1.7 has no major fixes?

Post » Thu Nov 15, 2012 2:40 pm

I just saw the list about this, where are the ash pile cleanup fixes, the Dawnguard fix where you can't buy the alchemy lab in breezehome if its installed. Or when Serana follows you you do low damage in Vampire lord form? I'm just wondering if there is a special Dawnguard patch for Dawnguard bugs on the way.
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Chenae Butler
 
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Post » Thu Nov 15, 2012 11:07 pm

Sorry, wrong videogames company. :/
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Steve Bates
 
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Post » Thu Nov 15, 2012 6:44 pm

but how do they make such bugs?

why dawnguard prevents to buy the alchemy lab?

how the hell are they able to do these things? they are really the masters ... for one thing fixed, two bugs...
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leni
 
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Post » Fri Nov 16, 2012 2:08 am

I don't think there's a patch for dawnguard coming.
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Stacyia
 
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Post » Thu Nov 15, 2012 2:06 pm

Its possible 1.7 will have some unannounced bug fixes, but it is more likely that 1.8 will have more DG fixes, after DG has propagated to all platforms.
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Dezzeh
 
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Post » Thu Nov 15, 2012 8:48 pm

what does the 1.7 Update entail?
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Dagan Wilkin
 
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Post » Thu Nov 15, 2012 1:51 pm

You cant patch dawnguard for ps3 or xbox.

EDIT: you can fix the alchemy lab because its a mostly vanilla problem.
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jessica sonny
 
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Post » Thu Nov 15, 2012 8:42 pm

but how do they make such bugs?

why dawnguard prevents to buy the alchemy lab?

how the hell are they able to do these things? they are really the masters ... for one thing fixed, two bugs...

Big complex game with an engine tweaked and pushed right to the brink of breaking point.
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butterfly
 
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Post » Thu Nov 15, 2012 9:46 pm

Big complex game with an engine tweaked and pushed right to the brink of breaking point.
But doing like Valve instead: waiting patiently for next gen and THEN actually organize stuff up for a possible release.

Half-Life 3 will obviously be released, just not for current gen. This should tell something. It's not that Valve are trolls, evil or crap like this, they're just not dumb, and want to achieve perfection like they've always did so far. Valve, and many other indie companies.

And yes, yes, yes, Bethesda games are complex big, bla, bla, bla. But the dedication should be the same. You know that you have an old, instable engine, you are perfectly aware that next gen is at doors, you perfectly know that if you want to be stubborn and release a HUGE complex game like Skyrim before next gen, when you're engine is what it is (not utter crap, though) then you'll face the consequences of having a game that could have been better (both visually, graphics, eye-candy little nice things and in internally, scripting, A.I. etc). Just saying.

It's not for coincidence that the very first Half-Life game had the BEST A.I. in the known galaxies videogames wise. Why can't Bethesda do that like Valve? Because they're going through the huge corporation thing, which will eventually shape the way the Elder Scrolls games, when in their golden age, used to be (Art. Profit, yep, but mostly art) I loathe companies, especially gaming companies, that do not love their products. That they look at them only as a mean to be famous, get money, massive amount of money.
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Stu Clarke
 
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Post » Thu Nov 15, 2012 6:45 pm

You cant patch dawnguard for ps3 or xbox.

EDIT: you can fix the alchemy lab because its a mostly vanilla problem.

Well, let's hope they figure something out to fix specific Dawnguard issues that really should be getting fixed. Otherwise, I ain't buying the next dlc they put out, if they can't fix the messes they make.
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Joie Perez
 
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Post » Thu Nov 15, 2012 3:39 pm

I just saw the list about this, where are the ash pile cleanup fixes, the Dawnguard fix where you can't buy the alchemy lab in breezehome if its installed. Or when Serana follows you you do low damage in Vampire lord form? I'm just wondering if there is a special Dawnguard patch for Dawnguard bugs on the way.

Patch 1.7 is for everyone, only the Xbox 360 people have Dawnguard. Why would there be fixes in 1.7 for something most people do not yet have? You cannot fix what is not there.
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CRuzIta LUVz grlz
 
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Post » Thu Nov 15, 2012 4:42 pm

You cant patch dawnguard for ps3 or xbox.

