but was changed and not just by tweaking some CFGs, so I'm not angry at them for that anymore. But I'm glad that the conflicts are over. And yeah, Brian does deserve a kudos, he even answered my stupid messages regarding DOOM I-II and 4:3.
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Logan Greenwood
 
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Post » Fri Nov 16, 2012 2:25 am

i would LOVE D1 AND 2 to be full screen on my tv, it looks sharp as hell on ios why cant they make it like that for HD TV's AT LEAST as an option
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No Name
 
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Post » Fri Nov 16, 2012 5:50 am

Brian claims they are in 4:3 to be "old-school", since fans would tear them apart if they have changed anything. I don't really believe it. Since they changed the red crosses (Red Cross organization, you may be doing a good thing, but you also are pretty stupid) and removed Nazis from secret Wolfenstein levels, it would be stupid not to update aspect ratios as well, to compensate for censorship.
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Red Sauce
 
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Post » Fri Nov 16, 2012 2:09 pm

Brian claims they are in 4:3 to be "old-school", since fans would tear them apart if they have changed anything.

This is why i can't take this guy seriously, THEY DID CHANGE STUFF and fans are tearing them apart over it.
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Sierra Ritsuka
 
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Post » Fri Nov 16, 2012 5:16 am

So wait...what do the medpacks look like now? I played a lot of Doom 1 so far and I hadn't even noticed they were different...
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Vicki Blondie
 
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Post » Fri Nov 16, 2012 2:49 am

Brian claims they are in 4:3 to be "old-school", since fans would tear them apart if they have changed anything. I don't really believe it. Since they changed the red crosses (Red Cross organization, you may be doing a good thing, but you also are pretty stupid) and removed Nazis from secret Wolfenstein levels, it would be stupid not to update aspect ratios as well, to compensate for censorship.

That really comes across as a bogus excuse. OK, I take issue with the claims of "censorship" here, it seems a bit knee-jerky (especially as it's more a case of compliance with international law, and is most likely down to the legal department rather than the development team), but restricting to 4:3 for the "old school" feel is a total cop out, yes.
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Kate Murrell
 
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Post » Fri Nov 16, 2012 3:01 am

I hope they are able to patch the music volume for Doom 1 and 2. I thought they just didn't have any music on this collection, and had to be told it couldn't be heard unless you turn up the sound in the options. Most probably weren't as confused, but I have only played console ports of these games, so I assumed this was an odd attempt at emulating the Jaguar port's lack of music. I wouldn't mind having fullscreen for Doom 1 and 2, as well. I don't know if the aspect ratio being 4:3 was just a design choice or limitation(I have doubts about the latter), but it would be better as an option if some people seriously would rather have it at 4:3.

I'm glad a patch is coming. Hope we learn more about what it will fix/add.
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LijLuva
 
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Post » Fri Nov 16, 2012 2:38 am

I suspect that the music problem may be soundcard related. There are certain Realteks (if memory serves) where you absolutely have to crank up the volume to be able to hear midi synth music. It's definitely audible on both titles here, and no indication of it being any quieter than it should be.
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Travis
 
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Post » Fri Nov 16, 2012 1:06 pm

I suspect that the music problem may be soundcard related. There are certain Realteks (if memory serves) where you absolutely have to crank up the volume to be able to hear midi synth music. It's definitely audible on both titles here, and no indication of it being any quieter than it should be.
It is really quiet on the PS3 at the default volume in the settings.
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James Shaw
 
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Post » Fri Nov 16, 2012 5:47 am

Two or three horror elements doesn't really make the game a horror game :smile:.

You are the most pompous person I have read on these forums. It was marketed as a horror genre game. Jesus christ, it has to do with hell. There should be no more explanation! Just admit that this was a dumb statement so we can move on.
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lillian luna
 
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Post » Fri Nov 16, 2012 1:58 am

For anyone posting here, please keep the forum updated on what they actually patched once it's released. I won't be getting this game for real until I know they've went the full mile and addressed our issues.
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Anthony Diaz
 
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Post » Fri Nov 16, 2012 12:52 am

For anyone posting here, please keep the forum updated on what they actually patched once it's released. I won't be getting this game for real until I know they've went the full mile and addressed our issues.

