HMG damage = 120 up to 10 meters, 70 after that
This means its a ONE bullet kill to cloaked players at ANY range, and a one bullet kill to power mode players up to ~30 feet.
400 RPM means you can fire for a very long time, and you dont have to burst fire because the recoil is almost reset between each shot
This amazing weapon kills armored players in 2-3 bullets depending on distance, holds 100 bullets, is incredibly accurate when not moving, lures in players that are usually unprepared, and saves your primary ammo.
When you "sprint" with it, you dont have to worry about energy.
The speed you lose is well made up for sheer power and its really sad that 1 in 50 (estimate obv) people on my team even use it.
In objective game modes, you can draw attention away from the objective, which is nice, plus you can position yourself in spots where you cant be flanked and guard the CS/Intel
Sprint to this thing like its a rocket launcher in Halo, or a amazing care package in Black Ops idk what games you guys play lol, but yeah do it =]
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Counters to the HMG
1) Easy grenade target, however armor helps here
2) A smart player will tag you, and everyone can then attempt to flank with cloak, keep your eyes peeled and get that one bullet kill on that sneaky ghost, try to keep your back at a wall or watch your teammates to predict enemy traffic movement
3) Large sniper target, armor does not help here, regardless of what the AI of your teammates say "its a sniper armor up!" Snipers ignore armor completely. To remedy this, stay out of long lines of sight and keep close/med distance. In example, wall street, do NOT stay in the small building the HMG is in, get out and find a different location.
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Golden rule: Stand still and turn to locate targets that know your presence. You dont gain any good evasion while moving with it, and you can turn faster when you arent ads, if you dont do this, you are using the HMG incorrectly
Good luck <3