Hard level cap removed, but new "soft cap" is 252

Post » Tue Apr 09, 2013 10:59 am

Hypothesis: There is a soft cap on level set at 252 as determined by the total number of perks for all skills.

Unless I'm mistaken, when you turn a level 100 skill legendary you're refunded all your perk points, meaning a level 100 character would have 99 perks to spend regardless of number of legendary skills (no perk at level 1). Since there is no level cap there is no limit to the number of perks you can get, which means infinite levels and perks...but really there's no reason to go over 251 perks, the total number of perks across all skills. This puts the soft level cap at level 252 (again, no perk at level 1).

Conclusion: Anything above level 252 is just abuse for more magicka/health/stamina...

Any objections?
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SHAWNNA-KAY
 
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Post » Tue Apr 09, 2013 9:48 am

The "soft cap" is true to that, but the actual hardcap is hardcoded to be 65,535.
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Charlotte Henderson
 
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Post » Tue Apr 09, 2013 12:48 pm

Why 65,535? Is that when your stats start rolling over into the negative? xD
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Zualett
 
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Post » Tue Apr 09, 2013 7:50 pm

Why 65,535? Is that when your stats start rolling over into the negative? xD
Actually, I believe you are correct.

...or close to it.

I can't recall the formulated reasoning for that.
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Kahli St Dennis
 
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Post » Tue Apr 09, 2013 10:43 pm

Just something I know of from the restoration loop. Abuse it enough and your bonus actually goes so high it turns negative simply because the game isn't coded for values that high.
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Wayland Neace
 
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Post » Tue Apr 09, 2013 11:44 pm

It has something to do with the max allowable M / H / S. Once they get to a certain limit, you can't add any more to them at the level up. IIRC.
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Jynx Anthropic
 
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Post » Tue Apr 09, 2013 10:38 am

I think it has something to do with the coding...
Lol, obviously, but specifically I mean the game treats the boost as a modifier, but the programmers probably didn't code the actual values that that modifier produces since they're higher than they intended the player to be able to produce. Thus, the game treats all values beyond a certain critical point as negative. It's the same reason why the hardcoded level cap for games like Dragon Age II is well above the maximum level the player can actually achieve through normal gameplay, so you don't wind up doing something that wasn't coded for and totally break the game somehow.
Neverwinter Nights 2 has a similar coding problem that I can't explain well in words so I'll just provide links to it.
Check the http://nwn2.wikia.com/wiki/Appraise
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DeeD
 
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Post » Tue Apr 09, 2013 6:12 pm

That makes sense. What ever the case may be. Someone that is a lot smarter than I am came up with that number...lol
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Craig Martin
 
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Post » Tue Apr 09, 2013 10:47 pm

As for the max values set on M/H/S, it's probably the same basic concept. The programmers got lazy and decided to quit after 65,535 levels worth of M/H/S

Btw, that's 655,350 points worth of Magicka, Health, and Stamina, or 218,450 points of each for a grand total of 218,550 in Magicka, Health, and Stamina.

OP as hell considering you only need about 400 magicka to cast the master levels spells once. There are no such limits on Health and Stamina. More just means you can carry more, sprint longer, perform more power attacks, and take more damage.
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Harry Hearing
 
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Post » Tue Apr 09, 2013 10:15 pm

Yea, I ran those numbers earlier to see if they triggered some dusty memory. Unfortunately, the cobwebs remain untouched.

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Michelle Smith
 
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Post » Tue Apr 09, 2013 8:39 pm

I think I just worded things differently, but we're in agreement.

Woops actually I just placed the comma incorrectly. It's fixed now.
Also, I forgot to take into account the fact you don't get +10 at level 1 so the total 655,350 should actually be 655,340 which doesn't divide evenly between the three stats???
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k a t e
 
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Post » Tue Apr 09, 2013 9:11 pm

Ha! Yea, that comma threw me for a sec...lol

Agree with the agree. No matter the actuality of it, as interesting as it may be...I doubt anyone will get much into the latter hundreds let alone the thousands. o/
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Rhiannon Jones
 
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Post » Tue Apr 09, 2013 11:48 pm

Well I never really play multiple characters so if I stick with just the one long enough I'll get there eventually xD
I think I'll exhaust every new and interesting thing the game has to offer to the point where I'm just grinding for gold long before I hit 65,535 though.

Argonian for life so I always play as a lizard, and with all the levelling restrictions removed now I don't have any reason to create a "mage" character or something different since every character now has the potential to max all skills and unlock every perk.

I'll probably make it my goal to reach level 252. I can use all that gold I'll be grinding for to abuse skill trainers every time I make a skill legendary. That should speed things up xD
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XPidgex Jefferson
 
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Post » Tue Apr 09, 2013 11:52 pm

Actually, I believe you are correct.

...or close to it.

I can't recall the formulated reasoning for that.
http://en.wikipedia.org/wiki/65535_%28number%29 might help.
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Christine
 
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Post » Tue Apr 09, 2013 8:24 pm

http://en.wikipedia.org/wiki/65535_%28number%29 might help.
Ha! I can dig it....

I feel like a 1st grader looking at that but I can dig it.

I think you have something with that. :tops:
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Lou
 
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Post » Wed Apr 10, 2013 12:23 am

http://en.wikipedia.org/wiki/65535_%28number%29 might help.

That does indeed shed some light on this otherwise mysterious and seemingly random number. I take back what I said before about gamesas's programmers being lazy. It looks like they actually took the time to code all the way up to "the highest number which can be represented by an unsigned 16 bit http://en.wikipedia.org/wiki/Binary_numeral_system number" which means, and I might be wrong--it has happened before--they programmed as much as they possibly could within the limitations of the game code.

Either that or they're simply being Bethesda and making weird video game references no one understands completely.
Also, I almost lol'd when I read the first line of that wikipedia article. "65,535 is a number. It comes after 65,534 and before 65,536" Herp derp.
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Devils Cheek
 
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Post » Tue Apr 09, 2013 8:04 pm

I mean...seriously.

You have GOT to love this forum.

...seriously.
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Alexandra Louise Taylor
 
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