1) In Doom 3 when you fire the weapon casts light. In Doom 3 BFG does not happen.
2) In Doom 3, the plasma rifle casts a little light as one approached a lot to a wall or object. This disappeared in Doom 3 BFG.
3) In Doom 3 at the beginning of the map Hell1, the transporter is located a little further, it is surrounded with a showing of souls floating effect. In Doom 3 BFG is not there.
4) Always hell1 the map, I noticed that the skeletons in the air you see in a strange way and that the flying monsters where you jump on the rocks floating "where they arrive for the first time lost souls" are completely dark.
5) In Doom 3 flashlight casts the shadow when you point to an object or a monster. In Doom 3 BFG has been removed.
6) In Doom 3, the fireball-throwing monsters cast the shadow of an object and another. In Doom 3 BFG has been removed.
7) The interface of ammunition in Doom 3 took off when mettevi weapon that had a display with the number of ammunition present. In Doom 3 BFG interface is always present. (This seems like a silly thing but it is not because if I put the BFG 9000 and I want to fire a shot at full power, the interface I covered my view of the display of the weapon).