Since you haven't posted any bugs or issues I'm going to assume your blindly following everyone on here. The bugs mentioned apparently destroy for some like 2% of the game, buy it or don't but at least find a way to play it(gamefly?) before you cast judgements on something.
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Amanda Leis
 
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Post » Fri Nov 16, 2012 3:39 am

Since you haven't posted any bugs or issues I'm going to assume your blindly following everyone on here. The bugs mentioned apparently destroy for some like 2% of the game, buy it or don't but at least find a way to play it(gamefly?) before you cast judgements on something.
Can I cast a fireball on you? You're really annoying.
Whether they destroy 2% of the game or 20% doesn't matter - there should be no bugs at all. Yeah, that's really improbable, but that's what patching stuff and complaining about bugs is for. Also, since a dev stated that they are reading the forums, posts like his do matter - they make them work harder, so clients like him would buy the game and devs won't get fired.
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Scott Clemmons
 
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Post » Fri Nov 16, 2012 10:11 am

Since you haven't posted any bugs or issues I'm going to assume your blindly following everyone on here. The bugs mentioned apparently destroy for some like 2% of the game, buy it or don't but at least find a way to play it(gamefly?) before you cast judgements on something.
Oh, but I have, but not here, oh no, I chose a spot where I could warn people to stay away from this until it's fixed.

http://www.amazon.com/review/R18LDVP1AVI0Q5/ref=cm_cr_pr_perm?ie=UTF8&ASIN=B008E6ZXRM&linkCode=&nodeID=&tag=

I'd rather let the developers learn what they did wrong rather than spoonfeed them how to do things right. That's not my job as a consumer, I'm not a playtester. Defending unplayable games is even worse than shipping them. It encourages mediocrity, and judging by your posts here that's perfectly OK.

But fine, I'll try: Id:
  • Fix the controls, and let us customize them. That includes the Dpad for weapons.
  • Add the shadows to the flashlight, no matter how "crappy" you think it looks.
  • Make the autosaving seamless.
  • Give the option to toggle the original "Flashlight mode."
  • Enable the toggle for crouch.
  • While you're at it, add a level select.
For disclosure I did buy the game, brand new. "Played it" for a few hours on each addition, before I called gamestop and told them I had bought a broken product. They accepted a refund for my mint copy. Think about that for a second.

I know I'm being hard on the dudes behind this, but that's tough love. Please patch these problems and all will be forgiven, bugged release or not.
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Melissa De Thomasis
 
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Post » Fri Nov 16, 2012 10:34 am

You really liked the old flash light? I never used the flash light in the 2004 version because I never not wanted to have my gun up. Like some other people on here you guys see the increased ammo counts as a bad thing, but in reality the lack of ammo and items were one of many turn offs for most users in the old d3 version. With having increased ammo counts the player can keep going through out the game without rage quiting.



Flashlight shadows look nasty without soft shadowing, from his screens it looks like a nasty ambient occlusion.

Flashlight looks good for my as it is anyway-it is really a strong bright light.

As for the increaded ammo, its a really good idea to increasing it because not all gamer are hardcoe gamer- i only want some fun with the game.

The graphics anyway for my looks very crisp and bright thats a good think..NICE DONE BETH, NICE DONE !!!!!

The only fault a guess is the misplacing L3 run button - please fix this ASAP !!!!!!!!!!!!!!!!!!!!
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Kristian Perez
 
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Post » Thu Nov 15, 2012 10:54 pm

I'd rather let the developers learn what they did wrong rather than spoonfeed them how to do things right.

...

Make the autosaving seamless.

You do realize the 360 is a 8 year old console, with 8 year old hardware. Good luck getting fast enough read/writes to make savegame saving fast enough to be seamless. You can save your cfg stuff to a usb drive that speeds things quite a bit.

Fix the controls, and let us customize them.

While I do agree a visual control editor would be a plus, if they don't get around to adding it do the above save your user data to a usb drive, put it in the computer, edit the cfg bindings.
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jennie xhx
 
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Post » Fri Nov 16, 2012 3:09 am

As for the increaded ammo, its a really good idea to increasing it because not all gamer are hardcoe gamer- i only want some fun with the game.

No, i'ts not a good idea, that's a really dumb idea.
Yeah, not every gamer is hardcoe. That's what "Recruit" and even "Marine" ("Marine" in the original already had too much ammo) difficulty settings are for.
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Mr. Ray
 
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Post » Fri Nov 16, 2012 1:13 am

I don't understand how people are not getting enough ammo on the old version, there was never a lack of it ever. Maybe with a controller you miss more often, I can't comment on that since I play with proven accuracy of a mouse and keyboard.
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Nicole M
 
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Post » Fri Nov 16, 2012 1:24 pm

No, i'ts not a good idea, that's a really dumb idea.
Yeah, not every gamer is hardcoe. That's what "Recruit" and even "Marine" ("Marine" in the original already had too much ammo) difficulty settings are for.

I don't understand how people are not getting enough ammo on the old version, there was never a lack of it ever. Maybe with a controller you miss more often, I can't comment on that since I play with proven accuracy of a mouse and keyboard.

You guys are hardcoe gamers, and game studios are starting to careless about the hardcoe gamers and more about the casual gamers because that's were the money is. Having more ammo means you can quickly "get back in the action" without having to use a weaker weapon. This style of "getting the player back in the action" as quickly as possible isn't something new, look at Diablo 3 for example.

Everyone here is going to have to get over, as difficult as it may be for some of you, you are the minority in the gaming community :smile:. Your parents and grandparents are now the target audience.
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scorpion972
 
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