HairColorList and editing it.

Post » Mon Jun 18, 2012 9:52 pm

Ok i am trying to do my own mod into other mod friendly, so i am trying to create all my stuff from scratch so when other mods are enabled it wont conflict, but i came into a dilema... i created few custom HairColors and i noticed I HAD TO EDIT the "HairColorList" forcefully, that means that if another mod changes the "HairColorList" it will be conflicting, i tried making a duplicate of the the "HairColorList" with a this name "HairColorListNahara" but what ever hair tints i put there does not shows up in the races "FaceData" tab, so what the heck? anyway arround to not edit the "HairColorList" and add custom HairTints?
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Mon Jun 18, 2012 6:30 pm

Anyone?
User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Mon Jun 18, 2012 9:19 pm

I can't figure this out either. Under Gameplay>Default Objects, we have "FormList - Hair Color List", which points to the HairColorList form. ( no way to create new defaults, nor much need to)

Looking in TESVSnip, the race record doesn't make a reference to the formlist, but rather to the actual ColorForm entries. So, we edit the hair color form to include custom colors, which gets passed to the race. I doubt we'll see a fix for this, probably a task we'll need to finish up in 3rd party tools.
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Tue Jun 19, 2012 2:02 am

Oh, this works, avoids compatibility issues, and is probably cleaner. (another method would be to use an .esm with a giant list of colors, and make race mods dependant on it)
* create hair colors.
* add them to HairColorList.
* add hair colors to race.
* save plugin.

* file>data>Details for your plugin: Highlight the edited HairColorList (flst) entry, press delete (and confirm dialogue), and load the plugin. This ignores edits when loading, as if you never changed it.
* check that hair colors are still used in the race.
* save plugin again.
* success.
User avatar
Hope Greenhaw
 
Posts: 3368
Joined: Fri Aug 17, 2007 8:44 pm

Post » Mon Jun 18, 2012 2:12 pm

Hey thanks once AGAIN!
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Tue Jun 19, 2012 2:13 am

welcome :)
Dragging and dropping colorforms would be handy though.
User avatar
Amanda savory
 
Posts: 3332
Joined: Mon Nov 27, 2006 10:37 am


Return to V - Skyrim