Guild store and pve

Post » Fri Oct 18, 2013 12:43 pm

sins we knowe that the guild store′s are in the pvp keep′s that youre guild clame, whitch means that only a pvp guild can sell ther loot to other players, howe about the pve guilds?

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Alexis Acevedo
 
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Post » Fri Oct 18, 2013 1:41 am

Called trade chat

/thread

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Rich O'Brien
 
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Post » Fri Oct 18, 2013 12:52 pm

They'll be fine. They can go to the keep safely without fear of being attacked, purchase things, and leave again. Nobody is going to be forced into PvP.

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Kelly Upshall
 
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Post » Fri Oct 18, 2013 2:21 am

Also they never said that was the ONLY way to sell from a guild store.

/re-thread

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Alexis Acevedo
 
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Post » Fri Oct 18, 2013 6:18 am

well yes but howe a pve guiid can put up a store when you have to pvp to have a chanse to put it up, thats the problem.

Will we get a pve version on the cap keep′s or what?

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roxanna matoorah
 
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Post » Fri Oct 18, 2013 1:07 pm

Trade chat!

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Tha King o Geekz
 
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Post » Fri Oct 18, 2013 2:06 am


This ^
Don't worry OP there will be plenty of communicating methods.
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Kate Schofield
 
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Post » Fri Oct 18, 2013 1:51 pm

a yes every member can spam the chat′s to try to sell the loot but that are somthing ells, not a guild store.

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Trista Jim
 
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Post » Fri Oct 18, 2013 1:35 am

I'm glad they are trying to create incentives for people to claim keeps, other than just alliance points. It is one of the things that is missing in alot of games that have PvP. You want something special? Work for it. If guild stores are the right way to do it, is the question though. I can perfectly imagine that PvE players couldn't be assed to try and claim a keep to open up shop. Also I cannot really see a reason for why it isn't possible to open up a guildstore in the city centers. Cities are perfect hubs and it will attract lots of people. Of course, like others have said, there are other ways to sell your stuff.

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Rich O'Brien
 
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Post » Fri Oct 18, 2013 1:11 am

I confess I was a little confused by this info as well (presumably derived from the Konk's vid at Shoddycast)... if an individual guild can take over a keep and 'claim' it, is only THEIR guild store available to sell to anyone at that keep? Presumably so, since it would not exactly be fair for some OTHER guild to waltz into a keep and sell THEIR wares to anyone, including those not in their guild. That's the whole advantage of taking over a keep in PvP, after all, that YOUR guild gets to set up their guild store for anyone to access.

If that IS the case, then not only would a PVE guild be unable to set up a guild store accessible by anyone, but even other PvP guilds would not be able to set up guild stores unless THEY conquered the keep.

If, however, it just requires that your FACTION have possession of a keep, and then ANY guild can set up a guild store there, that's a little better (although it changes the reward for taking the keep from a guild-reward to a faction-reward).

And while it would be true (from what I have heard) that you could use the teleporters to go from one "home" base in Cyrodiil to a held-keep to buy from someone else's guild store... presumably just because a guild has taken over a keep doesn't mean it'll STAY theirs --- what if you teleport into a keep to do a little shopping and a horde of the opposing PvP factions charge the keep and start assailing it? Is it possible to "escape" from the PVP assault or are you trapped in the keep-under-assault, essentially forcing you to PvP?

While I might venture into Cryodiil's safe areas to use a guild store, if there is the risk of being coerced into PvP against my will, then I won't do it and then we're back to the old system where you can only buy from YOUR guild store, not from any OTHER guild's store. And if you are not in ANY guild, and do not want to risk PvP to use a Cyrodiil-keep-guild-store that anyone can use, then you cannot purchase from players (except, presumably, direct trades person to person).

I'll give this newfangled system a try --- especially if there is a Crafters Guild that is less raid-y and more like a business consortium --- but I have serious doubts about it.

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Courtney Foren
 
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Post » Fri Oct 18, 2013 5:14 am

Since guild stores are found in keeps, then, yes, you might once in awhile have to get caught up in an enemy faction attempting to capture a keep. That is the danger of going into Cyrodiil. If you don't to ever want to see PvP then never go into there. But if you go there and get killed by another player there is no need to complain about it because you took the risk in going in there.

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Georgia Fullalove
 
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Post » Thu Oct 17, 2013 11:59 pm

This makes perfect sense of course. But the OP's concern is that PvP guilds have an advantage over PvE guilds in terms of setting up a guild store. PvP should never be forced upon those that don't like it. That is one of the reasons I like PvP being only in Cyrodiil. If a guild wants to set up a guildstore in ESO, they'd have to claim a keep --> i.e. PvP.

