Graphics?

Post » Thu Nov 15, 2012 6:10 pm

So I was wondering, is there any chance that they might've worked on the graphics at least a bit? You know, touched them up a bit?
I don't mean today's HD, but could they have at least done a bit of texture detailing and such for monsters and such?
Or is this just a port for the modern consoles?

Edit:
This article says "greatly enhanced graphics"
http://www.dreadcentral.com/news/56033/doom-3-bfg-edition-coming-xbox-360-and-playstation-3

So idk, either they're just saying stuff, or id decided to show old Doom3 graphics for just the reveal trailer...

Oh and this is just random, but I noticed in the trailer the player shot the Cyberdemon with his BFG, even though in Doom3 the Cyberdemon is immune to all but the soul cube. So I'm guessing they made it so now any weapon hurts him, and since your best bet would be the BFG, the name "BFG edition" came about.

Good thing, too, the Cyberdemon dying with just 4 soulcubes was too easy and lame. So if now any weapon hurts him, it better take at least 10 soul cubes to kill him.
---------------------------

If you'd like to run your Doom3 with new HD textures and higher poly models already, feel free to download the new graphics pack: http://unzippeddsfiles.webs.com/Doom3%20hd%20tex%20and%20mods.rar.torrent (if it's down, you can PM me to put it up again)
Screenshots:
http://img233.imageshack.us/img233/8492/test2xq.jpg
http://img694.imageshack.us/img694/3462/test3j.jpg
http://img441.imageshack.us/img441/8779/archvile2.jpg
http://img152.imageshack.us/img152/1266/polys.jpg
You can then combine this with the http://www.moddb.com/mods/sikkmod/ to have enhanced lighting and effects as well. Lighting will appear weird and milky, so just set color grading or HDR options.
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Eileen Collinson
 
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Post » Thu Nov 15, 2012 4:57 pm

It'd be nice to have a few comparison shots aye
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lucile
 
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Post » Thu Nov 15, 2012 5:08 pm

I think it's because the graphics are better than the original console release (for the original Xbox).
It's pretty much the PC version re-released for newer consoles, hence no visual difference for us PC players.
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Penny Flame
 
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Post » Thu Nov 15, 2012 10:33 am

I think it's because the graphics are better than the original console release (for the original Xbox).
It's pretty much the PC version re-released for newer consoles, hence no visual difference for us PC players.
PC version is the original. Xbox is a port.
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Aman Bhattal
 
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Post » Thu Nov 15, 2012 1:59 pm

PC version is the original. Xbox is a port.
Got a source for that?

Because all info points to the PC version having been touched-up too. Support for OpenGL stereo 3D (currently an AMD-only feature on consumer hardware) and native support for widescreen resolutions (no .cfg file hacks needed, presumably better GUI layouts (i.e. non-stretched)) have been mentioned.

Other obvious changes would include modifications to shader code for higher quality bumpmapping (doing normalizations with math rather than a cubemap is one example), switching to FBOs rather than glCopyTexSubImage (and using 64-bit FBOs rather than trading off bits of precision for light-scaling - http://www.team5150.com/~andrew/carmack/johnc_plan_2000.html#d20000429) and using transform feedback for skeletal animation and shadow volume extrusion rather than doing them on the CPU.

And then there's the small matter of those 7 new maps....

So no, it's highly unlikely that the PC version is going to be the original.
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Adriana Lenzo
 
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Post » Thu Nov 15, 2012 11:17 am

So no, it's highly unlikely that the PC version is going to be the original.

I guess they are talking about the version for the OLD Xbox (not the upcoming BFG edition) which was indeed inferior to the pc version released earlier.
Most of the bumpmapping was gone, the flashlight didn't cast any shadows in single player (it had shadows in coop with the other players flashlight) and most of the larger areas were completely cut or exchanged with simpler corridors.
In fact, the version of Doom3 for the old xbox svcked compared to the pc version. Except for that it had coop multiplayer as standard.