The way the engine works - at least on PC and the XBOX, not sure about the PS3 version - you can. Data files for the engine (BSA/ESM/ESP) load in a specific order. If two files contain the same data the version loaded last is used. So you only need some updated data files, an "official Mod", that loads after the Dawnguard data to replace faulty content.
Question is if it is possible to distribute something like that on the consoles and how much it would cost Bethesda to do that...

Either way you can be sure most Dawnguard problems WILL be fixed on the PC. Either by Bethesda or by Mods... :wink:


Patch 1.7 is for everyone, only the Xbox 360 people have Dawnguard. Why would there be fixes in 1.7 for something most people do not yet have? You cannot fix what is not there.
The DLCs for these Bethesda RPGs are just data files (BSA/ESM/ESP) with new models, textures, scripts and new landscape and item-data for the game-engine.
You could call them big, official Mods. :smile:

So they can easily add fixes or new functions to the engine even if that Data isn't there yet. They did the same for Fallout 3/NV and Oblivion, releasing engine patches for everyone right before the release of some DLCs.
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Charlie Ramsden
 
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Post » Fri Nov 16, 2012 12:02 am

Patch 1.7 is for everyone, only the Xbox 360 people have Dawnguard. Why would there be fixes in 1.7 for something most people do not yet have? You cannot fix what is not there.

This^^ . Well, on second thought it's possible. I've heard that 1.7 fixed some things to pave the way for Dawnguard (some dialogue operation things etc). There are fixes to Xbox Kinect stuff. So it's not a stretch to think that 1.7 could fix some Dawnguard items and then those fixes would go directly to the Dawnguard dlc that PC and PS3 users will eventually get.
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Amelia Pritchard
 
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Post » Fri Nov 16, 2012 2:46 am

I just saw the list about this, where are the ash pile cleanup fixes, the Dawnguard fix where you can't buy the alchemy lab in breezehome if its installed. Or when Serana follows you you do low damage in Vampire lord form? I'm just wondering if there is a special Dawnguard patch for Dawnguard bugs on the way.

go and ask in the MS forums they own DG it seems
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kirsty williams
 
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Post » Thu Nov 15, 2012 9:36 pm

But doing like Valve instead: waiting patiently for next gen and THEN actually organize stuff up for a possible release.

Half-Life 3 will obviously be released, just not for current gen. This should tell something. It's not that Valve are trolls, evil or crap like this, they're just not dumb, and want to achieve perfection like they've always did so far. Valve, and many other indie companies.

And yes, yes, yes, Bethesda games are complex big, bla, bla, bla. But the dedication should be the same. You know that you have an old, instable engine, you are perfectly aware that next gen is at doors, you perfectly know that if you want to be stubborn and release a HUGE complex game like Skyrim before next gen, when you're engine is what it is (not utter crap, though) then you'll face the consequences of having a game that could have been better (both visually, graphics, eye-candy little nice things and in internally, scripting, A.I. etc). Just saying.

It's not for coincidence that the very first Half-Life game had the BEST A.I. in the known galaxies videogames wise. Why can't Bethesda do that like Valve? Because they're going through the huge corporation thing, which will eventually shape the way the Elder Scrolls games, when in their golden age, used to be (Art. Profit, yep, but mostly art) I loathe companies, especially gaming companies, that do not love their products. That they look at them only as a mean to be famous, get money, massive amount of money.

Never meant to imply it was the right approach, excusable or whatever, just providing a simple reason. *shrug*
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Kayla Bee
 
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Post » Thu Nov 15, 2012 3:06 pm

Okay people need to stop being so delighted at the WRONG assertion that Dawnguard cant be fixed.

While its true if youre an idiot and you sit there long enough thinking of stupid arguments (im immune to arguing in all its form ya know...never stops the morbidly brain-dead from trying) DLC doesnt get patched...the main game does...and that just happens to assist the DLC where applicable.

Notice theres a Dawnguard related item in the 1.7 list?
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Annika Marziniak
 
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Post » Thu Nov 15, 2012 8:34 pm

I just saw the list about this, where are the ash pile cleanup fixes

Fun fact: This issue has existed since Fallout 3.

So basically don't hold your breath on getting it fixed, as Skyrim is the third game in line complaining about it.
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Rob Smith
 
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Post » Thu Nov 15, 2012 11:47 pm

Fun fact: This issue has existed since Fallout 3.

