I must admit though, im not a big fan of having to cast spells or inventory items to use new items and stuff :X There must be some way to do dual weapons without the need for a spell yah?
It just looks so tainted having things like this. hehe humble opinion of course ^^anyways a suggestion is maybe you should also incorporate the mod that balances weapons lengths into your mod as well? Was dumb having some long handed blades being same weapon length as spears and polearms or what not.
Just one off the top of my head that is combat related.We should make this thread just for suggestions for your mod what do you say?
i would love to see your mod reach hall of fame!Also, maybe now that Fortify attack skill has no value to the game. What if somehow you changed all Fortify attack so that it increases damage instead of increasing chance to hit? Would give it a reason to still be in game. Would probably have to definitely lower the values of all fortify attack spells as +20 damage is quite much
Other Mods that you should incorporate into your mod perhaps?
Fleeing Fletchers
100% chance to retrive arrows from corpses
Morrowind Combat Redefined by TheHolyWraith (very good mod if animations were better) but would definitely fit right in with your mod as they are both similar to Oblivion style fighting (which i love over morrowinds)
Undead Arise from dead
True Light and Darkness
Real Fire Damage
Real Lava Damage
TESIII Sneaking Realism
NazoX9's Daedra: Saints
weapon sheaths ultimate (but you are a pro i know you can also add real sheaths to it too yah?)

just some ideas hehe

. I doubt I'll ever be able to get it to where it needs to be without OpenMW or Project Aedra. Anyways, changing weapon reach is definitely on my to-do list but MW is very restrictive with it. I gave it a shot about a year ago and ran into issues if I remember correctly so that is something that I would really like the new engine rewrites to help me out with but we'll have to see about that. As for dual wielding you will be able to quickly switch your weapon between your left and right hand without using spells or items (other than setting up your buttons with the config ring) through GV once I get it finished and implemented. The only issue with it currently is that when you do switch your weapon to the opposite hand it resets the durability of it back to 100% which partially kills the armorer skill. I haven't been able to fix this with current MWSE scripts so this is yet another thing that I hope to accomplish with one of the new engines that are coming out.
so chop chop get to working you got lots of work to do ^^

. Morrowind just doesn't allow it.