Guild Player Limit

Post » Mon Sep 02, 2013 6:09 am

In a recent Interview Maria Aliprando stated the Guild limit is set to 300

She said due to the Mega Server they cannot have 1 Auction house

Items would disappear faster than you could press the button to buy them

Instead each Guild will also have to serve as an Auction house and you may join up to 5 Guilds

5 x 300 players = 1,500 players

That system is complete garbage and needs to change

A traditional Auction house in World of Warcraft has items from 20 to 30,000 players not 1,500

Some Guilds will be lucky to have 10 players online at any given time

You will have to sell your stuff to them or join a Trading Guild

Maria Aliprando stated they want to encourage these 'Trading Guilds'

With Guild Limits set to 300

They are going to turn a simple task that was finding or placing an item on an Auction House

Into a Buy and Sell Guild Boss progression system

You will have to apply just to get into one of these Trading Guilds
And stay active so you don't get kicked before your items sell
It's going to be worse than playing in an Elite Raiding Guild

And all your trying to do is buy or sell some ####### greens

The Mega-Server was supposed to break down walls and limitations
Here's the solution
If someone can manage 50,000 players in their Guild then let them!
People only play and stay in Guilds that they want to be in
Limits just take that choice away and force Guilds to constantly kick casual and inactive players
Elite [censored]-bags enjoy doing that sort of thing
But I like to honor my friends and give them a home for life even if they take a break from the game
But with a Guild Limit of 300

I will have to set up 4 Child Guilds just so I won't have to kick anyone
But its still a max of 1500 players
And that is a weak Auction House system

Especially if most of players are casual, offline or inactive

Make the Game beter

Remove the limits so there will be no need for setting up multiple Guilds
Major Trading Guilds with thousands of players may actually work

I would prefer NPC owned and operated Auction houses anyways tho

Perhaps 10 Auction Houses per Faction
1 per City, or all 10 in each City with 1 House owned by each Race
They would all become familiar to players in time
Some players may even play the markets and buy and sell between Auction Houses
Each to their own
Whichever way they go

Remove the Guild Limit

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Blackdrak
 
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Post » Mon Sep 02, 2013 12:31 am

There are seasoned game developers working for ZOS, from both successful and failed games. They do have reasons for their decisons tho you might not see them. Reasons for the guild cap might be connected to economy, PvP or whatever else we didnt think of.

If they increase or remove the cap, they will surely have a reason for it as well, tho I assure you your post wont be that reason

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Marie
 
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Post » Mon Sep 02, 2013 4:11 am

Yes and in some way the cap is to hie.

And whit the trade i think they will ad guildhouses so you can visit oter guilds AH and trade whit them. just a guess but also they talk about crafting and that a guild can be famus for a spec crafting type and ppl will go and by from them...

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Sista Sila
 
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Post » Mon Sep 02, 2013 1:05 am

Why don't they just make it so you are always logged into the same PvE and PvP instance and each instance has its own AH. That way the AH is about regular server size and everyone is happy because the AH works just like all the other MMO's.

It looks to me like this GAH idea is the biggest mistake I have seen Zenimax make since I started to follow this MMO shortly after it was announced, no doubt about it. They need to seriously rethink this GAH idea because it won't work in so many circumstances. Sure it will work if all the guilds are max size of 300 but I can tell you right now not all guilds will be that size, what can those guilds possibly bring to the table when they are trying to get into a position so their members can shop on an AH just like any other MMO? There will be many guilds that can't join any merchant groups and that means Zenimax is ripping off those customers by not allowing them to get into a position where their guild can shop on an active AH.

So Zenimax is saying I can't have my favorite kind of guild where I have like 50 to 100 players in it max, and a lot of them are alts so in reality there might be 100 members but all bound to 50 accounts, so there is really only 50 members. How does this guild function in their GAH? It does not, it can not, and that is not fair at all.:down:

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Rachael
 
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Post » Mon Sep 02, 2013 7:58 am

sent you a message, please check your messages

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Big mike
 
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Post » Mon Sep 02, 2013 1:02 pm

I like the new way they are doing it. I hated the AH in WoW, LOTOR, SW:TOR and countless other WoW clones out there.

I love the way this is going to work it is new and innovative and will breed some sense of community. You will see guilds having their own traders selling to other guilds, people within guilds selling to guild members. Not only that but if you are a Khajit and you want to buy something that only grows in Morrowind you can ask a Dunmer guildie who will go out and find it for you at a price. It brings some personality back to the MMORPG that has been lacking in the genre for years ever since SWG ended.

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Eddie Howe
 
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Post » Mon Sep 02, 2013 1:26 pm

The thing is though if you don't belong to one of those guilds that is max size and their GAH is setup with other guilds that are all max size. So anyone who belongs to a group like that has a real advantage over the small guilds who have to join other small guilds and that means pricing will be much higher for small guilds then big guilds because big means more competition and competition drives down prices.

The GAH idea is no good it won't work for all guilds and if Zenimax launches with it they will be sorry for it down the road, guaranteed.

Instead they should make each player always login to the same PvE instance and PvP instance, unless the player changes the instance. And now make a global AH for each instance, that makes the AH about regular server size so the economy would be just fine and they can just abandon the horrible GAH idea.

If a player wants to leave their PvE or PvP instance they would be notified that anything they had for sale on the AH will be mailed to them, as I assume mail does work on the entire mega sever and when they get to their new instance they can list them for sale on that AH....this would work fine for their AH and I have no idea why they did not think of it.

Who ever came up with this GAH idea at Zenimax really needs to think about it as if they are in a guild that has less then 50 members...it won't work for those guilds and those players will be at an extreme disadvantage to other players who do have access to an active AH.

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danni Marchant
 
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Post » Mon Sep 02, 2013 3:45 am

You forget one crucial point you can belong to more than one guild. You can belong to those small guilds or group of friends like a clan. But then it is in your own best interest to join a large merchant or trade guild. You can belong to 5 in total.

I plan to belong to a decent sized RP guild, a large PVP guild and the other three large trader, merchant and crafting guilds. If those last three are at maximum that is 900 people to trade with plus those from the other two guilds so that is easy over 1000 people to trade with. I honestly can not see a problem as this is nearly half a server on its own.

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Trent Theriot
 
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Post » Mon Sep 02, 2013 1:56 am

Ok that's great until one day you login and find out for what ever reason you have been removed from your merchant guild, and trust me this will happen on a daily basis and it will happen to you as well as me and everyone else. They are setting up an "elite" status game mechanic and players WILL take advantage of it. I am an MMO veteran and I can guarantee if they place the AH in the hands of the players it will be chaos on a grand scale.

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James Hate
 
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Post » Mon Sep 02, 2013 7:27 am

Happens in cooldown mmos where guild loyalty is enforced. In this particular model, there is nothing holding you in merchant guild. If they start abusing people, their members can in instant pick any other of the hundred merchant guilds

This is one of the cases where new concepts come together. If you had regular enforced 1 guild as it is in WoW clones, it might have been abused. But its not, here it will be other way around. Guilds will have to inspire loyalty, they will compete for members. Seems like marvelous design to me

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Dean Brown
 
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