I think your weapons choice should be limited in hardcoe mode....reliable weapons are for sissies. NPC and eemies have normal weapons, but any weapon picked up or purchased by the Courier turns into one of the "hardcoe" weapons.
Some examples....
pistol: Raven .25- every time it is fired a luck roll is made. Success= it fires at the target Failure=it empties the magazine with a spread of 10 and breaks, requiring repair
hunting rifle: Ross M1910 .303- every time it is repaired a Luck Roll is made. Success = works as normal. Failure= explodes when next fired, does critical to head and breaks permanently and cannot be repaired or used as parts.
assault rifle .30-06 Chauchat Automatic Rifle -every time a new magazine is loaded a luck roll is made. Success= works as normal, Failure= jams every other round.
Some examples....
pistol: Raven .25- every time it is fired a luck roll is made. Success= it fires at the target Failure=it empties the magazine with a spread of 10 and breaks, requiring repair
hunting rifle: Ross M1910 .303- every time it is repaired a Luck Roll is made. Success = works as normal. Failure= explodes when next fired, does critical to head and breaks permanently and cannot be repaired or used as parts.
assault rifle .30-06 Chauchat Automatic Rifle -every time a new magazine is loaded a luck roll is made. Success= works as normal, Failure= jams every other round.
so basicly your going to turn gunplay into something so annoying, people are just gonna give up and re roll a melee character?
ok...