As a PC gamer, I'm personally indifferent that ESO is now coming to Xbox One and PS4. Kudos to ZOS for making the game more accessible and for all the TES fans who didn't have the PC or weren't willing to try ESO on PC.
However, with this new found fact that ESO will now be available on the next generation consoles, it does lead one to wonder if ZOS' priorities as a result have changed. It's a well-known fact that PC gamers and console gamers are very different, especially in regards to MMORPGs.
Both these parties seek different aspects and features in an online game, and this is something that must be heavily considered. Up until now, we were all under the impression ESO was a PC/Mac-only game. This has all changed with the inclusion of consoles, and I want to know how this changes ESO moving forward.
An easy example of a potential concern would be Adventure Zones. We already know ZOS is taking a new approach to raiding because as Matt Firor claimed, traditional raiding doesn't fit with TES. Fair enough. However, could part of this reasoning in the feature have been produced due to the knowledge of porting to consoles?
Raiding is a very time-consuming feature and console gamers likely would not be willing to waste the time or effort to play the same fight over and over again. Does this mean Adventure Zones will be easier and tailored towards more of a console experience to appease that sample size of the pie?
What could this potentially mean for the payment model as many console MMOs typically prefer B2P/F2P? Is ZOS taking a new direction tailored towards this console preference? What of expansions, future updates, and the fact that ZOS is simultaneously developing for four different platforms? How will this affect their development cycles and how do expectations change? Is there a reason for PC gamers and MMO fans to be concerned or are we still getting the same game from a year ago?
I feel there are many important new questions ZOS will need to answer if they want to keep their PC gaming community on board. Because for those of us with concerns, ESO went from being a truly innovative and fresh MMO on PC to a TES with friends online ported for console for a money grab.
I was interested in investing many years into this game if it were truly an exceptional MMO within the TES universe. What I wasn't interested in was a game developed so thin to appeal to everyone that it inevitably appeals to no one. I hope my concerns are unwarranted and misplaced, but I have serious concerns towards the direction ZOS is now going.
I truly hope I am mistaken, as this was the last MMO I was truly looking forward to. If ESO's long-term plans have been altered to incorporate a more wider and casual audience I feel many MMO fans and PC gamers will be extremely disappointed.