What i would like to see enhanced for the BFG edition is overall texture res and polycount on the characters.
The light and shadowing system still looks pretty solid by today's standards.
Except for the shadows having hard edges and structures like skeletons or fences simulated by textures (instead of models) not casting any shadows at all.
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Kristian Perez
 
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Post » Thu Nov 15, 2012 10:17 pm

It should be interesting to see what they do, but I didn't think the trailer did a very good job, personally.

One important thing they need to do is the sound. The original had some of the best sound ever, but only if you had 5.1 and set the game to surround effects. If they keep that, even enhance it, and get it to come through HDMI, the result should really be terrific, at least for those who have HDMI output.

Of course, for PC, that can be a bit of a problem for people who do not have HDMI output or people who have it but do not have a setup that allows playing through the HDMI output (e.g., physical layout of the room or other factors).

Still, I would hope they would keep or enhance what they had rather than go backwards in any fashion.
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casey macmillan
 
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Post » Thu Nov 15, 2012 2:34 pm

What i would like to see enhanced for the BFG edition is overall texture res and polycount on the characters.
Me too.

Again, I've played with the SikkMod but the SikkMod itself svcks, I just like the new HD textures and tesselated models. The mod itself, which was for better lighting, is only good when you take out the awful reflective code that makes everything look like wet metal, even cardboard boxes look like that. I don't know why Sikk even put that code in there...
----------

Hey this might seem kinda random, but has anyone tried the "megatextures" in Doom3. I just tried the mod and I was impressed. Too bad the tool is so strange I won't even use it, and the results so far show that they still have a long way to go:
http://www.doom3world.org/phpbb2/viewtopic.php?f=55&t=19865&st=0&sk=t&sd=a
And of course on this one you can see the tiling, they didn't take the time to make a huge "uniquely textured" well... texture.
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Laura Mclean
 
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Post » Thu Nov 15, 2012 11:07 pm

Got a source for that?

Because all info points to the PC version having been touched-up too. Support for OpenGL stereo 3D (currently an AMD-only feature on consumer hardware) and native support for widescreen resolutions (no .cfg file hacks needed, presumably better GUI layouts (i.e. non-stretched)) have been mentioned.

Other obvious changes would include modifications to shader code for higher quality bumpmapping (doing normalizations with math rather than a cubemap is one example), switching to FBOs rather than glCopyTexSubImage (and using 64-bit FBOs rather than trading off bits of precision for light-scaling - http://www.team5150.com/~andrew/carmack/johnc_plan_2000.html#d20000429) and using transform feedback for skeletal animation and shadow volume extrusion rather than doing them on the CPU.

And then there's the small matter of those 7 new maps....

So no, it's highly unlikely that the PC version is going to be the original.
The fact that PC version came out in 2004 and was developed by id themselves, whereas Xbox version came out in 2005 and was developed by Nerve, maybe?
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Brιonα Renae
 
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Post » Thu Nov 15, 2012 1:58 pm

Well just in case the graphics aren't touched up on that much, there is always the Doom3HD mod, it does wonders once you take out the awful SikkMod remnants:

http://img441.imageshack.us/img441/8779/archvile2.jpg

You can see the models are higher poly, and 50% of the game's textures are now HD, in this shot you can easily tell with the ground texture.
(Excuse the dark eyes and small teeth in the second part, I should've gotten closer or raised resolution)

So yeah, at least for PC if we don't get an actuall touch up we can just install the mod.

Edit:
Here's a polycount comparison, you can also see way more detail in the textures:
http://img152.imageshack.us/img152/1266/polys.jpg
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lisa nuttall
 
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Post » Thu Nov 15, 2012 3:12 pm

Well just in case the graphics aren't touched up on that much, there is always the Doom3HD mod, it does wonders once you take out the awful SikkMod remnants:

http://img441.imageshack.us/img441/8779/archvile2.jpg

You can see the models are higher poly, and 50% of the game's textures are now HD, in this shot you can easily tell with the ground texture.
(Excuse the dark eyes and small teeth in the second part, I should've gotten closer or raised resolution)

So yeah, at least for PC if we don't get an actuall touch up we can just install the mod.

Edit:
Here's a polycount comparison, you can also see way more detail in the textures:
http://img152.imageshack.us/img152/1266/polys.jpg


This is exactly what i had in mind and where the original Doom3 has it's flaws.
Nice screenshots.

