Guild: Nightfall Nation

Post » Thu Nov 08, 2012 2:46 pm

We are Nightfall Nation, Creatures of the Night United, Fearless and Battle Ready. Looking for Members who will be Active, Loyal, Mature and Freindly. (Ranks and More Info soon) Now Recruiting!

Guild Name: Nightfall Nation ( Daggerfall Covenent )

Contacts: Emperor Vexx ( Only Me at the moment ).

Members/Count(1): Emperor Vexx ( RECRUITING! )

Play Style: PVP & PVE ( Heavy ), Also RP and Crafting ( All Playstyles )

Timezone: All Timezones are welcome but Eastern US ( Recommended )

Websites: Main Websites: (None), Hubs: TESOF: (http://www.tesof.com/topic-nightfall-nation-daggerfall-covenent ) Tamriel Foundry: (http://tamrielfoundry.com/topic/guild-nightfall-empire-n-e-pvppveraidsetc-daggerfall-covenant/#post-10184)

Ranks: Coming Soon…

Leaders: (Founder: Emperor Vexx) (Vampire Lord: None) (Werewolve Commander: None)

Description: We are Nightfall Nation a Guild affiliated with the Daggerfall Covenent, Nightfall Nation will be made of Vampires a mighty race started by Molag Bal the Daedric Prince ( Werewolves started by Hircine the Daedric Prince too if that will be possible to have Vampires and Werewolves in one Guild ), If this is possible there will be one Main Guild Leader (Me) following after me will be 2 Co Leaders split into two divisions, Those being Vampires and Werewolves, Each Division will have its own seperate ranks which i will make and possible a type of squad or group in those divisions that might want to carry out there own type of plans also each division will be assigned its own set of objectives those being raids etc, But at the end of it all it comes back to the higher powers in the guild whom you will need permission from for all this. I will try to make this guild as fun as possible, With that being said i will say that the only actually requirements would probably be Maturity for sure and Loyalty. ( Remember all this is not confirmed to be in game ) So if anything i have said will not be included in ” The Elder Scrolls Online ” please alert me as soon as possible so i may make changes.
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Peetay
 
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Post » Fri Nov 09, 2012 12:22 am

I would most likely have held off on this idea until playable vampires/werewolves were confirmed, but if it's Roleplaying you're going for, good luck.
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Betsy Humpledink
 
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Post » Thu Nov 08, 2012 4:46 pm

I would most likely have held off on this idea until playable vampires/werewolves were confirmed, but if it's Roleplaying you're going for, good luck.

Vampires and Werewolves have both been confirmed :)
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Neliel Kudoh
 
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Post » Thu Nov 08, 2012 11:12 am

They will be in the game as NPC's and enemy mobs, but It hasn't been confirmed that the player character will be able to be a vampire or a werewolf yet however.
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Alisha Clarke
 
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Post » Thu Nov 08, 2012 9:31 pm

From what ive read in Tamerial Foundry they will both be somewhat of an Ultimate.
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I’m my own
 
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Post » Thu Nov 08, 2012 11:43 am

They will be in the game as NPC's and enemy mobs, but It hasn't been confirmed that the player character will be able to be a vampire or a werewolf yet however.

Would you like the link to were i found the confirmation?
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JUDY FIGHTS
 
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Post » Thu Nov 08, 2012 2:39 pm

While it is possible that I have missed this article I consider myself well informed on all things TESO, could you please provide a link.


EDIT:
Nevermind, I found it in their development FAQ on the misc section

"It is possible to become a werewolf or a vampire in TESO, this grants the player an additional ability which can trigger a transformation. While transformed, the player’s hotbar is temporarily replaced with abilities specific to their werewolf or vampire form."
http://tamrielfoundry.com/development-faq/#ref

I apoligize that I was incorrect. I'm very surprised I missed a detail such as this, or that there hasn't been as much discussion about it. Though the article they reference for confirmation of it does not mention anything about transforming into said beasts.
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JR Cash
 
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Post » Thu Nov 08, 2012 10:05 pm

Hahaha its alright... by the way what do you think about the Guild, is it good or bad or missing a few things? just a little feedback.
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Danny Blight
 
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Post » Thu Nov 08, 2012 2:57 pm

They haven't released alot of information about how player guilds will work yet, unfortunately. That said it looks like an entertaining idea and I wish you the best. I personally will enjoy travelling to Cyrodiil all the more now that I know I will have the chance to destroy vicious beasts such as you and your kin.
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Avril Louise
 
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Post » Thu Nov 08, 2012 1:45 pm

They haven't released alot of information about how player guilds will work yet, unfortunately. That said it looks like an entertaining idea and I wish you the best. I personally will enjoy travelling to Cyrodiil all the more now that I know I will have the chance to destroy vicious beasts such as you and your kin.

Hahaha Thanks man cant wait either i hope my Guild is successful :)
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R.I.p MOmmy
 
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Post » Thu Nov 08, 2012 3:06 pm

Anyone would like to join? Send me a message youll be one of the first members :)
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Rachel Briere
 
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