Guilds. What couldshould they be like?

Post » Wed Jun 05, 2013 12:01 pm

So we all know that there are guilds in ESO. We know that there are both pre-made guilds (like the mages guild and the fighters guild) and player-made guilds. We know that we are going to be able to join more than one exclusive guild.

But even with this information, i'm sure some of you are curious as to how exactly guild will operate and/or be like. I am too. Which is why I have started this post.

Now I am compelled to remind you guys this thread is mostly for speculation and for you to throw some ideas out, if you do have definite information, make sure it is sourced.

Here, I invite you to speculate and give out information pertaining to guilds.

To get you guys started here are some things you might want to consider:

1. How many members do you think will be included at most in one guild?

2. Do you think tiers of guild will be included?

3. Do you think guild houses/towns will be included? If so, in what manner

4. Is there/ will there be a guild bank? If so, who can access it? And can limits be placed on how much can be withrawn?

5. Will the guild leader be able to designate official titles/positions?

[Note: When I say 'official' I mean that the title can be put above your name or something or will be registered in the actual game. In other words, not just a title that is only up on your guild website.]

6. In relation to the above, will the guild leader also be able to designate official sub-groups within the guild?

etc.

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Angela
 
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Joined: Mon Mar 05, 2007 8:33 am

Post » Wed Jun 05, 2013 11:23 am

I think it's just going to be WoW's guild system thrown into TESO, which I think is just fine. It's a solid system that is well known. I imagine there will be banking options but personally I don't think we'll see Guild Halls for these player made groups - I don't see the real point in them apart from being a nice substitute for a bank. I'd much rather see player homes than guild halls.

The number of members? A very high number if not limitless because of the cross faction functionality with the player accounts and the fact it's all on one server.

One thing's for certain, I cannot wait to be harassed every time I log on to join "Mudcrabs Stole My Originality" or "Lame Abstract Name that Tries To Us Sound So Cool And Legion".

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Lauren Dale
 
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Post » Wed Jun 05, 2013 6:38 am

I would like to see Guild's linked/required to be afiliated with NPC systems.
Nothing around advantures, raids, dugeon hunting but within the crafting system.

ex: To learn a craft and progress one must join an NPC guild (no restriction with the player guilds) where we can somehow create income, weapons/armor/potions via NPC merchants. I would only ask that the system set price ranges instead of allowing players to do so as things tend to get out of control like WoW Auction house or Diablo 3.

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Rhi Edwards
 
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Post » Wed Jun 05, 2013 4:29 pm

I just hope the guild formatting will allow a Group-leadership type of organization. Depends on the amount of permissions customization we will see I suppose.

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Glu Glu
 
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