Btw.: I'm planning to buy a 3D stereo TV set, so the already promised stereo mode in the BFG edition is highly appreciated! :biggrin:
Can't wait to see the lost souls flying through my living room... :devil:
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Juanita Hernandez
 
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Post » Thu Nov 15, 2012 7:43 am

Well just in case the graphics aren't touched up on that much, there is always the Doom3HD mod, it does wonders once you take out the awful SikkMod remnants:

You can see the models are higher poly, and 50% of the game's textures are now HD, in this shot you can easily tell with the ground texture.
(Excuse the dark eyes and small teeth in the second part, I should've gotten closer or raised resolution)

So yeah, at least for PC if we don't get an actuall touch up we can just install the mod.

Edit:
Here's a polycount comparison, you can also see way more detail in the textures:

Is there a version of this mod with just the models?
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Suzy Santana
 
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Post » Thu Nov 15, 2012 10:45 am

Is there a version of this mod with just the models?
EDIT:
I was able to make a package of just the models and textures, no extra junk.
I'm trying to upload but my upload speed is very slow...
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Taylah Haines
 
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Post » Thu Nov 15, 2012 5:28 pm

I didn't see much of a difference in graphics in the trailer, but who cares it just brings a nostalgic feeling
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louise fortin
 
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Post » Thu Nov 15, 2012 10:22 am

I didn't see much of a difference in graphics in the trailer, but who cares it just brings a nostalgic feeling
True, and I'm sure most people still play Doom3 with original graphics.
Is there a version of this mod with just the models?
BOOM! There, after literally 4 hours of uploading a 1.5G pack (my upload speed is sad), here it is is, a pack with just the new hd textures and higher poly models:
https://rapidshare.com/files/2627930289/HD_Textures_and_Models.rar (Edit: Download can take half a day, RapidShare svcks, use the http://unzippeddsfiles.webs.com/Doom3%20hd%20tex%20and%20mods.rar.torrent instead ;) )
-50% textures replaced with HD (including npcs, monsters...)
-Player,NPC and Monster models have higher poly count (no more blocky heads, etc.)

Some nifty Maggot screenshots:
http://img233.imageshack.us/img233/8492/test2xq.jpg
http://img694.imageshack.us/img694/3462/test3j.jpg
I could've taken more shots of the places and stuff, but this is one of those cases where screenshots don't do it justice, you have to see it in realtime.
Oh, and keep in mind the ones on the left (normal Doom3) are taken at Ultra High quality as well.

Edit: And always consider where credit is due, that is, here are the credits for the original mod, I did nothing, lol:
http://www.moddb.com/mods/cverdzislav
You can download that and see the awful SikkMod lighting I've talked about, but it's a huge install, and can ruin other mods, I suggest you download the SikkMod itself instead if you want to test it out.
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glot
 
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Post » Thu Nov 15, 2012 7:13 am

Thanks a ton Vynzent, downloading it now! Did you enable the gibs as well?
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lucy chadwick
 
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Post » Thu Nov 15, 2012 3:21 pm

Thanks a ton Vynzent, downloading it now! Did you enable the gibs as well?
Yes, the gibbs are back :)
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Helen Quill
 
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Post » Thu Nov 15, 2012 8:43 pm

I read in one of the articles talking about this re-release, regarding the updated graphics, that the visual updates will be seen in the bonus missions exclusively. That's mostly conjecture at this point, though.
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Destinyscharm
 
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Post » Thu Nov 15, 2012 7:55 pm

True, and I'm sure most people still play Doom3 with original graphics.

BOOM! There, after literally 4 hours of uploading a 1.5G pack (my upload speed is sad), here it is is, a pack with just the new hd textures and higher poly models:
https://rapidshare.com/files/2627930289/HD_Textures_and_Models.rar
-50% textures replaced with HD (including npcs, monsters...)
-Player,NPC and Monster models have higher poly count (no more blocky heads, etc.)