So basically don't hold your breath on getting it fixed, as Skyrim is the third game in line complaining about it.

Another fun fact: http://www.bethblog.com/2012/02/01/1-4-update-now-on-steam/, but it still hasn't actually been resolved yet.
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louise fortin
 
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Post » Thu Nov 15, 2012 6:47 pm

The good thing is that PS3 players finally have the changes from 1.6. It was essentially a patch to get everyone on the same page. So all platforms are using the same patch now in preparation of Dawnguard.
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Steven Nicholson
 
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Post » Thu Nov 15, 2012 10:58 pm

I just saw the list about this, where are the ash pile cleanup fixes, the Dawnguard fix where you can't buy the alchemy lab in breezehome if its installed. Or when Serana follows you you do low damage in Vampire lord form? I'm just wondering if there is a special Dawnguard patch for Dawnguard bugs on the way.

Dawnguard will not be patched. Not by Bethesda. But the community will pick up the slack, eventually (on PC)...
In the previous game, Oblivion, none of the DLC content was patched by Bethesda!
Eventually, the " Unofficial Official Mods Patch" project corrected a huge number of bugs, in Bethesda's additional content for Oblivion:

The Unofficial Oblivion Patch, Unofficial Shivering Isles Patch and Unofficial Official Mods Patch are major mods by Quarn and Kivan that fix over 1,800 bugs (and 70,000 object placement errors) left over By Bethesda!
These fixes range in importance from trees that seem to float in the air, up to conflicts that could cause the game to crash....
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Joey Bel
 
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Post » Thu Nov 15, 2012 10:44 pm

Its possible 1.7 will have some unannounced bug fixes, but it is more likely that 1.8 will have more DG fixes, after DG has propagated to all platforms.

DG fixes just give me another dlc
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Amanda savory
 
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Post » Thu Nov 15, 2012 5:32 pm

Okay people need to stop being so delighted at the WRONG assertion that Dawnguard cant be fixed.

While its true if youre an idiot and you sit there long enough thinking of stupid arguments (im immune to arguing in all its form ya know...never stops the morbidly brain-dead from trying) DLC doesnt get patched...the main game does...and that just happens to assist the DLC where applicable.

Notice theres a Dawnguard related item in the 1.7 list?
Again no you cannot patch main dlc items.
Have you ever tried to update a mod you didnt have or had a mod that had an update for a mod you didnt have.
It will crash your game on start up, and xbox/PS3 has no way of telling who has what.
Alot of the new textures and animations were already put into the game before the dlc through a patch so they could work with other dlc.
If the problem remains in the confines of vanilla or base game content (even hidden animations and textures put in through patches) than it can be fixed.
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[Bounty][Ben]
 
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Post » Thu Nov 15, 2012 7:54 pm

can some one tell me the release date for the 1.7 patch
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CArlos BArrera
 
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Post » Fri Nov 16, 2012 12:37 am

but how do they make such bugs?

why dawnguard prevents to buy the alchemy lab?

how the hell are they able to do these things? they are really the masters ... for one thing fixed, two bugs...

This will be the only time I will defend Bethesda.. Im now wondering if this is really defending them at all.. Its their engine.. Its probably the worst engine.. Yet they don't fix it or use another engine.. They have a better engine in their back-pocket yet they don't use it.. Rumor says they are using the Creation Engine yet again on their newest game.. Which was rumored to be Stalker 2.. Which is sad since I liked that series.. If it is true..


was bored so I made the text bigger.. I was gonna change the color but it hurt my eyes.. lol
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Davorah Katz
 
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Post » Fri Nov 16, 2012 12:25 am

It's not for coincidence that the very first Half-Life game had the BEST A.I. in the known galaxies videogames wise. Why can't Bethesda do that like Valve? Because they're going through the huge corporation thing, which will eventually shape the way the Elder Scrolls games, when in their golden age, used to be (Art. Profit, yep, but mostly art) I loathe companies, especially gaming companies, that do not love their products. That they look at them only as a mean to be famous, get money, massive amount of money.
Oh it seems I was delusional all along, I thought Valve was a giant multimillionaire company with one of the biggerst share of digital distributing...

Silly me, they were apparently friendly indie developers all along
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Anthony Diaz
 
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