Why level scaling svcks:
Playing on master dif, completed like 90% of the game (every single cave etc)
-I' ve completed EVERY single dungeon i've been to until now with "ease" and i knew that monsters would scale with my level making them boring and predictable.
-As with enemy scaling,
loot scaling makes looting tedious and predictable. Hell, i could guess what quality of gear each chest had or approximately how much gold it had.
Not to mention that there should be a sense of progression (don't tell me about how you broke the game with stacking buffs and felt "progressed") and the merchant inventory scaling is just plain stupid and pointless. What's the incentive the game gives you to earn money? Buy houses?
Also don't be fooled from those who say Morrowind and "many rpgs" had level scaling too. Their "scaling" was completely different and those who played Morrowind will know what i mean.
It's plain stupid to be able to kill a dragon at level 5, go in every single cave/ruin and already know that the enemies are on your level.
It's plain stupid to be challenged by "upgraded" bandits at level 50 and enemy casters learning new spells as soon as you hit a new level.And about what the enemies wear - their stats change for god's sake, even if they wear the same stuff. Are people so easily fooled?
For those who say "the game will be linear/too easy if it did not have level scaling" only prove that they haven't played Morrowind or many other games that didn't have level scaling. Level scaling is just a lazy way to flatten everything and "balance" them to oblivion. It breaks immersion and it's extremely unrealistic.
You aren't following me, I'm talking about being able to fight the bandits in the same area after leveling up to find they got stronger at combat while my combat skills stayed the same. If I was able to kill them in 2-3 shots before why should it take 5-6 after I made some potions? I hope that makes sense.
It is not so bad as it was in Oblivion as I've see Drauger (spelling?) that have gotten steadily easier for me to kill. I've seen the scaling primarily on bandits and certain wild animals.
Yea the guy must mean that the enemies were training behind your back while you were brewing potions -.-
All the draugr being inside their coffins is a fluke. And the bandits hanging around their camps and stealing people is also a fluke. And some wild animals killing rabbits is a fluke as well.They secretly train behind your back.
Also the merchants get new inventory and gear when they deem you worthy of buying it (they check your character sheet).
Dynamic world lol :rolleyes: