I have four characters that i got to right after becoming a Thane of Whiterun. I figured those are the quests every character has to do, and they are the most tedious. I like the role playing feel of it, but it does get tedious. I have yet to make it to 20th level. What really blows it for me is when the monster gets lucky and crits me.
These are my rules.
1) No fast travel except when the path between the two points has already been explored and cleared out. For instance, I fast travel between Whiterun and Riverwood.
2) If I die, I restart to the point that I became a Thane of Whiterun. Every 10 levels you can make a new starting point. This starts at 20th level, so at 20th, 30th, 40th and etc you can make a new starting point.
3) No farming smithing unless it is with materials I aquired in the wild or in a dungeon. For instance, If I mine a ton of iron from a mine and kill some wolves for leather straps. I see no reason not to make a bunch of iron daggers (comon eating utensel) to make a profit.
4) This is the rule I'm not sure about. should I have a number of allowed deaths to account for lucky critical hits from monsters? This seems a little too much for me, but like I said I haven't even made it to 20th level yet.
Any comments?