Just a little new year's update

:thumbsup:



 
 
 oo:
oo:  
												


 
												

 It should also be possible to script some sort of teleport border as well, though thats not on the plan for now.
 It should also be possible to script some sort of teleport border as well, though thats not on the plan for now.												
 I know how much work there is in generating an entirely new worldspace - I am working on one of 550 cells, and making many of the meshes myself too. And making it different from Oblivion, or other mods can be difficult, especially for you, when you are working within lore limitations. Having said so, unique meshes are not all important, its how you combine them that counts. For cities, it is harder, but I find that two existing resources can be combined, probably with a quick retexture, to create something that has an entirely different "feel" to either of the others. The same buildings can make an entirely different city, if say, cramped together with walkways overhead, like the souks of marakech, or built layer on layer into a cliff. Into the first, mix higher class houses, and the second, mud fortifications and walls, like a kasbar.
 I know how much work there is in generating an entirely new worldspace - I am working on one of 550 cells, and making many of the meshes myself too. And making it different from Oblivion, or other mods can be difficult, especially for you, when you are working within lore limitations. Having said so, unique meshes are not all important, its how you combine them that counts. For cities, it is harder, but I find that two existing resources can be combined, probably with a quick retexture, to create something that has an entirely different "feel" to either of the others. The same buildings can make an entirely different city, if say, cramped together with walkways overhead, like the souks of marakech, or built layer on layer into a cliff. Into the first, mix higher class houses, and the second, mud fortifications and walls, like a kasbar.  
												
 
												

 ....I never understood people moaning about using SI as a requirement for mods...there are so many cool resources in SI which can be used ...especially for province mods...
 ....I never understood people moaning about using SI as a requirement for mods...there are so many cool resources in SI which can be used ...especially for province mods...

 
  
 