Some nifty Maggot screenshots:
http://img233.imageshack.us/img233/8492/test2xq.jpg
http://img694.imageshack.us/img694/3462/test3j.jpg
I could've taken more shots of the places and stuff, but this is one of those cases where screenshots don't do it justice, you have to see it in realtime.
Oh, and keep in mind the ones on the left (normal Doom3) are taken at Ultra High quality as well.

Edit: And always consider where credit is due, that is, here are the credits for the original mod, I did nothing, lol:
http://www.moddb.com/mods/cverdzislav
You can download that and see the awful SikkMod lighting I've talked about, but it's a huge install, and can ruin other mods, I suggest you download the SikkMod itself instead if you want to test it out.
Thanks.

edit: having trouble with the download....
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Lovingly
 
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Post » Thu Nov 15, 2012 8:37 pm

edit: having trouble with the download....
Are you trying to download the pack with just HD textures/models ?

Edit: Well either way I'm re-uploading, the file seems to have disappeared from my root folder :/
I would much rather use megaupload... but you know what happened
-----------
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Stryke Force
 
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Post » Thu Nov 15, 2012 11:09 am

Are you trying to download the pack with just HD textures/models ?

Edit: Well either way I'm re-uploading, the file seems to have disappeared from my root folder :/
I would much rather use megaupload... but you know what happened
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Anyway, reason NOT to downlaod Doom3HDmod, is that it has NO editing allowed, it's poorly built.

Instead, to get your good experience and optimization, download these separately:
-HD Texture mod
-SikkMod (just delete the interaction.vfp from the glprogs folder. It's this file that does nothing and yet causes huge slowdown, even if u normally run Doom3 at 60fps. The file is in there so that you can custom make your own parallax maps, but it does nothing with the game's own assets.
These are at ModDB, you can google them.
Doom3HDMod is a poorly built package that squishes these together.

Just saying this in case my file goes back down after time, lol.
Thanks. I'll try again in a bit.
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Steven Nicholson
 
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Post » Thu Nov 15, 2012 10:32 am

Upload 91% done.

My upload speeds are pathetic, so bear with me.... lol

And just because I'm horrible at explaining things:
My pack + Sikkmod = Doom3HD mod, but WITH optimisation settings.

So if you want the new hdr and bloom and such, you can go ahead and get the Sikkmod to go with this pack. Just please don't be fooled into downloading the Doom3HD mod, which has no settings you can move, everything is stuck at a default.
You can also fix the awful "milky white" effect that Sikkmod's default lighting has by enabling HDR, and some color grading :wink:
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:)Colleenn
 
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Post » Thu Nov 15, 2012 6:47 pm

No problem. I appreciate the effort!
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RObert loVes MOmmy
 
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Post » Thu Nov 15, 2012 11:40 am

Done, there ya go man: https://rapidshare.com/files/1455939419/HD_textures_and_models__re-uploaded.rar
Download as soon as you can, I don't know how long Rapidshare will keep the file up this time. I don't like Rapidshare, but Megaupload is dead now.


Enjoy! and here's the dealio with the "interaction.vfp" files in the Sikkmod (in case you download it.) They don't do anything in Doom3 but slow it down, because these files are for parallax mapping, a method that uses heightmaps, which aren't present in Doom3's textures.

However, the new HD textures in the pack do come with built in heightmaps, so these files will actually do something, lol, they'll work with the HD textures :smile:
Basically, when you download the Sikkmod you'll have a folder with different parallax methods, and what you do is replace the files in the "glprogs" folder (inside one of the pk3's), with the ones in the folder of whatever method you like best. Just try them all out.

Again, the "interaction.vfp" can cause a noticeable slowdown, so delete it if you find it unbearable. If you've got a powerful machine in todays terms, however, then you should be fine, and you'll get that extra bit of great eye-candy.
-------------------------

Edit: Yeah the file is LARGE so I guess I shouldn't be surprised it says 0% for me for a while... I have terrible connection.
Anyways, I could easily explain how to "extract" the files from the Doom3HD mod, but I just figured that might be too much work for people, lol
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Roisan Sweeney
 
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Post » Thu Nov 15, 2012 1:46 pm

Thanks. It is downloading. Just really slow.....
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Rudi Carter
 
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