In the vanilla game you can help farmers by harvesting their crops and trading them into the landowner for gold. However, there is nothing to stop you from harvesting a farmer's field and then just walking off with his produce. Whilst always hilarious, this is kind of a mood killer for my project where these hawk-eyed farm folk would otherwise bay for blood if you so much as sideways glance at their buckets, kettles of sporks.
I see myself as having a number of options to resolve this but am unable to make my mind up with which route to take. I would like to solicit your opinions in which way to proceed.
- Replace the activator with a static version. You would no longer be able to interact with planted crops at all.
- Replace the activator with a different type of activator so that I can assign ownership.
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Both of the above would break the thrilling crop harvesting 'mini-game'. Given this, does anyone know if disabling the relevant dialogue trees for this would cause issues given the v1.6 hiccups with INFO records?
Many thanks.