Which is even less relavant.
Except you don't know any more about the game than I do, so you don't have any idea as to whether or not it's relevant.
Do I need to remind everyone that one of the best writen works of art are set in reality where they don't need cheesy gimicks like this.
Do I need to remind you that this isn't a "written work of art"? This is a video game, an interactive audiovisual experience, with entirely different requirements and techniques from a written work. How about the fact that some of the best written works of art aren't set in reality at all? Just because you don't like the idea of a story not being locked to one world doesn't make it "cheesy," nor does it make it a "gimmick." Maybe it's just part of the story.
They don't hold any meaning or symbolism and they don't uphold the aesthetic of the world they are set it.
Again, you don't know anything about the game in terms of story, and only the barest necessities about the setting. You don't know what meaning or symbolism they hold, nor do you have any way of knowing whether or not it will "uphold the aesthetic." I understand that you're not a fan of shifting dimensions (that's what I'm taking away from this), but you're talking like anything involving it is objectively bad and could not possibly be good in any way, which is obviously a ridiculous assertion.