Normally I never agree with the OP, but he does have a sensible point here, in my opinion. Incentive for PvP is awsome and totally needed, but imo doing it this way could lead to problems for some people.

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Brandon Bernardi
 
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Post » Fri Oct 18, 2013 5:19 am

No, I get where the OP is coming from, I wasn't replying to him but to the person above me who said he wouldn't like it if he had to deal with PvP going into Cyrodiil.

If they put the guild stores in PvE areas then what's the point of them being in Cyrodiil if you can just access them in safe zones? I understand that not everyone likes to PvP, but it's just adding to making keeps more meaningful. I can see why people would want to see them in PvE areas, but, again, it would just take away from them in the Cyrodiil aspect of the game.

Maybe there is another way they could implement it in PvE to not affect it in Cyrodiil, but I'm going to say that it would be hard for them to do.

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Multi Multi
 
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Post » Fri Oct 18, 2013 3:28 am

Don't get me wrong, I know how important encouragement is, but I personally think it is better to create incentives to claim keeps in PvP in another way. I'd rather it in a way so that it will not affect PvE people as it does now. I'm sure there are loads of other possibilities and special privilages they can come up with that will make people work for their score.

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Judy Lynch
 
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Post » Fri Oct 18, 2013 8:19 am

I'm sure this will be something that many people will bring up to them, especially those within beta testing. But I just really like this idea of guild stores in Cyrodiil. They are really just trying to get everyone to want to play there because it's not JUST a PvP zone. But we will see what else there is they will do with this. This is a feature that is something that isn't fully finished yet and I'm sure they are willing to hear some feedback on how to make it work better.

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Sierra Ritsuka
 
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Post » Fri Oct 18, 2013 1:57 am

You can be in more than one guild. You can be a member of your PvE guild, as well as a Cyrodiil guild. I'm sure there will be PvP guilds that recuit crafters or merchants.
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Destinyscharm
 
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Post » Fri Oct 18, 2013 6:08 am

Yes the carot for the pvpers to clame the keep is a werry good thing, and yes a pve version of the store/keep have to be a simular chalange to clame. Maybe a sort of pve suport system (as extra suplly to the war) or somthing, some faction border strugles betwean guild comtroled areas.... hope you understand what i aime for.

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Symone Velez
 
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Post » Fri Oct 18, 2013 5:57 am

And there is this too. Since you can be apart of 5 different guilds with your account you could just have people take the items from their PvE guild and sell them in their PvP guilds' store and take that money back to the guild.

Sure, this isn't the best compromise, I guess, but it does work.

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gemma king
 
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Post » Fri Oct 18, 2013 12:43 am

but do you think a hardcoe pvp guild that aime for a keep will fill out ther ranks whit ppl that only will come and visit the keep whe its taken?

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michael danso
 
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Post » Fri Oct 18, 2013 9:36 am

Nothing says that only hardcoe guilds will be the only ones that will be able to capture and hold onto keeps in this game.

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Jordan Moreno
 
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Post » Thu Oct 17, 2013 10:31 pm

no, well hard to tell whats takes to hold a keep, but ok but my point, was what ever chalange, is that if you define youre guild as a pvp guild i guess you only wana have the 200 members join you in the pvp some howe.

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Kelvin
 
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Post » Fri Oct 18, 2013 12:40 pm

Why do you keep saying that only PvP guilds will be holding keeps. My guild is a mix of both PvP/PvE and we will be fighting to make sure we own a keep. Plus, who says that big AH guilds might not attempt to take a keep so they could sell things?

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roxxii lenaghan
 
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Post » Fri Oct 18, 2013 12:13 am

Whare are you getting the 200 members from?

This might have changed, but wasn't the limit for guilds 300 people? And you can be in multiple guilds.

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Crystal Birch
 
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Post » Fri Oct 18, 2013 5:19 am

In the ShoddyCast vid Nick Konkle actually said 500. When they released the "300" number they said there was nothing hard and fast about it and that they were totally still experimenting.

Also, I'm glad they are limiting public guild store in this way. People who don't want to PvP can still trade with in the guild and through trade chat.

Games out to have incentives and goals and real rewards. Those who don't want to do the work shouldn't reap the reward. I'm glad ZOS is making the gameplay meaningful and hopefully this will be one of many ways they convince new people to give PvP a shot.

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Trevor Bostwick
 
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Post » Fri Oct 18, 2013 11:52 am

Trade chat, Trade forums, you sell goods to a pvp guild who will buy them off you to put up at a mark up on their store. Or you broker a deal with them. Players will find the quickest and easiest way to do this pretty fast.

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Sasha Brown
 
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