I like it, its fun to play...but there are way to many exploits...and a few annoying features.
I have a significant problem with how the smithing is implemented. It is way to easy to level up your skill just by creating iron daggers. There should be a level-cap for each class of material used. If you want to further increase your smithing skill, you have to choose a more challenging material (steel, dwemer...). This would kind of slow down the whole process and make it more challenging.
And how is it possible that you can create items that you have never been in touch with. I can easily create tons of dwemer bows without ever finding a single one ingame. This is not logical. My suggestion: first you have to find one and anolyse it (comparable to disenchanting). After this you can reproduce the item.
Or you have to buy kind of a manual from a trader that explains you how to create it.
Traders are the next thing i dont like. I the beginning they only have iron and steel stuff, but when i raise in levels and my own equipment improves, out of a sudden they also have orcish or dwemer weapons.
Come on. This shop probably exists for several years already, why should the goods suddenly adjust to my level/equipment. I always wanted to have shops which have an impressive inventory right from the beginning. I want to enter a shop and see all the wonderful things i cant afford. By this i would have the MOTIVATION to earn and SPEND some money. As it is now the traders are only there to BUY MY stuff because they dont have anything which i do not have myself already.
Sorry for my english, i'm german.

